Ness (ネス, Ness) is a playable character in Super Smash Bros. Ultimate. He was revealed along with all other previous fighters on June 12, 2018. Ness is classified as fighter #10.
Makiko Ōmoto's portrayal of Ness from Super Smash Bros. 4 was repurposed for Ultimate.
How to unlock
Complete one of the following:
With the exception of the third method, Ness must then be defeated on Onett.
Changes from Super Smash Bros. 4
Despite being a high tier fighter in Super Smash Bros. 4 in comparison to previous appearances in the series, Ness has been considerably buffed in his transition to Ultimate. Several of his moves are stronger and more useful in combos, with his forward tilt and dash attack becoming reliable KO options at high percents, his up tilt having increased combo potential, and his down tilt racking up damage much more effectively. His yo-yo smash attacks (up smash and down smash) are far more threatening, as they have not only regained their charging hitboxes, but can now also hang below edges, which is augmented by the ability to hold smash attacks for a longer time in Ultimate, and up smash has drastically increased KO ability at high percents. Ness's approach and zoning tools are more effective as well, with his neutral aerial having more range, PK Flash charging much more quickly and no longer causing helplessness, PK Fire having reduced lag, PK Thunder dealing more damage and knockback, and PSI Magnet gaining an offensive hitbox while maintaining his horizontal momentum.
On top of his direct buffs, Ness benefits significantly from the universal changes in Ultimate. All of his aerial attacks have drastically less landing lag, especially compared to other characters, with his neutral and down aerials having less than half their previous amount of landing lag. Combined with all of his aerials except neutral and back aerial dealing more damage, this allows him to approach, pressure, and combo opponents far more effectively, especially with his new up aerial's ability to drag opponents down and his down aerial's stronger meteor smash. Additionally, he is one of the characters that benefits the most from the changes to air dodge mechanics. The ability to only air dodge once allows him to proficiently pressure and edgeguard opponents offstage with PK Thunder, and his directional air dodge grants him more distance than all other characters, save for Lucas, with whom he is tied for this attribute; it not only renders him less susceptible to juggling, but noticeably improves his recovery by granting him a reliable mixup in place of PK Thunder 2.
However, Ness did get some notable nerfs. His new up aerial has less horizontal range and requires landing all hits (which start from behind and above Ness) to deal considerable damage, hindering Ness's ability to punish and juggle opponents when transitioning from air to ground; however, it may be used as a drag-down aerial as recompense. His grab game has also been moderately nerfed, with a slower, more standardized pummel that cannot rack up damage as effectively, and a down throw with more ending lag that worsens its combo potential past low percents. Lastly, his yo-yo smash attacks now only receive half as much of a power increase when charged, and PK Flash, in exchange for its much faster charge, is significantly weaker when fully charged.
Because his neutral game, punishes, edge-guarding, and recovery have become much stronger in the face of the few minute nerfs they received, Ness has become a far more dangerous fighter than he was in previous games in the series. His tournament representation in Ultimate's early metagame has been generally stronger than in Smash 4, with several players such as FOW, BestNess, Gackt, and Awestin achieving favorable results with the character.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Ness teleports onto the stage with PSI Teleport, ending in an explosion leaving him covered in soot which he then shakes off his body.
In competitive play
Classic Mode: Home to Onett!
Note: Every stage plays a track from the EarthBound universe, no matter what universe the stage originates from.
Role in World of Light
Although Ness does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
The imprisoned Ness can be found in a pink cloud area reminiscent of Magicant.
Ness's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Ness in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video
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