COVID-19 pandemic and its impact on competitive Smash
The COVID-19 pandemic is an ongoing pandemic of a disease called coronavirus disease 2019 or COVID-19 for short, caused by a virus called severe acute respiratory syndrome coronavirus 2 (abbreviated to SARS-CoV-2). The outbreak was first identified in Wuhan, Hubei, China, in December 2019, and recognized as a pandemic by the World Health Organization (WHO) on March 11, 2020. COVID-19 has been reported in more than 200 countries and territories, with major outbreaks occurring in mainland China, Europe, Iran, Latin America (especially Brazil), and the United States. On March 13th, the WHO stated that Europe had become the new epicenter of the pandemic. Public health responses have included national pandemic preparedness and response plans, travel restrictions, quarantines, curfews, event postponements and cancelations, and facility closures.
Despite the pandemic forcing the employees of Nintendo into working from home, development of Fighters Pass Vol. 2 was still able to continue without many issues. However, this caused Masahiro Sakurai to have to present the fighters from his house instead of his studio (with the exception of Sephiroth and Kazuya).
This pandemic has also affected the competitive Super Smash Bros. community through numerous tournament cancelations and postponements for public health safety.
Coronavirus disease 2019
Coronavirus disease 2019 (COVID-19) is an infectious disease caused by a virus called severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). Common symptoms include fever, cough, fatigue, shortness of breath, and loss of smell and taste. While the majority of cases result in mild symptoms, some progress to acute respiratory distress syndrome (ARDS) possibly precipitated by cytokine storm, multi-organ failure, septic shock, and blood clots. The time from exposure to onset of symptoms is typically around five days, but may range from two to fourteen days.
The virus is primarily spread between people during close contact, most often via small droplets produced by coughing, sneezing, and talking. The droplets usually fall to the ground or onto surfaces rather than travelling through air over long distances. However, the transmission may also occur through smaller droplets that are able to stay suspended in the air for longer periods of time in enclosed spaces, as typical for airborne diseases. Less commonly, people may become infected by touching a contaminated surface and then touching their face. It is most contagious during the first three days after the onset of symptoms, although spread is possible before symptoms appear, and from people who do not show symptoms.
Impacts on the competitive scene
Likewise, the Smash World Tour 2020 circuit announced that there would not be any Platinum- or Gold-tier events in March and April 2020; a later update further extended the date to June 1st, 2020. Silver events would continue as normal, however, it was recommended for sick people to stay home. Several events were canceled or postponed independently of Smash World Tour's rulings. Missed point opportunities were planned to be made up later. A TO relief fund shop was later opened on Smash.gg. With the pandemic shutting down offline tournaments for the rest of the year, the circuit was effectively cancelled. Two Silver events for Melee and three Silver events for Ultimate ended up being held. Smash World Tour 2021 was then announced on February 20th, 2021, with online qualifiers, offline regional qualifiers, and an offline finale. The online qualifiers ran as planned, but on June 21st, 2021, many of the regional qualifier tournaments were shifted back due to the pandemic still affecting some regions. The offline regional final for South America was canceled entirely. Instead, Chape and HP were chosen as the South American Melee finalists while the Ultimate qualifier was changed to online.
In Super Smash Bros. Ultimate, the evolution of the metagame in offline contexts has been largely unproven. This includes characters that received major changes during updates, but especially all downloadable characters that were released shortly before or during the global pandemic, starting with Terry. This also applies to the legality of the stages Small Battlefield, Minecraft World, and Northern Cave, which were added to the game during this time.
While online tournaments had been a part of the scene for years, the cancellation of several high profile offline tournaments led many players to turn to online play for their tournament fixes. Many weeklies such as Xeno and Xanadu moved online, while tournaments such as the bunker down series and 2GG Crisis Core: Final Saga served as online fundraisers to help recoup losses. Several tournament series held online alternatives, including Pound Online, Collision Online, and Get On My Line 2020.
YouTubers Alpharad and Cr1tikal started hosting The Quarantine Series, a 4-month long circuit that has a prize pool ranging from $5,000 to $10,000 per tournament and a planned $50,000 for the finale. In the first tournament of the circuit, over 5,000 entrants registered to play, making it the largest known online Smash tournament without factoring in disqualifications, defeating Soaked Series Invitational's record from a month earlier. This record was later defeated by Hungrybox's tournament The Box, which had over 8,000 entrants. Due to lots of players attending online tournaments, this led Wi-Fi Warrior Rank v5 to make its rankings from 50 to 75 players.
As online play rewards different tactics from offline play, the new online tournaments differ somewhat from in-person tournaments; the added input delay and lag have allowed characters such as Sonic, Cloud, and Roy to see more success. Some controversy came about when players from distant regions such as Tarik participated in these tournaments, specifically Pound Online, with many players believing tournaments should be region-locked to reduce latency. As a result, all further tournaments in The Quarantine Series (and others such as The Box) were region-locked to the United States, Canada, and Mexico, and the prize pools were extended from the top 8 to top 16 to reduce the added stress with playing online. With many more players relying on online play, frustration with the game's online service grew to a peak; the hashtag "#FixUltimateOnline" became the number one gaming trend on Twitter on April 2, 2020. Possibly as a response to this outcry, in update 8.1.0 online play stability was slightly improved, by increasing the tick rate and slightly decreasing input delay.
After Wi-Fi Warrior Rank v5 rankings, subscriber tournaments were now included, making monthlies like The Box: Lunch Box, M-Kolosseum (series), and Frame Perfect Series: ONLINE titles ongoing. Despite including subscriber tournaments, decreased player attendance in online tournaments made its ranking from 75 to 50 players.
As Super Smash Bros. Melee does not have native online play, players have to use netplay mods for emulators in order to compete online. The Dolphin emulator mod Project Slippi is one of such mods, and since June 2020 it features rollback netcode for Melee, allowing for stable online play across even long distances. However, the use of this mod has sparked controversy following the cancellation of The Big House Online, in response of a cease and desist from Nintendo.
In regions with relatively few cases of COVID-19, such as Japan, Taiwan, Australia, the Middle East, and New Zealand, or that have otherwise allowed large gatherings, such as France and Germany, offline play has resumed, although with smaller entrant numbers and safety precautions enforced.
In early 2021, vaccines for COVID-19 began to roll out, and by May 2021, the Centers for Disease Control and Prevention announced fully vaccinated adults could stop wearing masks and social distancing. Despite continued safety concerns, some American locals have reopened during this time with safety precautions. The first major tournament in the United States and worldwide since the beginning of the pandemic was InfinityCON Tally 2021, held in Florida on June 5th-6th, where 422 people attended, by a large margin the highest amount of any tournament since CEO Dreamland 2020, almost 14 months prior. It has since been followed by other large scale tournaments like Kagaribi 4, the first Japanese supermajor since the beginning of the pandemic.
List of offline tournaments during the pandemic
The following is a list of notable tournaments that were held offline during the pandemic, starting from the PGR freeze period on March 12th, 2020.
List of tournaments affected by the pandemic
Below is a list of tournaments that have been affected by the COVID-19 pandemic through cancellations, postponements, or major players dropping out.