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Peach (SSBU)/Up special

From SmashWiki, the Super Smash Bros. wiki
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Peach Parasol.
Hitbox visualization showing Peach's up special, Peach Parasol.
Hitbox visualization showing Peach's up special, Peach Parasol, when it's open.


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Overview

Update History

Super Smash Bros. Ultimate 2.0.0

  • Change Peach Parasol's multi hits have reduced knockback.
    • Nerf This makes it less likely for the move to KO at 0%.
    • Buff Consecutive hits will connect better in some scenarios.
  • Buff It is now easier to grab ledges with Peach Parasol.

Super Smash Bros. Ultimate 3.0.0

  • Bug fix The launch angles of Peach Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.

Super Smash Bros. Ultimate 3.1.0

  • Buff Peach Parasol's hits connect more reliably.

Super Smash Bros. Ultimate 4.0.0

  • Bug fix Peach Parasol's late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.
  • Change A rare bug with Peach Parasol when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.

Super Smash Bros. Ultimate 5.0.0

  • Buff Peach Parasol's linking hits connect more reliably.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Hit 1
0 0 3.0% 0 AngleIcon88.png 0 100 160 5.0 top 0.0 5.0 5.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Umbrella).png EffectIcon(Magic).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png 0
1 0 3.0% 0 AngleIcon100.png 0 100 130 4.0 head 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Umbrella).png EffectIcon(Magic).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png 0
Multihits (early)
0 0 1.0% 0 AngleIcon93.png 0 100 160 4.0 top 0.0 10.0 to 8.0 8.0 to 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Umbrella).png EffectIcon(Magic).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png 5
1 0 1.0% 0 AngleIcon87.png 0 100 80 1.5 havel 2.0 5.0 to 2.5 3.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Umbrella).png EffectIcon(Magic).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png 5
2 0 1.0% 0 AngleIcon365.png 0 100 70 5.0 havel 0.0 6.5 to -1.0 3.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Umbrella).png EffectIcon(Magic).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png 5
Multihits (mid)
1 0 1.0% 0 AngleIcon87.png 0 100 80 1.5 havel 2.0 5.0 to 2.5 3.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Umbrella).png EffectIcon(Magic).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png 5
2 0 1.0% 0 AngleIcon365.png 0 100 70 5.0 havel 0.0 6.5 to -1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Umbrella).png EffectIcon(Magic).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png 5
Multihits (late)
1 0 1.0% 0 AngleIcon365.png 0 100 80 1.5 havel 2.0 5.0 to 2.5 3.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Umbrella).png EffectIcon(Magic).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png 5
2 0 1.0% 0 AngleIcon365.png 0 100 70 5.0 havel 0.0 6.5 to -1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Umbrella).png EffectIcon(Magic).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png 5
Final hit
0 0 4.0% 0 AngleIcon81.png 90 70 0 5.2 havel 0.0 4.5 -2.0 to 2.0 1.0x 3.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Umbrella).png EffectIcon(Magic).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png 0
1 0 4.0% 0 AngleIcon81.png 90 70 0 3.0 arml 0.0 1.0 to -1.0 0.0 1.0x 3.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Umbrella).png EffectIcon(Magic).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png 0
Falling
0 0 2.0% 0 AngleIcon80.png 65 15 0 2.0 havel -3.1 to 3.1 6.5 0.0 1.0x 0.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Umbrella).png EffectIcon(Magic).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Parasol SpecialsDirect.png 18
Hit 1, the early and mid multihits and the falling hits all use weight-independent knockback.

Timing

Attack

Hit 1 7-9
Multihits (early, mid, late) 11-15, 16-21, 22-27
Final hit 31-32
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change


This move in SSBM This move in SSBB This move in SSB4 This move in SSBU Peach's moveset
Neutral attack (1 · 2) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special · Side special · Up special · Down special · Final Smash