When the command is inputted, the Hero will go into a thinking pose, and the player will be given a random selection of four spells from Hero's spell pool to choose from, with a total of 21 possible spells. In Home-Run Contest, Command Selection will always show Sizzle, Kaboom, Flame Slash, and Hatchet Man in that order. The amount of MP a spell will use will be colored green on the MP gauge while hovering over said spell. While this list is open, Hero cannot move unless he shields or jumps, which will cancel the move altogether. The spells available are chosen upon inputting the move, and if the player does not see a spell they wish to use at the time, they can shield and immediately cancel the spell selection, and then input the special again to get another random selection of four spells. If the player holds towards the other direction they are facing upon selection, Hero will immediately turn around upon executing the move. Spells cannot appear twice in a row. Spells that inflict status conditions can stack with each other and be used simultaneously. A common combination is Psyche Up and Oomph, which will grant the next attack incredibly high damage and knockback, as well as a nearly guaranteed broken shield.
MP refilling is paused while the menu is open. Additionally, the Hero can only have the menu out for 8 seconds.
List of spells
Moves highlighted in the same colour will cross-stale each other, and also will never simultaneously appear in the same menu (slash attacks excluded).
Acceleratle Stats Buff
Hocus Pocus effects
In the Dragon Quest series, all magic is chosen using a command list that lists off every spell the party member currently knows. Notably, the command list in Dragon Quest lacks the random element that the Command Selection has in Super Smash Bros. Ultimate; the randomness was likely added to Super Smash Bros. due to a combination of balance purposes and the unwieldiness of having to navigate the full spell list in the middle of a match.
All the spells shown in Command Selection are spells or spell-like abilities that have previously appeared in the Dragon Quest series:
In their home series, each of the Heroes playable in Smash can learn some but not all of these abilities:
Other combinations of access to these spells are new for Ultimate. The thinking pose Hero takes while selecting a spell is similar to one of the Luminary's in-battle idle animations in Dragon Quest XI.
Names in other languages
Sizz / Sizzle
Bang / Kaboom
Whack / Thwack