Jungle Japes (ジャングルガーデン, Jungle Garden) is a starter stage in Super Smash Bros. Melee, unlockable as a Melee Stage in Super Smash Bros. Brawl, and reappears as a Familiar Stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. In Ultimate, King K. Rool is fought here for his unlock battle.
The stage is divided into three parts. The right and left sections are about equal in length and are a little taller than the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a KO as it is hard to get back on the stage. Klaptraps swim by every 10 seconds (in Brawl), jumping out of the water to attack (30% damage), resulting in a one-hit KO.
In Brawl, it is easier to get back on stage when caught in the current because all characters can swim for a time, floating in the river rather than sinking. However, the swift current will still carry players to the left very quickly, sometimes KOing them before they have a chance to jump out. This makes the right side of the stage considerably safer. It is difficult to vertically KO opponents on Jungle Japes, as the upper blast line is extremely high, being higher above the platforms than on any other stage in Melee and Brawl. In contrast, the other blast lines are fairly close.
Ω forms and Battlefield form
In Super Smash Bros. for Nintendo 3DS, the Ω form is set on an extended version of the regular form's middle platform in front of Cranky Kong's house with no platform above the window. Klaptraps don't swim by and the water is intangible.
In Super Smash Bros. Ultimate, the Ω form and Battlefield form are very similar to the Ω form in SSB4; however, they are resized and reshaped to match Final Destination and Battlefield, respectively. The water is also absent in both forms. The three soft platforms of the Battlefield form resemble the two side platforms of the normal form.
With hazards off in Ultimate, the Klaptrap that normally appears in the river is absent, although the river still acts as normal.
In Donkey Kong Country, Cranky's Cabin is where Cranky Kong gives advice to the player while sitting in his rocking chair. In Donkey Kong 64, Cranky Kong no longer gives advice, but he is now a scientist who gives the Kongs chemicals granting powers to proceed through the game. In this stage, Cranky's Cabin is in the background of the middle platform and is based on its appearance in Donkey Kong Country; however, the roof is made of wood instead of sheets of ribbed metal. Cranky Kong appeares as a silhouette inside his cabin, sometimes sitting his rocking chair. An Erlenmeyer flask and test tubes filled with chemicals can also be seen in the window.
One of the most common enemies in Donkey Kong Country are Klaptraps, particularly blue ones with yellow stripes on their backs, such as the ones seen in this stage. Barrels are recurring objects in the Donkey Kong Country series, with a building made out of a giant barrel seen on the west side of the stage. In the background near the sunset, a flock of Neckies, a common enemy from Donkey Kong Country, sometimes fly across the horizon.
The stage is currently banned in Melee, due to it favouring characters with good jumping and projectile abilities, gimping potential on both sides of the stage, Klaptrap being too powerful a stage hazard, and having an incredibly high ceiling that gives a disproportionate advantage to horizontal finishers. Furthermore, the stage's relatively small size poorly accommodates doubles.
The stage is also banned in the Unity Ruleset of Brawl, for the same reasons.
This stage is infamous for causing glitches in Melee with CPU characters. Many computer-controlled characters will regularly self-destruct, even when set to Level 9. However, those glitches have been fixed in Brawl. Some odd behaviors include:
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS