Wii Fit (universe)

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Wii Fit (universe)
Wii Fit logo.png
Developer(s) Nintendo
Publisher(s) Nintendo
Genre(s) Exergame
Console of origin Wii
First installment Wii Fit (2007)
Latest installment Wii Fit U (2013)

The Wii Fit universe (Wii Fit, Wii Fit) refers to the Super Smash Bros. series' collection of characters, stages, and properties that hail from the Wii Fit series by Nintendo. Debuting in 2007, the Wii Fit franchise consists of three installments (two for the Wii and one for the Wii U), each of which can be bundled with a Wii Balance Board.

Franchise description[edit]

For the release of the Wii console near the end of 2006, Nintendo placed the system's focus on reaching out to demographics that had not played video games before, and the pack-in title Wii Sports was designed with this aim in mind by being simple and accessible enough that both first-time and long-time video game players could interact relatively equally. Wii Sports managed the feat of displacing the original Super Mario Bros. as the single best-selling video game in the history of the industry, leading Nintendo to release a variety of other titles in the Wii line of system-exclusive titles that carried on the same general philosophy. One of these titles was Wii Fit, the result of Shigeru Miyamoto's inspiration from his and his family's increasing frequency of having health-conscious discussions with each other; Miyamoto found there was appeal in attaching gameplay to the concepts of exercising and then weighing oneself, and therefore began an ambitious development project centered on an electronic balance board, a comparatively large and high-tech peripheral for the Wii.

Wii Fit was released at the end of 2007 in Japan and in the Americas six months later. Upon launch, it an incredible sales success, especially for a game that was not bundled with a console and was dependent on an additional external piece of hardware. As of 2012, the Wii Fit bundle sold over 22 million units. Media outlets praised the product as an effective blend of straightforward entertainment and a low-intensity fitness training outlet that provided an adequate introduction to a daily exercise regimen, while removing some of the daunting atmosphere commonly associated with working out. The Wii Balance Board itself is similar in shape and design to a typical bathroom weight scale, but is stated by the developers to be more accurate, and has become a proven and endorsed tool for assessing a user's center of balance. The title was also adopted by various health clubs and nursing homes as a means of applying gentle physical therapy, though it was criticized for having some limitations that prevented it from assembling a full, unbroken workout, including an inconvenient interface.

Miyamoto, inspired by the commercial success of the game, decided to produce a follow-up that utilized the same balance board peripheral and aimed to address consumer complaints over its inconvenience of use. Wii Fit's interface was carefully recreated and adjusted, and a large number of new minigames and activities were added, some of which are operated by simultaneous usage of the Wii Balance Board and Wii Remote and feature additional elements of mental coordination. This enhanced edition, Wii Fit Plus, was released in October 2009 to critical and commercial success; critical feedback praised it as an improvement of the genre, while it sold almost as many copies as Wii Fit. A Wii U follow-up to the series, Wii Fit U, was first made available as a temporary download on November 1st, 2013, and then formally released for retail on January 10, 2014. In addition to utilizing the existing Balance Board once again, the game incorporates the Wii U GamePad and comes bundled with a pedometer called the Fit Meter, which may be used while away from the game and Balance Board itself.

In any edition of Wii Fit, the player registers and plays through a user profile assigned with their birth, height, and Mii, and their weight, body mass index, and center of balance may be assessed by the game software while standing on the Wii Balance Board. There are four primary categories of available activities that may be performed on the board: Yoga, which scores the player based on how well they keep their balance while holding a specific pose for a set duration, and Strength Training, where the player performs a set number of repetitions of an exercise motion, both involve an on-screen representation of a personal trainer (whose appearance and gender may be customized) that displays the exact poses and motions the player must imitate as precisely as possible. The other two categories feature minigame-like activities that display the player's Mii on-screen: Aerobics Games use the Wii Balance Pad like a traditional console "controller", where the player must make the right bodily motions on the pad to win, while Balance Games test not just the user's capacity to maintain their center of balance, but to manipulate it in specific ways.

As the Wii Fit property is technically one of the most successful and world-famous video game IPs in Nintendo's history as a video game developer, the male and female personal trainers have been included as playable fighters alongside established Nintendo characters in the crossover fighting game Super Smash Bros. 4. The Wii Balance Board also appears during their on-screen appearances and within a stage based on their home series.

In Super Smash Bros. 4[edit]


  • WiiFitTrainerIcon(SSB4-U).png
    Wii Fit Trainer: The female trainer from the games appears as a playable character in Super Smash Bros. 4, with a moveset inspired by various yoga poses and a few fitness exercises. Her male equivalent from the Wii Fit series also appears in the game as an alternate costume.



This is a list of all trophies from the Wii Fit series.

Both versions[edit]

  • Wii Fit Trainer
  • Wii Fit Trainer (Alt.)
  • Tree
  • Dancer
  • Warrior
  • Bridge
  • Gate
  • Jackknife
  • Arm & Leg Lift
  • Super Hoop

Super Smash Bros. for Wii U[edit]

  • Wii Fit
  • Wii Balance Board
  • Wii Fit U Trainer

In Super Smash Bros. Ultimate[edit]

Future.png This page documents information about a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.


  • Wii Fit Trainer: Returning as an unlockable fighter and is once again playable with male and female variants.



  • A new arrangement of "Main Menu" from Wii Fit is played during Wii Fit Trainer's showcase trailer.


  • Tree

Games with elements from or in the Super Smash Bros. series[edit]

Wii Fit[edit]

Wii Fit Trainer and the Wii Fit stage in Super Smash Bros. for Wii U both debuted in Wii Fit. Additionally, Wii Fit was the first game to involve Wuhu Island, which appears its own stage of the same name (albeit mostly based on the Wii Sports installment Wii Sports Resort) and in the background of the Pilotwings stage.

Wii Fit Plus[edit]

Wii Fit Trainer's appearance in Super Smash Bros. 4 is based on her design in Wii Fit Plus, although her attire is sky blue like in Wii Fit, rather than green like in Plus. Additionally, her top reveals less of her midriff.

Wii Fit U[edit]

A trophy called "Wii Fit U Trainer" is based off the female Wii Fit Trainer's outfit in Wii Fit U. This outfit was also the basis of her third and fourth alternate costumes.


  • When not counting the male Wii Fit Trainer being an alternate costume, Wii Fit is one of the only two universes to not have any playable male characters. The other being Bayonetta.
  • Wii Fit is the only universe to have a starter character, but not have a stage in the same installment of Super Smash Bros. game (specifically for Super Smash Bros. for Nintendo 3DS).
  • The Wii Fit, R.O.B., and Xenoblade universes are the only non-third party universes with a playable character introduced after Melee to not have been represented in any way in previous Super Smash Bros. games prior to their playable characters' debuts in the Super Smash Bros. series.

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