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Nintendo GameCube

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Nintendo GameCube
Nintendo GameCube.jpg
GameCube logo.svg
Manufacturer Nintendo
Type Video game console
Generation Sixth generation
First available Japan September 14, 2001
NA November 18, 2001
Europe May 3, 2002
Australia May 17, 2002
CPU IBM PowerPC "Gekko", 486 MHz
GPU ATI "Flipper", 162 MHz
Media 4 cm optical disc
System storage Nintendo GameCube memory card
Controller input Nintendo GameCube controller
Connectivity Nintendo GameCube Broadband Adapter and Modem Adapter
Backward compatibility Game Boy, Game Boy Color and Game Boy Advance (via Game Boy Player)
Predecessor Nintendo 64
Successor Wii
Article on Nintendo Wiki Nintendo GameCube

The Nintendo GameCube (ニンテンドーゲームキューブ, Nintendo GameCube), also known as GCN or simply GameCube, is the fourth internationally released home video game console released by Nintendo in 2001. Super Smash Bros. Melee is one of its games, and its top-seller.

The GameCube's successor, the Wii, is backward compatible with the Nintendo GameCube, capable of playing all of its games and accepting its controllers and Memory Cards. Various Wii games have allowed use of a GameCube controller as a way to have a more traditional way to play, including Super Smash Bros. Brawl. The control scheme in Brawl works much like it did in Melee. However, later released Wii models removed the backwards compatibility.

General information[edit]

The Nintendo GameCube is unique in that its discs are smaller than any other game disc, utilizing a proprietary variant of the 8 cm MiniDVD. The controller features a considerably different layout from the Nintendo 64 controller. The C buttons are replaced with a C-Stick which is identical in function, its shoulder buttons are pressure-sensitive, and sports a new binary wing grip design as opposed to the Nintendo 64 controller's ternary wing grip design, along with many other differences. It is the first Nintendo console to introduce online play, although in an extremely limited, decentralized manner unlike its competitors, the Sony PlayStation 2 and Microsoft's Xbox console. The system sold 21.74 million units worldwide, selling significantly less than the PS2, and slightly less than the Xbox, only outselling former rival Sega's Dreamcast.

In the Super Smash Bros. series[edit]

Super Smash Bros. Melee was released for the system on November 21st, 2001 in Japan, December 3rd, 2001 in North America, May 24th, 2002 in Europe, and May 31st, 2002 in Australia.

The Nintendo GameCube appears within Super Smash Bros. Melee as a trophy, with its description breaking the fourth wall. It also appears as a platform in Luigi's Target Test in Melee in the center of the stage. In addition, the background of the Trophy Hoard room in Melee contains a GameCube (with controller) along with several other gaming implements, including a Game & Watch handheld, a Game Boy and a Nintendo 64 containing a copy of the original Super Smash Bros.

Various fighters in the Super Smash Bros. series originate from games originally released for the Nintendo GameCube:


Nintendo GameCube trophy from Super Smash Bros. Melee.
GCN's trophy in Melee
NTSC Nintendo's latest bundle of joy arrived in North America on November 18, 2001, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.
PAL Nintendo's latest bundle of joy arrived in Europe in May 2002, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.
Nintendo GameCube

In competitive play[edit]

Due to being the original hardware the game was designed for, the GameCube is the preferred system to play Melee, especially in tournaments. The game has never been re-released on another system, so players with physical copies can only use GameCube compatible systems. While the Wii can play GameCube games with a dedicated disc drive and controller ports, later models removed these features, making it an unreliable option. Emulators like Dolphin also exist, but they sometimes possess bugs and performance issues not present on GameCube. However, the aging hardware that is becoming progressively less reliable have forced the competitive scene to consider and experiment with these alternatives before the game becomes unplayable, and emulation developers have made great strides in making a nearly identical experience, with software like Slippi rivaling original hardware in popularity due to ease of inserting mods and the implementation of rollback netcode for online matches, which is not even an option on original hardware.

Just like how it is possible to dump GameCube disc and memory card data onto other systems, some have found ways to make their own discs and memory cards that work on original hardware and dump data from other systems onto them. This allows mods and fan-games to be played on original hardware, including the many based on Melee. In this area, the Wii has greatly outpaced the GameCube in popularity due to possessing more industry standard hardware compared to its predecessor and the ease of defeating the console's copy protection and anti-piracy firmware to allow mods.



  • The GameCube is the only console to have a Super Smash Bros. game available during its launch year.
  • The GameCube is the only home console to directly appear as a trophy throughout the series; across Nintendo's entire line of products, only the Game & Watch has also had trophies, although they depict the mock-up Super Smash Bros. variants that serve as stages in the games.