The Wario universe (ワリオ, Wario) refers to the Smash Bros. series' collection of characters, stages, and properties concerning the subfranchise of the world-famous Mario game franchise centered on series anti-hero Wario. Wario's franchise is split into two major subseries, the Wario Land series and the WarioWare series. Wario Land is a series of platformer games with cartoon mayhem, bizarre humor and somewhat unsettling imagery, a more deranged take on the normally cheery and child-friendly Mario archetype; WarioWare is a series consisting of collections of many fast-paced and quirky "microgames", minigames ranging from 4 to 8 seconds in length played in rapid succession, with many paying homage to Nintendo's other franchises and lesser-known titles. While its appearances in earlier Super Smash Bros. titles mostly adhered to the WarioWare series, later titles acknowledge and represent both the Wario Land and WarioWare franchises.
In mid-1989, early in the Mario franchise's release history, Nintendo released the Game Boy platformer Super Mario Land, in which Mario traveled to a far-off land to rescue Princess Daisy. This gave way to a subseries of handheld platformers; the second game in the series, Super Mario Land 2: 6 Golden Coins, which was released for the Game Boy in late 1992, debuted a new antagonist that resembled a larger, portlier, more thuggish counterpart to Mario, Wario. Wario, originally presented in a more straightforward, villainous light, takes over Mario's castle while Mario is away, then when Mario returns he must go on a quest to collect the six titular coins that are the keys to his castle in order to defeat Wario and reclaim it from him. Wario, for a time, then became a recurring Mario villain. Mario & Wario (a Japan-only release for Super Famicom in 1993) and Wario's Woods (released in the West in December 1995) both featured Wario enacting revenge plots against Mario and his friends. In one of Nintendo's first crossovers with a third-party franchise, Wario Blast: Featuring Bomberman, a Game Boy installment of the Hudson Soft franchise Bomberman, the Bomberman must prevent Wario from plundering his home planet.
Wario was then permanently assigned a new role and outlook in the Mario universe, which is the one that still defines him to this day--that of a less-malicious anti-hero motivated by a comically insatiable greed. Like Yoshi and his own relevance in the Mario games, Wario forever became part of the collection of recurring Mario side characters that would take part in a variety of Mario games, such as being a selectable racer in Mario Kart, a selectable "board piece" in Mario Party and a major playable character in other Mario spin-off titles, while at the same time beginning to star in his own games.
The "third" game in the Super Mario Land subseries, Wario Land: Super Mario Land 3, became the first game in the Wario Land series of platforming titles for various platforms, a series which established a style of platforming different from the familiar Mario formula of jumping and bouncing on enemies and focusing more on physical attacks such as running tackles. The scenarios in Wario platforming games typically center around Wario's greed-motivated adventures and the incidental deeds of goodness he commits for others while doing so, such as defeating a more threatening villain in his quest to claim the reward money. Early in his own games, Wario briefly had an equally greedy rival of his own, a female pirate named Captain Syrup, who had only recently made a return appearance in 2008's Wario Land: Shake It! (the most recent Wario-centric platformer) after a decade of absence. The Wario Land series had also spawned sequels.
Starting from 2003, Wario additionally and regularly starred in a more deranged, parodic, borderline scatological series of party games entitled WarioWare, with an all-new cast of bizarre side characters and a very different twist on the established party game formula. In these games, Wario gets the idea to strike it rich by founding his own video game company and getting all of his friends from his home city, Diamond City, to program hundreds of extremely simple games for him. The gameplay itself resembles an extended, rapid barrage of extremely simple "games", each lasting mere seconds and taking no more than one or several appropriately timed button presses to complete ("microgames"), and the number of microgames a player can complete before failing a set number of times is set as their high score. The microgames display a variety of surreal imagery, including Wario having to jump at the right time in order to avoid getting run over by a giant hot dog on wheels, reenactments of classic scenes from old Nintendo games, and successfully guiding a finger into a nostril. Different installments of the series for different platforms have featured their own, unique twists to the gameplay dependent on the hardware of the console itself.
Wario first became playable in 2008's Super Smash Bros. Brawl. In the Super Smash Bros. series, the WarioWare sub-series is recognized as Wario's "home franchise", separately categorized from the Mario series in a similar fashion to Yoshi and Donkey Kong.
Wario was not recognized as a distinctive universe in Super Smash Bros. Melee, as there were no playable characters nor stages based on the franchise. However, there were trophies for Wario and the Bucket. In addition, one of Mario's alternate costumes in both Super Smash Bros. and Super Smash Bros. Melee is a yellow and purple color scheme based on Wario's attire.
Wario is recognized and treated as a distinctive universe in Super Smash Bros. Brawl. It focuses heavily on the WarioWare games due to their extreme popularity.
In Super Smash Bros. 4
Allusions were made to the Wario series prior to the release of Super Smash Bros. 4, but it was not revealed that Wario himself would return until after the release of Super Smash Bros. for Nintendo 3DS as he is now an unlockable character. As in Super Smash Bros. Brawl, the majority of the Wario content in Smash 4 comes from the WarioWare titles. A significant amount of focus was put on the popular WarioWare character Ashley, who appears as an Assist Trophy. While most of the character-specific music pieces from Brawl did not return, both versions of "Ashley's Song" return along with a brand new arrangement. A costume set based on Ashley was released as downloadable content for Mii Swordfighters. Otherwise, Smash 4 features content from Wario Land: Shake It! and Game & Wario, which were released between Brawl and Smash 4.
Bold italics denotes an Assist Trophy new to the Smash Bros. series.
Smash Tour items
for Nintendo 3DS
for Wii U
Main article: List of SSB4 Music (WarioWare series)
Arrangements and remixes unique to SSB4.
Arrangements and remixes from previous Smash Bros. titles.
Compositions and arrangements directly sourced from Wario games with no alterations.
Main article: List of SSB4 trophies (WarioWare series)
for Wii U
Only one Trophy Box appears in the Wii U version. It is titled "WarioWare, Inc."
The Wario series returns for Ultimate, featuring WarioWare representation yet again. However, there has been a significant increase in Wario Land representation from previous Smash titles, mainly through Wario's moveset and the addition of Spirits. Ignoring spirits, the Wario series itself overall received the same level of representation as its Smash 4 appearance, although Kat & Ana no longer appear as an Assist Trophy.
Both Wario stages from previous games return as retro stages in Ultimate.
Main article: List of SSBU Music (WarioWare series)
There are no new tracks and remixes for Wario, although all previous tracks return.
Arrangements and remixes from previous Smash games. The track "Ashley's Song (JP) (for 3DS / Wii U)" was previously Japanese-exclusive.
Tracks sourced directly from the Wario games.
Main article: List of spirits (Wario series)
The kanji aruji "主" denotes a Master Spirit.
Games with elements from or in the Super Smash Bros. series
Ashley, a lonely teenage witch who first appears in WarioWare Touched!, is an Assist Trophy in Super Smash Bros. for Wii U and Ultimate and has a theme song from WarioWare: Touched! that was remade specifically for Brawl. Various character appear as stickers in Super Smash Bros. Brawl depicting their artwork for this game. Two of the microgames appear (slightly altered) in Wario's home stage, WarioWare, Inc. and Gamer. The bouncing Wario nose creatures from this game's title screen appear as stage hazards in PictoChat 2. Palutena's Guidance references Wario-Man's origin story from this game. The Wario-Man spirit in Ultimate uses the artwork from this game as well.
All of the voice samples of Assist Trophy Kat & Ana and of Wario's responses in the WarioWare, Inc. stage are lifted directly from this game. Three stickers are from this game.
Wario's forward smash in Brawl acts similarly to the main attack from this game, being a stationary shoulder tackle. Count Cannoli appears as a spirit in Ultimate.
Wario's crawling animation and Ruins's theme are found in this game. The spirits of Captain Syrup and The Shake King in Ultimate borrow their artwork from this game.
Gamer, a minigame in Game & Wario, appears as an stage in Super Smash Bros. for Wii U. Additionally, 5-volt reprises her role as in Game & Wario. Kat and Ana's designs in Super Smash Bros. 4 are based on their appearance in this game. The artwork of most major WarioWare characters are used in the Gamer stage as decoration, and in SSB4 their artwork hails from this game.
In Ultimate, nearly all of the WarioWare series spirits borrow their artwork from this game. These pieces of art are also used on the Gamer stage as decoration in Ultimate, replacing the Game & Wario artwork from Smash 4.
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