Yggdrasil's Altar

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Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition
Yggdrasil's Altar
SSBU-Yggdrasil'sAltar.jpg
DragonQuestSymbol.svg
Universe Dragon Quest
Appears in Ultimate
Home stage to Hero
Availability Downloadable
Crate type Normal
Maximum players 8
Music
Bolded tracks must be unlocked
Ultimate Dragon Quest series music
Main: The Hero Goes Forth with a Determination
Alternate: Adventure - DRAGON QUEST III
Article on Dragon Quest Wiki Yggdrasil

Yggdrasil's Altar (天空の祭壇, Altar of the Skies) is a downloadable stage in Super Smash Bros. Ultimate. It is bundled with Hero as part of Challenger Pack 2 and released July 30th, 2019. As of recent, the stage (with hazards turned off) is considered viable for competitive play.

Stage Overview[edit]

At the start of a match, the stage is rooted to the ground, before rising into the air. The stage then travels over the world of Erdrea, showcasing many locations from Dragon Quest XI. The stage features many cameos from the Dragon Quest series, including Slimes, Tockles, and Cetacea. Very rarely, a Liquid Metal Slime will appear in the background of the stage. The stage also features additional platforms that fly onto the playing field periodically. Treasure Chests may occupy one of these platforms, yielding an item to the player who attacks it. However, these chests may also be Mimics in disguise which will try to attack the player. The Mimic can be fought, and defeating it will also yield an item. When additional platforms appear, a Tockle will roam the stage, and will disappear after the platforms depart.

Ω form and Battlefield form[edit]

The Ω form and Battlefield form are set on a completely flat version of the normal form's main platform that is also resized and reshaped to match Final Destination and Battlefield, respectively. The other platforms are completely absent, and the platforms in the Battlefield form are based on ones that can appear on the main stage. Like other traveling stages, both forms travel across the skies, though both forms also start off in the air rather than at the base (similar to Halberd).

Origin[edit]

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Yggdrasil as it appears in Dragon Quest XI.

Yggdrasil, the world tree of Norse legend, is a recurring location in the Dragon Quest series, first introduced in Dragon Quest II. It is a giant, mythical tree that can only be found in isolated and dangerous locations, in order to prevent the general populace from approaching it. Two of the most potent healing items in the series, the Yggdrasil Leaf and Yggdrasil dew, contain the essence of the tree. It plays important roles in both Dragon Quest IV and Dragon Quest IX, where it appears as a late-game location in the former, and is part of the plot in the latter. While the location has appeared in multiple Dragon Quest titles, Yggdrasil's design and the Altar itself are both derived from Dragon Quest XI.

Monsters are a major recurring part of the Dragon Quest series. The Slime is often one of the first enemies encountered in the games, first appearing in the original Dragon Quest. A variation of this enemy, the liquid metal slime, is a high agile and evasive yet weak opponent that often awards high amounts of EXP which first appeared in Dragon Quest II. The Mimic is a foe that first appeared in Dragon Quest III, often disguising themselves as chests and attempting to slay the party members with instant-kill spells such as Whack and Thwack.

Tockles first appear in Dragon Quest XI as ghostly beings of different colors (white being the most common) who are tasked with watching over the passage of time and to correct any errors that may disrupt the past, using the Echo Chamber, the holy ground where records of past heroes and villains are kept. The hero must find the Tockles dispatched to Erdrea to recover pastwords that will allow him access to the worlds kept within the tomes.

Gallery[edit]

Trivia[edit]

  • According to an interview with Masahiro Sakurai during the Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition launch livestream, creating this stage proved to be rather difficult for the development team, as the entire stage was modeled from scratch rather than using preexisting assets. It was so challenging that Sakurai almost gave up on it and considered using Mount Huji, the volcano dungeon, as an alternate option; ultimately, they persisted with Yggdrasil’s Altar, as they believed it better represented the game it was based on.[1]

References[edit]