Super Smash Bros. Ultimate

VR

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VR being used on Lumiose City.

VR is a mode in Super Smash Bros. Ultimate that allows players to spectate and play single-player matches using the Nintendo Labo VR Goggles or any similar device. The mode was introduced as part of the 3.1.0 update.

Overview[edit]

The VR menu button is located in the upper-righthand corner of the Games & More section, depicting the Nintendo Labo VR Goggles as its icon. When highlighting the button, it turns into diagonal cyan, yellow and magenta stripes, matching the aesthetic of Nintendo Labo. Upon selecting the mode, a message appears suggesting various safety tips, and warns to restrict usage of VR mode for children six and under. The player is then instructed to insert their Nintendo Switch into the VR goggles, although the game never checks whether the system is actually inserted into them. After this, the screen then switches to two smaller screens, each with a fish eye lens effect, and asks the player if they can see with the goggles. Finally, the player must calibrate the Nintendo Switch gyroscope by setting the goggles down on a flat surface.

After setting up VR mode, a special version of the rules page is shown. The match style is restricted to Time matches between 1 and 10 minutes long, and options such as Items and Final Smashes are disabled. After deciding the rules, the player chooses one of the 59 stages available in VR mode, followed by selecting the fighters in the character selection screen. Only up to four character slots are allowed in VR mode, and Mii Fighters are not available. All four character slots are set to CPUs by default, however the player can participate by setting the first slot to P1 if desired.

While in a match, the player can look around the stage using the VR goggles, as well as reset the direction they are facing by pressing RControl Stick. 12 of the 59 available stages support full 360° camera movement, while the remaining 49 will fade the screen to black and instruct the player to reset the direction if they attempt to look too far away from the stage. The player can also zoom in and out as well as pan the camera, although these controls must be accessed from the pause menu if the player is controlling P1. In-game effects will disappear if the camera is zoomed in far enough. The Move List and Connect Controller options in the pause menu are not accessible in this mode.

The in-game HUD and pause menu are displayed in an open matte 16:9 aspect ratio, whereas the other menus and the results screen are displayed in bordered 16:9. The versus splash screen and the screen transitions for the results screen (except for Joker's unique transition) are also disabled, with the screen cutting to black instead.

While in VR mode, a pop up reminding the player to take a break appears periodically. The player can end VR mode by backing out into the Games & More menu or by pressing Home, removing the Nintendo Switch from the VR goggles, tapping the Close button, and then reopening the game.

Playable Stages[edit]

Available stages in VR
Battlefield (SSBU)
Battlefield
Super Smash Bros. (universe)
Small Battlefield
Small Battlefield
Super Smash Bros. (universe)
Big Battlefield (SSBU)
Big Battlefield
Super Smash Bros. (universe)
Final Destination (SSBU)
Final Destination
Super Smash Bros. (universe)
Kongo Jungle (SSB)
Super Smash Bros. Kongo Jungle
Donkey Kong (universe)
Mushroom Kingdom (SSB)
Super Smash Bros. Mushroom Kingdom
Mario (universe)
Rainbow Cruise
Super Smash Bros. Melee Rainbow Cruise*
Mario (universe)
Kongo Falls
Super Smash Bros. Melee Kongo Falls
Donkey Kong (universe)
Jungle Japes
Super Smash Bros. Melee Jungle Japes
Donkey Kong (universe)
Great Bay
Super Smash Bros. Melee Great Bay
The Legend of Zelda (universe)
Brinstar
Super Smash Bros. Melee Brinstar
Metroid (universe)
Yoshi's Story
Super Smash Bros. Melee Yoshi's Story
Yoshi (universe)
Green Greens
Super Smash Bros. Melee Green Greens
Kirby (universe)
Corneria
Super Smash Bros. Melee Corneria*
Star Fox (universe)
Onett
Super Smash Bros. Melee Onett
EarthBound (universe)
Big Blue
Super Smash Bros. Melee Big Blue*
F-Zero (universe)
Fourside
Super Smash Bros. Melee Fourside
EarthBound (universe)
Delfino Plaza
Super Smash Bros. Brawl Delfino Plaza*
Mario (universe)
Mario Circuit (SSBB)
Super Smash Bros. Brawl Figure-8 Circuit
Mario (universe)
WarioWare, Inc.
Super Smash Bros. Brawl WarioWare, Inc.
Wario (universe)
Port Town Aero Dive
Super Smash Bros. Brawl Port Town Aero Dive*
F-Zero (universe)
Castle Siege
Super Smash Bros. Brawl Castle Siege
Fire Emblem (universe)
Smashville
Super Smash Bros. Brawl Smashville
Animal Crossing (universe)
Summit
Super Smash Bros. Brawl Summit
Ice Climber (universe)
Shadow Moses Island
Super Smash Bros. Brawl Shadow Moses Island
Metal Gear (universe)
Luigi's Mansion
Super Smash Bros. Brawl Luigi's Mansion
Mario (universe)
Pirate Ship
Super Smash Bros. Brawl Pirate Ship*
The Legend of Zelda (universe)
Paper Mario
Super Smash Bros. for Nintendo 3DS Paper Mario
Mario (universe)
Spirit Train
Super Smash Bros. for Nintendo 3DS Spirit Train
The Legend of Zelda (universe)
Prism Tower
Super Smash Bros. for Nintendo 3DS Prism Tower*
Pokémon (universe)
Mute City (SSB4)
Super Smash Bros. for Nintendo 3DS Mute City SNES*
F-Zero (universe)
Magicant
Super Smash Bros. for Nintendo 3DS Magicant
EarthBound (universe)
Arena Ferox
Super Smash Bros. for Nintendo 3DS Arena Ferox
Fire Emblem (universe)
Tortimer Island
Super Smash Bros. for Nintendo 3DS Tortimer Island
Animal Crossing (universe)
Living Room
Super Smash Bros. for Nintendo 3DS Living Room
Nintendogs (universe)
Find Mii
Super Smash Bros. for Nintendo 3DS Find Mii
StreetPass Mii Plaza (universe)
Tomodachi Life
Super Smash Bros. for Nintendo 3DS Tomodachi Life
Tomodachi (universe)
PictoChat 2
Super Smash Bros. for Nintendo 3DSPictoChat 2
Nintendo DS (universe)
Mario Circuit (SSB4)
Super Smash Bros. for Wii U Mario Circuit*
Mario (universe)
Skyloft
Super Smash Bros. for Wii U Skyloft
The Legend of Zelda (universe)
Garden of Hope
Super Smash Bros. for Wii U Garden of Hope
Pikmin (universe)
Town and City
Super Smash Bros. for Wii U Town and City
Animal Crossing (universe)
Gaur Plain
Super Smash Bros. 4 Gaur Plain
Xenoblade Chronicles (universe)
Duck Hunt (stage)
Super Smash Bros. 4 Duck Hunt
Duck Hunt (universe)
Pilotwings
Super Smash Bros. for Wii U Pilotwings*
Pilotwings (universe)
Wuhu Island
Super Smash Bros. for Wii U Wuhu Island*
Wii Sports (universe)
Suzaku Castle
Super Smash Bros. 4 Suzaku Castle
Street Fighter (universe)
New Donk City Hall
New Donk City Hall*
Mario (universe)
Great Plateau Tower
Great Plateau Tower
The Legend of Zelda (universe)
Moray Towers
Moray Towers
Splatoon (universe)
Dracula's Castle
Dracula's Castle
Castlevania (universe)
Spiral Mountain
Spiral Mountain*
Banjo-Kazooie (universe)
King of Fighters Stadium
King of Fighters Stadium
Fatal Fury (universe)
Garreg Mach Monastery
Garreg Mach Monastery
Fire Emblem (universe)
Spring Stadium
Spring Stadium
ARMS (universe)
Northern Cave
Northern Cave
Final Fantasy (universe)
Cloud Sea of Alrest
Cloud Sea of Alrest
Xenoblade Chronicles (universe)
Mishima Dojo
Mishima Dojo
Tekken (universe)
Hollow Bastion
Hollow Bastion
Kingdom Hearts (universe)

*This stage supports full 360° camera movement.

Trivia[edit]

  • In stages that do not support 360° camera movement, it is possible to see the void behind where the camera normally is if the player turns the camera just enough to see it where the message does not pop up.
  • While they cannot be normally selected in VR, 75 m, Midgar, and Mementos have properly defined camera parameters that allow the stages to be moved around.
  • Masahiro Sakurai revealed in a YouTube video that VR support was in his initial project pitch for Ultimate, years before Nintendo Labo officially released.[1]
  • Due to utilizing the same technology as the Nintendo Labo VR kit, the upcoming Nintendo Switch Online Virtual Boy accessories are compatible with this mode.

References[edit]