The stage always consists in two main platforms at the bottom separated by a river, with several (mostly soft) floating platforms, Flippers and clouds in varying arrangements. Unlike any other stage (except Mario Bros. in Ultimate), walking off one side of the screen will cause the character to warp around to the other side instead of self-destructing; if knockback and hitstun are involved, however, KOs will occur as usual. The water in the stage cannot be used for swimming even in Ultimate.
Flippers start spinning whenever touched. In their spinning state they deal 1% damage and low knockback.
Occasionally, one of the clouds starts blinking and releases a spark which then travels around the stage, rebounding on the platforms. Contact with the spark deals 5% damage and low knockback, and grounded players have a high chance of slipping.
If a character falls in the water they are immediately chomped by the Fish, taking 8% damage. The fish then attempts to drag the trapped character down to the lower blast line: its grab can however be escaped by button mashing.
The stage has three possible layouts, randomly chosen from a set list, similarly to Dream Land and Boxing Ring. The first variation has neon green grass, the second has grass of a more blue-green color, while the third has orange grass. Each of the variations feature different layouts of platforms, Flippers and clouds.
Ω forms and Battlefield form
In Super Smash Bros. for Nintendo 3DS, the Ω form consists of a single walled platform that resembles the green grassy soil variations of the normal form. Unlike Boxing Ring and Dream Land, its look cannot be changed. The water is also absent, and sparks and flippers do not appear.
In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, the main platform is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form resemble the grassy platforms of the normal form.
In Balloon Fight, the player would fly around in a helmet with two balloons strapped on the Balloon Fighter's back. The goal was to pop the balloons of enemy birds. Once all of the balloons on a player were popped, he would fall into the water below. The birds fall in the water after all balloons are popped and once their parachute is gone. Moving off-screen sideways would cause the player to reappear on the other side. If a player flies too close to the water, a giant fish emerges, grabs the player with its mouth, and submerges back into the water with the player. The fish also emerges if an enemy descends to the water with a parachute. Phases 7-11, out of 12, in Balloon Fight contain a hazard called a flipper. If a player bumps into a flipper, it starts to spin. If a player or an enemy hits the flipper while it's spinning, the person flies temporarily out of control in a certain direction. Flippers also later appeared as an item in Super Smash Bros. Melee where they would cause knockback if bumped into.
This stage retains the original 8-bit graphics of Balloon Fight. In this stage, the ability to move off-screen and reappear on the other side is retained. The giant fish is retained as a stage hazard and functions similar to its appearance in Balloon Fight. Flippers are also a stage hazard, but function similarly to their appearance in Melee.
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