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Fighter number

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Fighters listed by their number on the Super Smash Bros. Ultimate website.

Fighter numbers are a method of identifying and sorting characters in Super Smash Bros. Ultimate.


As explained by Masahiro Sakurai, the numbers order characters based on "the order in which they joined the series". They are ordered in the following way:

  • SSB (01-12): The starter characters are ordered by their placement on the character selection screen, which in turn is based on each character's first appearance (with Mario and Donkey Kong as the oldest and Pikachu as the newest). The unlockable characters are similar, though they are sorted column-first rather than row-first as the starters are; as such, Ness precedes Captain Falcon despite being created later. This also matches their series debut order, explaining why Ness comes before Captain Falcon.
  • Melee (13-26): The starter characters are ordered by their first appearance on Melee's E3 2001 reveal trailer (based on which ones had their faces shown first, meaning that the Ice Climbers and Sheik come before Zelda, whose hand appeared earlier in the trailer) and by extension, in Melee's opening movie. Zelda was the only character on Melee's starting roster who wasn’t revealed to be playable at E3 2001, which could also be the reason why Zelda is placed after Sheik, despite both Melee and Brawl treating her as the primary character and Sheik as an alternate form. The unlockable characters are ordered by how many Vs. Mode matches are required to unlock them, and thus Young Link, Ganondorf, Pichu, and Mewtwo's roles in the reveal trailer are ignored.
  • Brawl (27-44): The characters first revealed in Brawl's original trailer are first (in the order they were revealed), followed by the remaining newcomers in the order revealed on the official website. Notably, Pokémon Trainer is not given a fighter number; instead, their three Pokémon (Squirtle, Ivysaur, and Charizard) are numbered, ordered by their cycling order.
  • SSB4 (45-63) and Ultimate (64-82): The characters are ordered by when each newcomer was revealed. Pyra and Mythra are given separate numbers.
  • Echo Fighters share their number with their "parent" in addition to an apostrophe (') stylistically referred to as "dash" in Japanese and Chinese or a superscript epsilon (ε) in other languages, regardless of which game they joined in. For example, Samus's fighter number is 04, while Dark Samus's fighter number is 04ε, despite Dark Samus making her playable debut in Ultimate.


The fighter numbers are used to order characters on Ultimate's character selection screen and promotional material. The Mii Fighters are the only fighters whose placement on the selection screen does not correspond with their numbers, as they are instead shown as the last characters on the selection screen, likely due to their customizable nature. The only major in-game usage of the fighter numbers is that Echo Fighters, due to not having their own fighter number, can be optionally stacked onto the character they are based on in the character selection screens for Vs. Mode, Special Smash (except for Smashdown), Tourney, and Online modes (except for Quickplay). The only place that the fighter numbers are explicitly shown in-game is on the Move List.

A similar system is used for ordering stages on Ultimate's selection screen, where all stages are ordered by when they first appeared in the series (with the exception of stages which debuted in and are shared between both versions of Super Smash Bros. 4, which are mixed in with stages that debuted exclusively in Super Smash Bros. for Wii U).


Fighter Number Fighter
01 MarioHeadSSBU.png Mario
02 DonkeyKongHeadSSBU.png Donkey Kong
03 LinkHeadSSBU.png Link
04 SamusHeadSSBU.png Samus
4.504ε DarkSamusHeadSSBU.png Dark Samus
05 YoshiHeadSSBU.png Yoshi
06 KirbyHeadSSBU.png Kirby
07 FoxHeadSSBU.png Fox
08 PikachuHeadSSBU.png Pikachu
09 LuigiHeadSSBU.png Luigi
10 NessHeadSSBU.png Ness
11 CaptainFalconHeadSSBU.png Captain Falcon
12 JigglypuffHeadSSBU.png Jigglypuff
13 PeachHeadSSBU.png Peach
13.513ε DaisyHeadSSBU.png Daisy
14 BowserHeadSSBU.png Bowser
15 IceClimbersHeadSSBU.png Ice Climbers
16 SheikHeadSSBU.png Sheik
17 ZeldaHeadSSBU.png Zelda
18 DrMarioHeadSSBU.png Dr. Mario
19 PichuHeadSSBU.png Pichu
20 FalcoHeadSSBU.png Falco
21 MarthHeadSSBU.png Marth
21.521ε LucinaHeadSSBU.png Lucina
22 YoungLinkHeadSSBU.png Young Link
23 GanondorfHeadSSBU.png Ganondorf
24 MewtwoHeadSSBU.png Mewtwo
25 RoyHeadSSBU.png Roy
25.525ε ChromHeadSSBU.png Chrom
26 MrGame&WatchHeadSSBU.png Mr. Game & Watch
27 MetaKnightHeadSSBU.png Meta Knight
28 PitHeadSSBU.png Pit
28.528ε DarkPitHeadSSBU.png Dark Pit
29 ZeroSuitSamusHeadSSBU.png Zero Suit Samus
30 WarioHeadSSBU.png Wario
31 SnakeHeadSSBU.png Snake
32 IkeHeadSSBU.png Ike
33 SquirtleHeadSSBU.png Squirtle (PokémonTrainerHeadSSBU.png Pokémon Trainer)
34 IvysaurHeadSSBU.png Ivysaur (PokémonTrainerHeadSSBU.png Pokémon Trainer)
35 CharizardHeadSSBU.png Charizard (PokémonTrainerHeadSSBU.png Pokémon Trainer)
36 DiddyKongHeadSSBU.png Diddy Kong
37 LucasHeadSSBU.png Lucas
38 SonicHeadSSBU.png Sonic
39 KingDededeHeadSSBU.png King Dedede
40 OlimarHeadSSBU.png Olimar
41 LucarioHeadSSBU.png Lucario
42 ROBHeadGreySSBU.png R.O.B.
43 ToonLinkHeadSSBU.png Toon Link
44 WolfHeadSSBU.png Wolf
45 VillagerHeadSSBU.png Villager
46 MegaManHeadSSBU.png Mega Man
47 WiiFitTrainerHeadSSBU.png Wii Fit Trainer
48 Rosalina&LumaHeadSSBU.png Rosalina & Luma
49 LittleMacHeadSSBU.png Little Mac
50 GreninjaHeadSSBU.png Greninja
51 MiiBrawlerHeadSSBU.png Mii Brawler
52 MiiSwordfighterHeadSSBU.png Mii Swordfighter
53 MiiGunnerHeadSSBU.png Mii Gunner
54 PalutenaHeadSSBU.png Palutena
55 Pac-ManHeadSSBU.png Pac-Man
56 RobinHeadSSBU.png Robin
57 ShulkHeadSSBU.png Shulk
58 BowserJrHeadSSBU.png Bowser Jr.
59 DuckHuntHeadSSBU.png Duck Hunt
60 RyuHeadSSBU.png Ryu
60.560ε KenHeadSSBU.png Ken
61 CloudHeadSSBU.png Cloud
62 CorrinHeadSSBU.png Corrin
63 BayonettaHeadSSBU.png Bayonetta
64 InklingHeadSSBU.png Inkling
65 RidleyHeadSSBU.png Ridley
66 SimonHeadSSBU.png Simon
66.566ε RichterHeadSSBU.png Richter
67 KingKRoolHeadSSBU.png King K. Rool
68 IsabelleHeadSSBU.png Isabelle
69 IncineroarHeadSSBU.png Incineroar
70 PiranhaPlantHeadSSBU.png Piranha Plant
71 JokerHeadSSBU.png Joker
72 HeroHeadSSBU.png Hero
73 Banjo&KazooieHeadSSBU.png Banjo & Kazooie
74 TerryHeadSSBU.png Terry
75 BylethHeadSSBU.png Byleth
76 MinMinHeadSSBU.png Min Min
77 SteveHeadSSBU.png Steve
78 SephirothHeadSSBU.png Sephiroth
79 PyraHeadSSBU.png Pyra
80 MythraHeadSSBU.png Mythra
81 KazuyaHeadSSBU.png Kazuya
82 SoraHeadSSBU.png Sora


The order of the base roster fighters (without Ken and Incineroar, who were not revealed at the time) without Echo Fighters being placed next to their parent fighters.
The back of Ultimate's North American physical case, with many fighters misplaced.
  • Coincidentally, Greninja and Inkling have the same fighter numbers as their respective costume numbers in Super Mario Maker.
  • Had Echo Fighters been numbered normally (i.e. not grouped with their base fighters), they could be placed accordingly:
    • Dark Pit would have been either between Palutena and Pac-Man or between Shulk and Bowser Jr. Although he was officially revealed after the launch of Super Smash Bros. for Nintendo 3DS, his status as a playable character was teased directly after the reveal of Palutena.
    • Lucina would have been between Pac-Man and Robin.
    • Daisy would have been between Inkling and Ridley.
    • Richter's position would have been unchanged, as he was revealed directly after his base fighter Simon and before Chrom, making him the only Echo Fighter with this trait.
    • Chrom and Dark Samus would have been between Richter and King K. Rool, with Dark Samus listed after Chrom.
    • Ken would have been between Isabelle and Incineroar.
    • If Echo Fighters had been numbered normally, the final number would have been 89 instead of 82.
  • Oddly, on the back of the North American physical case of Ultimate, several fighters are misplaced from their fighter number order:
  • The Super Smash Bros. 4 Official Site and the character lineup that replaces the opening movie in Super Smash Bros. for Nintendo 3DS order the starting characters in a similar way. The major exceptions are that Zelda is ordered before Sheik in SSB4, the third-party characters and Miis are ordered after everyone else, and on the website Lucina (the only unlockable character who was revealed before launch) is ordered after Robin despite being revealed first. The lineup in for 3DS similarly orders the unlockable characters by their debuts, though with Duck Hunt before Bowser Jr. and the three clones ordered after the other unlockables.
  • Although the amount of fighter numbers and the amount of playable characters differ due to Echo Fighters not counting for fighter numbers and transformation characters counting for multiple, competitively speaking the amount of characters counted on the tier list is identical to fighter numbers, despite the different criteria. Lucina, Chrom, and Ken are counted as separate characters due to their significant differences, adding three, while counting Pokémon Trainer and Pyra/Mythra as one slot each subtracts the three from Lucina, Chrom, and Ken.
    • Additionally, by sheer coincidence, Rosalina & Luma's fighter number and tier list position in the first Ultimate tier list are the same number.