Peach (ピーチ, Peach) is a playable character in Super Smash Bros. Ultimate. Peach was revealed for the game along with the rest of the veterans on June 12th, 2018. However, unlike previous Smash Bros. games since Melee (her first playable appearance in the Super Smash Bros. series), Peach is now an unlockable character rather than being available from the start. She is classified as fighter #13.
How to unlock
Complete one of the following:
With the exception of the third method, Peach must then be defeated on Princess Peach's Castle.
Peach is a light and floaty character with below-average mobility in all aspects (barring her air acceleration, which is now tied with Wario's as the second-best in the game), which means that she has poor survivability and is weak to juggling, but is difficult to combo. Despite Peach's otherwise slow aerial mobility, she still obtains a excellent aerial game. Her aforementioned air acceleration, as well as her access to her unique floating ability while in midair, can help her to control space and become very difficult to punish.
At the same time, Peach herself has many grounded combo starters, noticeably in her down tilt, which meteor smashes grounded opponents. Thanks to meteor smashes on grounded opponents no longer being techable, Peach's down tilt, which itself has been sped up from previous installments, can reliably combo into many different moves, such as her forward aerial and up aerial.
Peach also has a projectile called Vegetable, which has been significantly increased in both speed and power, as the damage output and knockback of each turnip has been increased, the turnips are pulled out quicker, and they have less ending lag when thrown. As such, turnips are highly effective and versatile projectiles that can create mix-ups and greatly help her neutral game. The move also has a 1/250 chance of spawning a powerful Bob-omb, and a 1/166 chance of spawning a shield-shattering Mr. Saturn.
Peach does of course have drawbacks, mainly relating to her slow movement. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air, she can have difficulty landing, and this along with her low weight makes her susceptible to juggling and vertical KOs. Peach's ability to approach suffers against characters with long reach and disjoints, as she lacks the agility to get in close before they can hit her. Her recovery is also a potential point of failure, as while she can travel a great deal of horizontal distance, she is left vulnerable if forced to rely on Peach Parasol, and her vertical recovery is average at best (discounting the incredibly dangerous and situational Bob-omb), as well as predictable and slow, making it possible for her to be gimped.
Changes from Super Smash Bros. 4
Peach has been considerably buffed from the transition from SSB4 to Ultimate. As with most characters, Peach's mobility has been significantly improved (but is relatively similar to in SSB4), greatly aiding her approach and combo game. The new short hop multiplier which makes short hop aerials weaker affects Peach less than other returning veterans, as she can use her float to bypass the multiplier and still use her aerials low to the ground. This not only makes them more damaging, but it also gives them more shieldstun compared to most aerials in the game, which when combined with the lower landing lag on her aerials gives her excellent shield pressure. Most of her moves remain largely identical to their SSB4 counterparts, although some of her moves have seen improvements. Her new down tilt is significantly faster, and it cannot be teched, making it a consistently powerful combo tool. Peach can now choose which weapon she wants to use with her forward smash, greatly improving its reliability. Peach Bomber is also faster and stronger, improving its recovery and KO potential. Lastly, her Vegetables are stronger and faster both to pluck and to throw.
Peach has received a few nerfs, however. Like with many returning veterans, her grabs are considerably slower, making it harder for her to grab her opponents and begin her strong grab game (especially since her dash grab also has more startup lag). Her forward aerial is weaker and now has an even weaker sourspot, making it more difficult to use effectively. Lastly, while the weakening of rage means that Peach will not die as easily to opponents who benefit from it more than she does, it has made Peach Parasol less effective when she is at higher percents, and the faster knockback physics have made it more difficult for her to combo her down aerial into Peach Parasol.
Overall, Peach has been considerably improved from her SSB4 incarnation with her superior mobility and combo game and the changes to Ultimate's mechanics have benefited her overall. Together with her Echo Fighter, Daisy, Peach has achieved excellent results at high levels of competitive play so far thanks to players such as Samsora, CaptainZack, MuteAce and Zinoto. Due to her overwhelming advantages and excellent results, players have not only debated whether or not Peach is a top tier, but have also talked about her potentially being the absolute best character in the game, akin to Pikachu in Smash 64, Fox in Melee, Meta Knight in Brawl and Bayonetta in SSB4. However, this is still greatly up for debate and she has seen various nerfs over time.
Most likely as a result of her dominating performances in the competitive scene of Ultimate, Peach has been nerfed overall by patch updates. In patch 1.1.0, her dash attack's knockback scaling has been reduced, hindering its effectiveness as a fast KO option. As of patch 3.0.0, her Toad can no longer be used to stall indefinitely in the air, now only stalling at its first use, and her vegetables deal less shield damage, hindering its shield pressure capabilities.
Patch 3.1.0 has arguably nerfed her harder than in any other patch update as of now: Both back throw and forward aerial deal less knockback, further weakening what was considered to be her more effective KOing options, Peach Bomber has endlag when connected, hindering its safety against shields, and Vegetable has more endlag, leaving Peach more vulnerable to enemy attacks during the move's duration. Moreover, the removal of held item attacks makes her options when holding a turnip less versatile.
Peach has received a few buffs, however. Thanks to its changes in 2.0.0 and 3.1.0, Peach Parasol connects more reliably against opponents, patch 3.1.0 allows jab to connect more efficiently, and forward smash's golf club swing deals more knockback, improving its KO potential.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Classic Mode: No Damsel in Distress
Peach's opponents are villains in various universes that have all captured a certain damsel before.
Role in World of Light
Although Peach does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (except Kirby) when Galeem unleashed his beams of light.
Peach is in a desolate platform in the Molten Fortress sub-area where Giga Bowser is fought, a callback to her usual role as a damsel in distress. The player must enter the pipe and free the spirit of Aisya to activate the blue ! Switch in order to progress to Peach.
Peach's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Peach in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
Additionally, Peach makes an appearance in various Primary and Support Spirits.
In Spirit battles
As the main opponent
As a minion
As an ally
Character Showcase Video
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