Zero Suit Samus (SSBU)/Back throw
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| Zero Suit Samus back throw hurtbox and hitbox visualization | ||||
|---|---|---|---|---|
Overview[edit]
Throw and Hitbox Data[edit]
| Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | |||||||||||||||||||||||
| Throw | 0 | 6.0% | Forward | 72 | 45 | 0 | 0.0× | ||||||||||||||||
| Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | ||||||||||||||||
Timing[edit]
| Invincibility | 1-11 |
|---|---|
| Turnaround | 9 |
| Hitbox | 9-10 |
| Throw Release | 11 |
| Interruptible | 28 |
| Animation length | 47 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|