Revenge is a unique counterattack. When initially triggered, Incineroar receives 0.4× of the incoming attack's damage, and produces a minor burst of flame that deals minimal damage with set knockback. However, this also applies a damage boost to the next attack Incineroar lands, which is indicated by its fur radiating an orange glow until the attack in question hits an opponent. Otherwise, the stored boost lasts for a maximum of 60 seconds, which decreases if Incineroar uses attacks that miss, and is lost if it receives a total of 36% damage or gets thrown by a normal throw or a special move throw (although Alolan Whip from another Incineroar doesn't count). Incineroar can keep countering attacks using Revenge to reset its duration and add to the boost's strength.
Revenge will work against Death's Scythe, but not if Incineroar's damage percent is within its instant KO range. Likewise, it only works against Whack or Thwack if their instant KO chance fails. If Incineroar successfully uses Revenge, but improperly times its usage of Alolan Whip, Revenge will remain active as well. It is also possible to preserve Revenge via neutral attack's first and second hits, as well as Cross Chop's ascending and non-meteor smash descending hitboxes, allowing all portions of the attacks to benefit from the boost.
The boost applied by Revenge upon initially countering an attack is equal to
With a boost already active, if another attack is countered by Revenge, the new damage multiplier is determined by the formula
Prior to version 8.0.0, the damage multiplier granted by Revenge used to be weaker, with a formula of
Knockback and storage factors
Revenge's damage boost is ignored entirely by affected attacks. Instead, when Revenge is active, each kind of attack uses its own knockback multiplier, which scales from 1× to the specified amount, proportionally to how close the damage multiplier is to the maximum of 3×. For example, with the maximum damage multiplier, Incineroar's tilts and aerial attacks receive a knockback multiplier of 1.15×, while smash attacks receive a multiplier of 1.2×; however, if the damage multiplier is 2×, the resulting knockback multipliers for these attacks are 1.075× and 1.1×, respectively. Each attack also has a set number of seconds lost from the boost's storage if it misses.
On exactly frame 3 of Revenge, it is possible for Incineroar to preserve momentum and utilize it when hit with an attack. The most distance and effectiveness comes from Incineroar being hit in the air. A successful Impact Revenge results in Incineroar drifting forwards, making it a movement option.
While it cannot be executed on reaction without extreme precision, reacting to the instances Impact Revenge works is very possible. This can allow for strong, almost unreactable follow-ups. The usual follow-up is an up aerial string, although up tilt can be used for frame traps. An aerial Impact Revenge into up smash is a particularly strong way to take stocks, immediately making use of the Revenge boost for a potential kill confirm, though it is very situational. Footstools are also possible for gimping opponents while preserving the Revenge boost. Using Impact Revenge to hitconfirm is a very powerful tactic for Incineroar, greatly assisting its potential punish game and improving its kill power.
Revenge is a physical Fighting-type move introduced in Pokémon Ruby and Sapphire Versions. It has 60 base power, which is doubled if the user receives damage in the same turn before attacking. However, its negative priority of -4 usually forces the user to move last. In Pokémon Sun and Pokémon Moon, Incineroar can only learn it via breeding. In Pokémon Sword and Pokémon Shield, Incineroar can learn it via TM42.
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