Zero Suit Samus (SSBU)/Down throw
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Zero Suit Samus down throw hurtbox and hitbox visualization | ||||
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Overview[edit]
Throw and Hitbox Data[edit]
Due to the 0° angle's special behavior in Ultimate, the hitbox's angle against bystanders changes to 32° if it deals knockback of at least 120 units. Under normal damage and knockback conditions, this takes effect at the 115%-125% percent range against middleweights.
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
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Throw | |||||||||||||||||||||||
Throw | 0 | 4.0% | ![]() |
Forward | 90 | 60 | 0 | 0.0× | ![]() |
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Break | 0 | 3.0% | ![]() |
Forward | 60 | 100 | 0 | 0.0× | ![]() |
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Timing[edit]
Invincibility | 1-22 |
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Hitbox | 20-21 |
Throw Release | 22 |
Interruptible | 52 |
Animation length | 59 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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