Wii Fit (universe)
The Wii Fit universe refers to the Super Smash Bros. series' collection of characters, stages, and properties that hail from the Wii Fit series by Nintendo. Debuting in 2007, the Wii Fit franchise consists of three installments (two for the Wii and one for the Wii U), each of which can be bundled with a Wii Balance Board.
For the release of the Wii console near the end of 2006, Nintendo placed the system's focus on reaching out to demographics that had not played video games before, and the pack-in title Wii Sports was designed with this aim in mind by being simple and accessible enough that both first-time and long-time video game players could interact relatively equally. Wii Sports managed the feat of displacing the original Super Mario Bros. as the single best-selling video game in the history of the industry, leading Nintendo to release a variety of other titles in the Wii line of system-exclusive titles that carried on the same general philosophy. One of these titles was Wii Fit, the result of Shigeru Miyamoto's inspiration from his and his family's increasing frequency of having health-conscious discussions with each other; Miyamoto found there was appeal in attaching gameplay to the concepts of exercising and then weighing oneself, and therefore began an ambitious development project centered on an electronic balance board, a comparatively large and high-tech peripheral for the Wii.
Wii Fit was released at the end of 2007 in Japan and in the Americas six months later. Upon launch, it an incredible sales success, especially for a game that was not bundled with a console and was dependent on an additional external piece of hardware. As of 2012, the Wii Fit bundle sold over 22 million units. Media outlets praised the product as an effective blend of straightforward entertainment and a low-intensity fitness training outlet that provided an adequate introduction to a daily exercise regimen, while removing some of the daunting atmosphere commonly associated with working out. The Wii Balance Board itself is similar in shape and design to a typical bathroom weight scale, but is stated by the developers to be more accurate, and has become a proven and endorsed tool for assessing a user's center of balance. The title was also adopted by various health clubs and nursing homes as a means of applying gentle physical therapy, though it was criticized for having some limitations that prevented it from assembling a full, unbroken workout, including an inconvenient interface.
Miyamoto, inspired by the commercial success of the game, decided to produce a follow-up that utilized the same balance board peripheral and aimed to address consumer complaints over its inconvenience of use. Wii Fit's interface was carefully recreated and adjusted, and a large number of new minigames and activities were added, some of which are operated by simultaneous usage of the Wii Balance Board and Wii Remote and feature additional elements of mental coordination. This enhanced edition, Wii Fit Plus, was released in October 2009 to critical and commercial success; critical feedback praised it as an improvement of the genre, while it sold almost as many copies as Wii Fit. A Wii U follow-up to the series, Wii Fit U, was first made available as a temporary download on November 1st, 2013, and then formally released for retail on January 10, 2014. In addition to utilizing the existing Balance Board once again, the game incorporates the Wii U GamePad and comes bundled with a pedometer called the Fit Meter, which may be used while away from the game and Balance Board itself.
In any edition of Wii Fit, the player registers and plays through a user profile assigned with their birth, height, and Mii, and their weight, body mass index, and center of balance may be assessed by the game software while standing on the Wii Balance Board. There are four primary categories of available activities that may be performed on the board: Yoga, which scores the player based on how well they keep their balance while holding a specific pose for a set duration, and Strength Training, where the player performs a set number of repetitions of an exercise motion, both involve an on-screen representation of a personal trainer (whose appearance and gender may be customized) that displays the exact poses and motions the player must imitate as precisely as possible. The other two categories feature minigame-like activities that display the player's Mii on-screen: Aerobics Games use the Wii Balance Pad like a traditional console "controller", where the player must make the right bodily motions on the pad to win, while Balance Games test not just the user's capacity to maintain their center of balance, but to manipulate it in specific ways.
As the Wii Fit property is technically one of the most successful and world-famous video game IPs in Nintendo's history as a video game developer, the male and female personal trainers have been included as playable fighters alongside established Nintendo characters in the crossover fighting game Super Smash Bros. 4. The Wii Balance Board also appears during their on-screen appearances and within a stage based on their home series.
Wii Fit is mentioned among the titles listed in the Chronicle in Japanese versions of Brawl. However, no other content from the series is seen anywhere else in the game.
In Super Smash Bros. 4
Main article: List of SSB4 trophies (Wii Fit series)
This is a list of all trophies from the Wii Fit series.
Main article: List of SSBU Music (Wii Fit series)
Arrangements and remixes unique to Ultimate.
Arrangements and remixes taken from previous Smash games.
Tracks sourced directly from the Wii Fit games.
Main article: List of spirits (Wii Fit series)
The kanji aruji "主" denotes a Master Spirit.
Games with elements from or in the Super Smash Bros. series
Wii Fit Trainer, using his/her design from this game, and the Wii Fit stage in Super Smash Bros. for Wii U both debuted in Wii Fit. Additionally, Wii Fit was the first game to involve Wuhu Island, which appears its own stage of the same name (albeit mostly based on the Wii Sports installment Wii Sports Resort) and in the background of the Pilotwings stage. The songs Yoga, Rhythm Boxing, and Advanced Step are taken directly from this game.
Wii Fit Plus
The songs Skateboard Arena (Free Mode), Mischievous Mole-way, and Wii Fit Plus Medley originate in this game. Additionally, Wii Fit Trainer's third and fourth/seventh and eighth alternate costumes partially draw inspiration from his/her outfit during normal training and outfit during a custom routine in this game. Interestingly, this game also introduces the Gate pose which also appears in Wii Fit U, the only pose in the Wii Fit Trainer's moveset not present in the original Wii Fit
Wii Fit U
A trophy called "Wii Fit U Trainer" is based off the female Wii Fit Trainer's outfit in Wii Fit U. This outfit was also part of the basis of her third and fourth alternate costumes. The sings Training Menu - Wii Fit U and Core Luge are remixed and taken directly from this game respectively.