Zero Suit Samus (SSBU)/Down aerial
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Zero Suit Samus (SSBU)
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Hitbox visualization showing Zero Suit Samus's down aerial.
Hitbox visualization showing Zero Suit Samus's down aerial, when landing.
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Contents
1
Overview
2
Update History
3
Hitboxes
4
Timing
4.1
Attack
4.2
Landing lag
Overview
Update History
4.0.0
Down aerial no longer has its downward movement disabled when used out of hitstun.
This hinders its mixup potential.
Hitboxes
ID
Part
Damage
SD
Angle
BK
KS
FKV
Radius
Bone
Offset
SDIx
FFx
T%
Clang
Rebound
Type
Effect
G
A
Sound
Direct
Down aerial
0
0
6.0%
0
35
90
0
6.3
footl
0.0
0.0
0.0
1.0x
1.0x
0%
Kick
1
0
6.0%
0
35
90
0
5.2
kneel
0.0
0.0
0.0
1.0x
1.0x
0%
Kick
2
0
5.0%
0
35
60
0
6.3
footl
0.0
0.0
0.0
1.0x
1.0x
0%
Kick
3
0
5.0%
0
35
60
0
5.2
kneel
0.0
0.0
0.0
1.0x
1.0x
0%
Kick
Landing
0
0
5.5%
0
70
110
0
9.0
top
0.0
7.0
1.0 to -1.5
0.0x
0.3x
0%
Kick
Timing
Attack
Initial autocancel
1-3
Hitboxes
14-49
Ending autocancel
50-
Interruptible
68
Animation length
67
Landing lag
Hitbox
1-2
Interruptible
25
Animation length
35
Legend (1 square = 1
frame
)
Lag time
Hitbox
Autocancel
Interruptible
Zero Suit Samus's moveset
Neutral attack
(
1
·
2
·
3
)
·
Forward tilt
·
Up tilt
·
Down tilt
·
Dash attack
·
Forward smash
·
Up smash
·
Down smash
Neutral aerial
·
Forward aerial
·
Back aerial
·
Up aerial
·
Down aerial
·
Grab aerial
Grab
·
Pummel
·
Forward throw
·
Back throw
·
Up throw
·
Down throw
Floor attack (front)
·
Floor attack (back)
·
Floor attack (trip)
·
Edge attack
Neutral special
·
Side special
·
Up special
·
Down special
·
Final Smash
Categories
:
Foot attacks (SSBU)
Stab attacks (SSBU)
Meteor smashes (SSBU)
Normal attacks (SSBU)
Attacks with hitboxes that cannot clang
Zero Suit Samus (SSBU)
Down aerials (SSBU)
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Articles requiring competitive expertise
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