Pirate Ship (海賊船, Pirate Ship) is a stage in Super Smash Bros. Brawl. The stage is loosely based on Tetra's pirate ship from The Legend of Zelda: The Wind Waker, but with many changes. The main setup is a slightly curved main platform like a boat and two upper platforms, showing the mast of the ship. Characters can swim in the surrounding ocean.
All fighters are on a cruising ship which passes along an enemy lookout that fires bombs at the ship. Anyone that comes in contact with the bombs will take heavy damage and high knockback, although fighters sustain less knockback in Smash 4 than they do in Brawl.
Any player that swims into the front of the pirate ship while in the water or is meteor smashed (but not KO'd) towards the bottom of the back of the ship will be automatically KO'd via meteor smash. Fighters with tether recoveries can also be meteor smashed due to their tether reaching out far enough for them to swing towards the water and thus into the front of the ship. A boat, the King of Red Lions, occasionally makes an appearance by sailing from the right side of the stage, and acts as a platform that players can stand on. The head of the boat creates a small wall, briefly allowing chain grabbing in Brawl.
The ship will also run into a small rocky island from time to time, giving players a newly-shaped terrain to fight on. If characters run into the front of the ship while it is sinking, they will take damage, but there is no meteor effect unless the player is trapped underwater, between the rock and the ship beforehand. The ship will eventually right itself as the island sinks, forcing players to return to the norm.
There is a catapult at the front of the ship that will come up from the deck on occasion. Anyone who is standing on it will be sent flying when it fires. It deals no damage but high knockback, and has potential to KO even at lower damage percentages.
Another hazard is that a storm will sometimes cause a cyclone to come from the background, throwing the ship high into the sky, eliminating the option to swim around near the ship. This also throws the King of Red Lions into sky, disappearing along with anyone unlucky to have stood on it while it was flipped upside-down. The ship will fall back down after a short time and land back in the water. While falling, the players experience reduced gravity.
The Ω Form is set on an enemy lookout platform with the Pirate Ship sailing across in the background, with the ship's design more closely resembling that of the actual ship in The Wind Waker. Players cannot swim as the water lies below the lower blast line. The weather also occasionally changes, but does not affect the players or stage.
This stage is usually a counterpick or a banned stage. This is because of stalling potential in the water, powerful camping spots on the King of Red Lions and on the rightmost point of the rock, and overly powerful stage hazards.
This ship is taken from The Legend of Zelda: The Wind Waker, although it is smaller. After Link's sister, Aryll, was kidnapped by the Helmaroc King, Link sailed to the Forsaken Fortress on Tetra's ship to save her. During the trip, he was challenged by Niko, a pirate. This ship came back later in the game during the search for the third Goddess Pearl. The pirates stole bombs on Windfall Island, but were forced to rest there because of the cursed sea. Link managed to hear the password, and then came back on the ship to be challenged one more time and then get the bombs. This ship appeared a final time at the end of the game to rescue both Link and Tetra after they defeat Ganondorf. The ship came back at the beginning and end of The Legend of Zelda: Phantom Hourglass. Like in Smash, the ship also has a catapult: it was used in The Wind Waker to launch a boulder at the Helmaroc King and to launch Link towards the Forsaken Fortress.
The smaller, red boat that appears on the right is known as the King of Red Lions, which is actually Hyrule's king in disguise. He can talk, and assists Link during the events of The Wind Waker. In The Legend of Zelda: The Wind Waker, when Link conducts the Ballad of Gales with his Wind Waker, a cyclone comes and transports Link to his destination: the cyclone that comes in this stage could be a reference to Ballad of Gales being played.
Also from The Wind Waker are the enemy look-out towers with cannons that fire bombs at Link if he sails too close, which can occasionally be seen in the background of this stage and act as a stage hazard. The Ω Mode version of this stage takes place on top of one of these enemy look-out towers also.
A ship commandeered by Tetra that sails to the far corners of the deep blue sea. When Link gets on board, he is challenged with a test given by the pirate underling Niko. In that test, Link must learn to use jumps and rope swinging to get through an obstacle course and reach Niko. If successful, he receives the Spoils Bag and bombs.
The Olimar grab glitch is a glitch in Super Smash Bros. Brawl. It involves Olimar and Donkey Kong. To perform it, Olimar and Donkey Kong must be at the back of the Pirate Ship. Olimar must then perform a grab on Donkey Kong in a specific spot on the ship. If done correctly, Donkey Kong should clip in and out on the ground while the Pikmin is latched onto him. Like the Ike grab glitch and King Dedede grab glitch, the reason this happens its because the big character does not have any space when grabbed. When this happens, the animation of the character twitches, shakes, or flinches in two poses, causing the character to not break free from the grab.
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