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Yoshi's Story

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Yoshi's Story
Yoshi's Island: Yoshi's Story
SSBU-Yoshi's Story.png
Taken from an emulator.

YoshiSymbol.svg
Yoshi's Story in Super Smash Bros. Ultimate and Melee.
Universe Yoshi
Appears in Melee
Ultimate
Home stage to Melee:
Yoshi
Ultimate:
Yoshi
Availability Starter
Crate type Presents
Maximum players 4 (Melee)
8 (Ultimate)
Music
Bolded tracks must be unlocked
Melee Yoshi's Story
Yoshi's Island N64 (Alternate in Classic Mode)
Ultimate Yoshi series music
Main: Yoshi's Tale
Alternate: Main Theme - Yoshi's New Island
Tournament legality
Melee Singles: Neutral
Doubles: Neutral
Ultimate Singles: Neutral/Counterpick
Doubles: Counterpick/Banned
Article on Super Mario Wiki Yoshi's Story (stage)

Announced at E3 2001, Yoshi's Story (ヨッシーストーリー, Yoshi Story) is a stage in Super Smash Bros. Melee and Super Smash Bros. Ultimate. It is one of Yoshi's home stages, and in Melee, he is faced here in All-Star Mode.

Stage overview[edit]

Yoshi's Story is a very basic, neutral stage, with a layout similar in structure to Battlefield. The main platform is primarily flat then slightly slopes downwards at the edges to the left and right. There are three soft platforms: one on the left and right, and a higher one in the middle, though unlike on Battlefield, the left and right platforms are positioned more outwards, slightly above the blastline. Another major difference from Battlefield is the main platform's walls extend downwards past the blastline, thus players cannot go underneath the stage when recovering. Yoshi's Story's blast lines are much closer to the stage than in other tournament legal stages, meaning that KOs occur more easily.

The stage also features a small floating cloud, colloquially dubbed "Randall" (see below). Additionally, there are Shy Guys which fly around in groups of 1-6 in a line. If food is enabled in the items menu, the Shy Guys will be holding food which they release onto the stage when hit. Even when food is not present, Shy Guys can affect gameplay: they will interfere with projectiles, and moves such as Green Missile and Raptor Boost, and they are useful for countering stale-move negation, through hitting them with attacks not commonly used.

Pak E. Derm can be seen pacing back and forth in the background.

Randall the Cloud[edit]

Randall the Cloud

Randall the Cloud is a nickname for the cloud featured on this stage. It moves in a rectangle through the bottom of the stage. It is possible to stand/edgeguard on the cloud until it goes back into the stage. It is often used to assist the recovery process. The term derived originally from Canadian smasher FastFox on a SmashBoards thread, and it has since taken off as a norm on SmashBoards. It is also mentioned commonly in competitive Melee matches, usually when a player chooses to land on it instead of aiming for the edge while recovering, or when it comes out and saves a recovering player who otherwise would've been edgehogged.

Randall does not appear for the opening ten seconds of a given battle and emerges on the right-hand side of Yoshi's Story immediately thereafter, completing a trip through the stage and out the other side in 20 seconds. This means that the position of the cloud is consistent and predictable, not random. Through paying particular attention to the countdown in a timed match, a prudent smasher can use this knowledge to effectively stall a recovery and land on Randall instead of falling.

CPU opponents tend to try to recover to Randall if possible, leaving them susceptible to gimps.

Randall the Cloud can also be used for taunt canceling.

Ω form and Battlefield form[edit]

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to the layout of the normal form of this stage; however, the main platform is completely flat, and both the main platform and the three soft platforms have been resized to match Final Destination and Battlefield, respectively. The main platform no longer extends below the blast line, but is now suspended in the air. The cloud, Pak E. Derm, and Shy Guys are also absent. On the Battlefield form the soft platforms to the left and right are moved more inwards to match Battlefield's layout.

Hazards Off[edit]

With hazards off in Ultimate, neither Randall nor the Shy Guys will appear.

Origin[edit]

Treasure Hunt in Yoshi's Story.
Rail Lift in Yoshi's Story. Note the cloud on a rail.

This stage is based on Yoshi's Story, in which Baby Bowser turns Yoshi's Island into a storybook and steals the Super Happy Tree. This causes the environment to be turned into various materials such as cardboard, yarn, and fabric. This stage is an amalgamation of the cardboard theme of the first level (Treasure Hunt), and the fabric and cloth theme of the second and third levels (Surprise!! and Rail Lift, respectively). The cloud is also from Rail Lift, where Yoshi must navigate on clouds that move on yarn rails.

In Yoshi's Story, Pak E. Derm occasionally prevents Yoshi from proceeding, but can be stunned with a Ground Pound. He can be seen wandering in the background of this stage. Also in Yoshi's Story are Propeller Shy Guys who hold fruit while flying around, which Yoshi can eat before they fly away. In this stage, Propeller Shy Guys carry fruit and will drop it after being attacked.

Update History[edit]

Super Smash Bros. Ultimate 13.0.0

  • Bug fix Fly Guys will no longer carry food when items are turned off.

Tournament legality[edit]

Super Smash Bros. Melee[edit]

The lack of intrusive stage elements aside from the moving cloud and the Shy Guys makes this a neutral stage for tournaments. Its simple yet versatile layout, smaller blast zones, and general smaller size make it perfect for aggressive play. This stage is often cited as one of Marth's best stages, due to its smaller size and platform height complementing his disjointed hitboxes and long range. This stage is also often regarded as one of Fox's best stages because of its small blast zones, which can KO an enemy with an up-smash or up throw to up-air at exceedingly low percents. Falco and Sheik are also noted for having better matchups on this stage for its emphasis on close quarters combat and its accessible platforms respectively. Some characters that tend to do worse on Yoshi's Story include Jigglypuff, Peach, and Captain Falcon. Because of Yoshi's Story's small blast zones and more compact layout, defensive characters like Peach and Puff find it harder to make space between them and their opponent and find it easier to die earlier. Yoshi's Story poses a serious issue to Jigglypuff, in particular, against Fox and Marth who often use it as a counterpick to the character, second often to Final Destination. While the Yoshi's Story counterpick isn't as polarizing to Falcon as Fountain of Dreams or FD, the smaller stage size often poses an issue when Falcon players want to utilize his extreme speed to create dangerous aggressive mixups from across the stage.

Super Smash Bros. Ultimate[edit]

This stage has been downgraded into a counterpick stage, or sometimes even outright banned. This is due to the slight slopes that are on the edges of the stage, as well as its similarity to Battlefield. Turning hazards off removes the Fly Guys and Randall the cloud, making most tournaments prefer this version of the stage.

Gallery[edit]

Super Smash Bros. Ultimate[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese ヨッシーストーリー, Yoshi Story
UK English Yoshi's Story
France French Yoshi's Story
Germany German Yoshi's Story
Spain Spanish Yoshi's Story
Italy Italian Yoshi's Story
China Chinese (Simplified) 耀西故事 Yoshi Story
Taiwan Chinese (Traditional) Yoshi's Story
South Korea Korean 요시 스토리, Yoshi Story
Netherlands Dutch Yoshi's Story
Russia Russian История Йоши Yoshi's Story

Trivia[edit]

  • In Melee, the background is applied with a transparency effect so that Star KO'd characters can be seen after passing through the background. This is not present in Ultimate, as the background now overlaps the characters once they pass through. This is also true in Super Happy Tree.
  • The Moon and the Squid Sisters cannot be summoned by Assist Trophy on this stage.
  • Prior to version 13.0.0, the Shy Guys in Ultimate would carry food regardless of item settings, which generally resulted in its exclusion from experimental competitive rulesets with hazards enabled.
  • In Ultimate, this stage is referred within game files with the term "yoshi_cartboard"[sic], referring to its arts-and-crafts nature.