Revenge is a unique counterattack. When initially triggered, Incineroar receives some of the incoming attack's damage and produces a minor burst of flame that has fixed knockback. However, this also applies a boost to Incineroar that multiplies the next attack it lands, which is indicated by its fur radiating an orange glow until it does so. The stored boost lasts for a maximum of 60 seconds, which decreases if Incineroar uses attacks that miss, and is lost if it receives a total of 36% or gets grabbed and thrown (although Alolan Whip from another Incineroar doesn't count). Incineroar can keep countering attacks using Revenge to reset the duration and stack the boost's strength.
Revenge will work against Death's Scythe, but not if Incineroar's damage is too high. If Incineroar successfully uses Revenge, but improperly times its usage of Alolan Whip, Revenge will remain active as well. It is also possible to preserve Revenge via neutral attack's first and second hits, as well as Cross Chop's ascending and non-meteor smash descending hitboxes.
The boost applied by Revenge is equal to
When Incineroar uses a move with Revenge active, each kind of attack has a knockback multiplier if it hits, as well as a number of seconds lost from the boost's storage if it misses.
On exactly frame 3 of Revenge, it is possible for Incineroar to preserve momentum and utilize it when hit with an attack. The most distance and effectiveness comes from Incineroar being hit in the air. A successful Impact Revenge results in Incineroar drifting forwards, making it a movement option.
While it cannot be executed on reaction without extreme precision, reacting to the instances Impact Revenge works is very possible. This can allow for strong, almost unreactable follow-ups. The usual follow-up is an up aerial string, although up tilt can be used for frame traps. An aerial Impact Revenge into up smash is a particularly strong way to take stocks, immediately making use of the Revenge boost for a potential kill confirm, though it is very situational. Footstools are also possible for gimping opponents while preserving the Revenge boost. Using Impact Revenge to hitconfirm is a very powerful tactic for Incineroar, greatly assisting its potential punish game and improving its kill power.
Revenge is a physical Fighting-type move introduced in Pokémon Ruby and Sapphire Versions. It has 60 base power, which is doubled if the user receives damage in the same turn before attacking. However, its negative priority forces the user to move last. In Pokémon Sun and Pokémon Moon, Incineroar can only learn it via breeding. In Pokémon Sword and Pokémon Shield, Incineroar can learn it via TM42.