Custom Robo (universe)
The Custom Robo universe (カスタム ロボ, Custom Robo) is an action role-playing game franchise developed by NOISE and published by Nintendo.
The original game was released in 1999 on Nintendo 64. The game was inspired by many of the developers' childhood fantasies of actually becoming the toys and action figures they played with. The gameplay takes place within "holosseums", small virtual colosseums where two to four miniature robots battle it out with various guns, bombs, and pods. This mechanic is once again inspired by model toys, which also were designed to have a miriad of interchangeable parts. The game was innovative at the time for its vast amount of custom options for each character, allowing potentially hundreds of different playstyles. The game was Japan exclusive, though it did officially release in China on the iQue Player in 2006. A sequel titled Custom Robo V2 also released for the Nintendo 64 and exclusive to Japan in 2000. The game is largely the same as its predecessor, but with more custom parts and the introduction of a tag-team mode.
The next game released on Game Boy Advance in 2002, titled Custom Robo GX. Due to being on inferior hardware, the game is entirely in 2D with sprite based graphics. Despite the departure, the game introduced several new mechanics like sky battles and zero gravity battles. A direct sequel to this game was in the works, but was canceled.
The next game, Custom Robo: Battle Revolution, was released on GameCube in 2004, and was also the first in the series to be released outside of Japan, debuting in North America as simply Custom Robo. While gameplay is mostly similar to the N64 entries, this game is set apart with more emphasis on story and an overall darker tone. The next and final release in the series is Custom Robo Arena, released on Nintendo DS in Japan in 2006 and released in other regions throughout 2007. This is the only game in the series to officially release in Europe, therefore also making it the only entry with a world-wide release. Gameplay is similar to Battle Revolution, including a sizeable story mode, but the presentation and tone is much more lighthearted like the N64 games as a way to bridge the different eras of the series.
Several characters from Custom Robo V2, which was released in Japan only, appear as trophies.
Custom Robo received a slight expansion in terms of content, with an Assist Trophy, three trophies, and a handful of stickers.
Ray Mk III, hailing from Custom Robo Arena, appears as an Assist Trophy in Brawl. When summoned, it will fly to the center of the stage and fire either a barrage of energy bullets, or a singular missile. These bullets can be reflected or absorbed. Ray Mk III may occasionally fly slightly to the left or right, and fire another attack before returning to his original position. Ray MK III is unlocked as an Assist Trophy after 100 Vs. Matches have been played.
Custom Robo receives representation once again after being entirely absent from Super Smash Bros. 4. Though its Assist Trophy did not return, it is still represented by a Mii outfit and a handful of spirits.
The following characters from the series are spirits.
Games with elements appearing in the Super Smash Bros. series
Custom Robo (NA) / Custom Robo: Battle Revolution (JP)