Wii Fit (universe)
The Wii Fit universe refers to the Super Smash Bros. series' collection of characters, stages, and properties that hail from the Wii Fit series by Nintendo. Debuting in 2007, the Wii Fit franchise consists of three installments (two for the Wii and one for the Wii U), each of which can be bundled with a Wii Balance Board. The Wii installments of the series went on to gain notable traction among the casual market in particular and ended up among the best-selling video game titles both for the system and of all-time, with the Wii Balance Board in turn becoming one of the most successful console peripherals to date.
For the release of the Wii console near the end of 2006, Nintendo placed the system's focus on reaching out to demographics that had not played video games before, and the pack-in title Wii Sports was designed with this aim in mind by being simple and accessible enough that both first-time and long-time video game players could interact relatively equally. Wii Sports managed the feat of displacing the original Super Mario Bros. as the single best-selling video game in the history of the industry, leading Nintendo to release a variety of other titles in the Wii line of system-exclusive titles that carried on the same general philosophy. One of these titles was Wii Fit, the result of Shigeru Miyamoto's inspiration from his and his family's increasing frequency of having health-conscious discussions with each other; Miyamoto found there was appeal in attaching gameplay to the concepts of exercising and then weighing oneself, and therefore began an ambitious development project centered on an electronic balance board, a comparatively large and high-tech peripheral for the Wii.
Wii Fit was released at the end of 2007 in Japan and in the Americas six months later. Upon launch, it was an incredible sales success, especially for a game that was not bundled with a console and was dependent on an additional external piece of hardware. As of 2012, the Wii Fit bundle sold over 22 million units. Media outlets praised the product as an effective blend of straightforward entertainment and a low-intensity fitness training outlet that provided an adequate introduction to a daily exercise regimen, while removing some of the daunting atmosphere commonly associated with working out. The Wii Balance Board itself is similar in shape and design to a typical bathroom weight scale, but is stated by the developers to be more accurate, and has become a proven and endorsed tool for assessing a user's center of balance. The title was also adopted by various health clubs and nursing homes as a means of applying gentle physical therapy, though it was criticized for having some limitations that prevented it from assembling a full, unbroken workout, including an inconvenient interface.
Miyamoto, inspired by the commercial success of the game, decided to produce an enhanced version that utilized the same balance board peripheral and aimed to address consumer complaints over its inconvenience of use. Wii Fit's interface was carefully recreated and adjusted, and a large number of new minigames and activities were added, some of which feature additional elements of mental coordination. This enhanced edition, Wii Fit Plus, was released in October 2009 to critical and commercial success; critical feedback praised it as an improvement of the genre, while it sold almost as many copies as Wii Fit. A Wii U follow-up to the series, Wii Fit U, was first made available as a temporary download on November 1st, 2013, and then formally released for retail on January 10, 2014. In addition to utilizing the existing Balance Board once again, the game incorporates the Wii U GamePad and comes bundled with a pedometer called the Fit Meter, which may be used while away from the game and Balance Board itself. It also includes many other activities that involve the Wii U GamePad, although some games from Wii Fit Plus were dropped in exchange. Although the Wii Fit branding ended with the end of the Wii line of consoles, Nintendo continued to release new peripheral based fitness games such as Ring Fit Adventure, which featured remixed Wii Fit music in in its rhythm sub-mode.
In any edition of Wii Fit, the player registers and plays through a user profile assigned with their birth, height, and Mii. Their weight, body mass index, and center of balance may be assessed by the game’s Body Test while standing on the Wii Balance Board. There are also four primary categories of available activities that may be performed on the board, with two focusing more on raw fitness: Yoga, which scores the player based on how well they keep their balance while holding a specific pose for a set duration, and Strength Training, where the player performs a set number of repetitions of an exercise motion. Both involve an on-screen representation of a personal trainer (who players can select between male or female) that displays the exact poses and motions the player must imitate as precisely as possible. The other two categories feature minigame-like activities that display the player's Mii on-screen: Aerobics Games use the Wii Balance Board like a traditional console "controller", where the player must make the right bodily motions on the board to win, while Balance Games test not just the user's capacity to maintain their center of balance, but to manipulate it in specific ways.
As the Wii Fit property is technically one of the most successful and world-famous video game IPs in Nintendo's history as a video game developer, the male and female personal trainers have been included as playable fighters alongside established Nintendo characters in the crossover fighting game Super Smash Bros. 4 and its sequel Super Smash Bros. Ultimate. The Wii Balance Board also appears during their on-screen appearances and within a stage based on their home series.
Wii Fit is mentioned among the titles listed in the Chronicle in Japanese versions of Brawl. However, no other content from the series is seen anywhere else in the game.
Following its massive success in the previous console generation, the Wii Fit series received far more representation in Super Smash Bros. 4, mostly centered around the addition of a new fighter in the form of the trainer from Wii Fit and Wii Fit Plus. Notably, Super Smash Bros. for Nintendo 3DS does not feature any stages or music from this universe, unlike the Wii U version. This is a distinction only shared with the R.O.B. universe (and the Duck Hunt universe prior to Version 1.1.1), so as such one of several miscellaneous stages are used when fighting Wii Fit Trainer or R.O.B. in Classic Mode in this version.
Main article: List of SSB4 Music (Wii Fit series)
Arrangements and remixes unique to SSB4.
Tracks sourced directly from the Wii Fit games.
Main article: List of SSB4 trophies (Wii Fit series)
This is a list of all trophies from the Wii Fit series.
The Wii Fit universe returns once more as a main universe, with the amount of content being mostly similar to the previous installment.
Main article: List of SSBU Music (Wii Fit series)
Arrangements and remixes unique to Ultimate.
Arrangements and remixes taken from previous Smash games.
Tracks sourced directly from the Wii Fit games.
Main article: List of spirits (Wii Fit series)
The kanji aruji "主" denotes a Master Spirit.
Games with elements from or in the Super Smash Bros. series
Wii Fit Plus
Wii Fit U