Dragon Quest (universe)
The Dragon Quest universe (ドラゴンクエスト, Dragon Quest) refers to the Super Smash Bros. series' collection of characters, stages, and properties hailing from the series of role-playing games originally published by Enix, now Square Enix. The player character assumes the role of a chosen hero going off on a quest to vanquish a cataclysmic evil and save the world. The franchise is widely considered the quintessential Japanese RPG series, to the point of being a cultural phenomenon in its country while having a relatively small but passionate fanbase everywhere else. The series alongside Final Fantasy laid the foundation that would define the genre for generations to come, directly inspiring monumental titles including Pokémon, EarthBound, Fire Emblem, and Shin Megami Tensei (including its subseries Persona), and elements popularized by it can still be seen in more modern series like Xenoblade Chronicles.
In 1982, Enix sponsored a video game programming contest in Japan which would bring much of the original Dragon Quest team together, including creator Yuji Horii. The prize was a trip to the United States and a visit to AppleFest '83 in San Francisco, where Horii discovered the Wizardry series of American role-playing games. Fellow contest winners Koichi Nakamura and Yukinobu Chida, working with Horii, released the Enix game The Portopia Serial Murder Case for NEC's PC-6001 in 1983; it was an instant success which set an early standard for non-traditional, open-ended gameplay. This style would influence many games after its release, including The Legend of Zelda and Enix's own Dragon Quest.
A few years later, Horii desired to introduce the concept of role-playing games to the wider Japanese video game audience, streamlining the experience to its purest form. To this end, his team began to develop an RPG that would combine elements from the American computer games Wizardry and Ultima. These series were popular among computer hobbyists in Japan, but were deemed too difficult and convoluted for the average player to enjoy. In order to make this game more accessible than the usual computer RPG of the time, it was designed to be more streamlined and fast-paced, with a greater focus on exploration, combat, and storytelling. Horii combined the full-screen map of Ultima with the battle and statistic-oriented Wizardry screens to create the core gameplay of Dragon Quest. He chose the Famicom because, unlike arcade games, players would not have to worry about spending more money upon defeat, and could continue playing from a save point. Noted mangaka Akira Toriyama, of Dragon Ball fame, was commissioned to illustrate the characters and monsters. Similarly, music composer Koichi Sugiyama, known for advertising jingles and pop songs, was hired to compose the game's soundtrack after he sent a postcard to Enix praising their previous work.
While Dragon Quest was in development, many doubted that a fantasy series with swords and sorcery would become popular in Japan, as the more predominant fantasy genre at the time was science fiction; however, the game became an overnight sensation upon its release in 1986, thanks to advertising in Toriyama's Weekly Shonen Jump magazine. This ultimately led to Dragon Quest becoming a game that took the Japanese media by storm, and opened the door for a wider variety of genres for both Nintendo's console and the gaming industry as a whole. The team immediately began work on a sequel, and the Dragon Quest series quickly became a booming franchise spanning multiple forms of media like spin-off games, novels, manga, anime, live music performances and even a feature-length film.
Despite its overwhelming success in Japan, Dragon Quest was not released internationally until 1989, when Nintendo released it in North America (under the name Dragon Warrior, due to copyright conflicts with a pen-and-paper RPG of the same name). The first RPG to be released for the Nintendo Entertainment System, this version features improved graphics and a battery save feature instead of the password system of the original version. In late 1990, the official Nintendo Power magazine included free copies of the game as a subscription bonus; this move proved highly successful, as it attracted thousands of subscribers and ensured modest success of the series in the West although the series did not begin to sell better internationally until Dragon Quest VIII with the best selling game internationally being Dragon Quest XI in part because of The Luminary being one of the playable heroes in Super Smash Bros. Ultimate with Dragon Quest Builders 2 also selling well for that same reason. Though it lags behind the Final Fantasy franchise internationally, Dragon Quest continues to see a steady release schedule and dedicated audience outside of Japan.
For later titles, many of the original team members retain their role in the series; Horii serves the role of scenario director, while Toriyama and Sugiyama continue to provide character design and music, respectively. Subsequent Dragon Quest games build on the formula introduced by the original. For Dragon Quest II, the developers introduced a party system with the player controlling three characters, another idea inspired by Wizardry; this would go on to become a standard gameplay element in the Dragon Quest series. Dragon Quest III introduced a class system, allowing characters to specialize in certain roles, while Dragon Quest IV introduced chapter-based progression and computer-controlled allies. Dragon Quest VIII, the first main game in the series to be released in PAL regions and the first to drop the Dragon Warrior title overseas, was also the first fully 3D rendered game in the series, and it included the ability to control the camera at any angle on the overworld.
The Dragon Quest franchise, owing to its widespread success, has spawned many spin-off series based upon its characters and settings, some of which have become franchises in their own right.
Remakes of the mainline entries have appeared on Nintendo's handheld systems, starting with Dragon Quest I, II, and III on the Game Boy Color in 2000. On the Nintendo DS, there was Dragon Quest IV in 2007, V in 2008, and VI in 2010. Finally, remakes of Dragon Quest VII and VIII were released on the Nintendo 3DS in 2016 and 2017, respectively. All of the remakes include reworked graphics and new gameplay features. The latest installment of the core series, Dragon Quest XI, was released in Japan in July 2017, and internationally in September 2018; an enhanced port initially for Nintendo Switch (as Dragon Quest XI S) released worldwide in September 2019, with enhanced Switch ports of Dragon Quest I, II, and III following.
According to Masahiro Sakurai, fans of the Dragon Quest series had long requested for representation in Super Smash Bros., but he initially considered it impossible. With some encouragement from Nintendo, Sakurai created a passionate proposal to Square Enix, asking to include the Hero in Super Smash Bros. Ultimate; though he would have agreed to compromise if he was given permission only for a character like Slime, he felt that the Hero was the best option, even knowing the hurdles that would come with their inclusion. To his surprise, Square Enix agreed almost immediately: they appreciated Sakurai's passion and felt Super Smash Bros. Ultimate was similar to Dragon Quest XI S as games that celebrate and combine elements from across their respective histories.
According to Yuji Horii, while there were restrictions in the past over having past heroes interact and fight with each other, it has become less strict over time, especially after the launch of Dragon Quest Rivals. Knowing the popularity of Smash, he personally wanted the Hero to join the series. Sakurai's initial proposal had only included the Heroes of Dragon Quest XI and Dragon Quest III, but Horii allowed two more to be included. The Hero of Dragon Quest VIII was added due to his popularity overseas. Additionally, the Luminary was added and made the default hero due to wanting to promote the then-upcoming Dragon Quest XI S coming out on the Switch. The Hero from Dragon Quest V was also considered, but he was ultimately decided against due to his default weapon being a staff instead of a sword and instead reduced to a cameo role in the Hero's Final Smash and referenced as an alternate costume for Erdrick; for the final choice, the Dragon Quest V and Dragon Quest I Heroes were considered, but were ultimately passed over for the Hero of Dragon Quest IV.
The long-running popular JRPG series makes its Super Smash Bros. series debut as the second DLC franchise in the Fighters Pass Vol. 1 and the second Square Enix property to be represented by a playable fighter after Final Fantasy. While the content present is representative of the series at large, the bulk of the representation comes from Dragon Quest XI, as it was released to commemorate the then-upcoming release of the enhanced Nintendo Switch version. In addition to one newcomer, the series is represented by a stage with some minor cameos, eight music tracks, several Mii Fighter costumes, and several Spirits. Most of the content from this franchise was released in the version 4.0.0 update on July 30th, 2019.
Main article: List of SSBU Music (Dragon Quest series)
Main article: List of spirits (Dragon Quest series)
Games with elements from or in the Super Smash Bros. series
Worth noting is the fact that all content from Dragon Quest XI is instead said to be sourced from Dragon Quest XI S, the definitive version of the game initially released for the Nintendo Switch. The reason is likely because the only other Nintendo console that it released on, the Nintendo 3DS, was a Japan-only release. It was also done to promote the game before it was released.
Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition