The Halberd (戦艦ハルバード, Battleship Halberd) is a Kirby stage introduced in Super Smash Bros. Brawl and returning in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate as a familiar stage. It is Meta Knight's airship featured in Kirby Super Star, used for combat. It was first unveiled at E3 2006.
The stage begins in a hangar, which then opens up, letting Meta Knight's airship take off. Any players still on the floor of the hangar at this time will be KO'd, as the takeoff speedily drops the hangar through the bottom blast line. A platform rises from the center, taking the characters with it. It then proceeds to float around in the sky, with the Halberd flying in the background. One minute into the match, the platform lands on the Halberd itself, in front of the Combo Cannon, a boss from Kirby Super Star that interferes by locking on to one player and shooting a blast of energy, by extending its arm to swipe at the players, and shooting powerful cannon balls, which is similar to how it attacked in the aforementioned original game. The platform then rises above the ship, and returns to the bridge later again. The process repeats until the match ends.
Ω form and Battlefield form
In Super Smash Bros. for Wii U, the Ω form features a flat platform with similar designs to the normal platform which orbits around the Halberd. Characters can no longer pass through the platform from below. The shipyard is never seen as the platform starts in midair and never lands on the deck of the ship. Star KOs may occur.
In Super Smash Bros. Ultimate, the Battlefield form is set on a similar platform to SSB4's that is resized and reshaped to match Battlefield. The three soft platforms resemble the soft platform of the regular form.
This stage is from Kirby Super Star. In the sub-game Revenge of Meta Knight, Meta Knight attempts to take over Dream Land. Meta Knight pilots an airship known as the Halberd. In the beginning of Revenge of Meta Knight, a cutscene is shown that depicts the Halberd flying out of a hangar. The design of the Halberd in this stage looks very similar to the Halberd seen in Revenge of Meta Knight. Also, at the beginning of battles, the Halberd is seen flying out of a hangar. In order to stop Meta Knight, Kirby must defeat the crew members and destroy the Halberd.
As Kirby is destroying the Halberd, he comes across the ship's main cannon called the Combo Cannon. The Combo Cannon has a main barrel which fires cannonballs at Kirby. The Combo Cannon also features a laser and an arm that will try to grab Kirby. In this stage, the main platform lands in front of the Combo Cannon. The Combo Cannon has retained its ability to fire cannonballs and lasers, but the arm does not grab players as it did in Revenge of Meta Knight, rather it will extend and damage players.
This stage is usually a counterpick in most tournaments, because while the Combo Cannon's weapons are generally easy to see coming and have strategic merit, they have extreme power and can turn around a match with no effort by the opponent. The unusually low ceiling also gives an advantage to characters whose best KO moves deliver vertical knockback, such as Fox, Snake, and King Dedede. Fittingly, Meta Knight also gains a significant advantage here, as the main platform of the Halberd allows sharking underneath the stage.
In Smash 4
Halberd was once again included in major rulesets as a counterpick in the early stages of the Smash 4 metagame. However, the unusually low ceiling and sharkable main platform were still present, and more characters other than Meta Knight gained an advantage over other characters without good vertical finishers or aerial mobility. Coupled with the stage hazards being able to be taken advantage of, Halberd has been banned in major rulesets since MLG World Finals 2015.
The Combo Cannon
The Combo Cannon is a weapon on board the Halberd. It comes with a beam cannon, a cannon that shoots cannonballs, and a large mechanical arm. It's a boss in the Revenge of Meta Knight chapter of Kirby Super Star and Kirby Super Star Ultra, the latter of which renamed the cannon "Main Cannon #2."
The Combo Cannon is one of the main hazards of the Halberd stage in Brawl. Unlike in the original game and its trophy description, the arm doesn't hold on to players, but instead collides with them, doing damage and knockback. In the Subspace Emissary, the Combo Cannon can be seen fighting against Fox's Arwing twice, until it was eventually destroyed. The arm also held the Great Fox as the Halberd crashed it into the Glacial Peak.
Brawl Trophy Description
SSB4 Trophy Description
Role in the Subspace Emissary
The Halberd is being commandeered as the mother ship for the Subspace Army during the story. It also engages Fox in an Arwing twice and the Great Fox once. In all these cases the Halberd was too much for its attackers. It is used to drop off Shadow Bugs. While under the control of the Subspace Army, it is piloted by a group of Shadow Bug duplicates of Mr. Game & Watch, which afterwards coalesce into Duon. Near the end of the story, Meta Knight regains control of the ship and picks up the other protagonists. The ship is later destroyed when it attempts a direct assault on the Subspace Gunship. Despite this, it still appears in The Great Maze.
It was later revealed in a post on the Smash Bros DOJO website that at some point prior to the start of the game, the Subspace Army stormed the Halberd and captured it. During the fight, Meta Knight was distracted by King Dedede, which allowed the Subspace Army to steal the ship. It is during this incident that King Dedede learns of Tabuu's true motivations. This is what prompts him to construct the Dedede Brooches later. According to the DOJO post, this was originally supposed to be shown in a cinematic, but the scene had to be cut due to time constraints.
Brawl Trophy Description
SSB4 Trophy Description
There is a glitch on this stage that involves going "inside" the solid platform on the second portion of the stage (when the flying platform lands on the front of the ship). It is mainly a stalling technique, and it can be performed using Drill Rush or Aether. It is possible to jump back out, or get hit by an attack that knocks the staller up far enough. This technique is obviously heavily discouraged in competitive play, though the large difficulty of performing it and it being extremely situational makes it a pretty minor problem, along with the fact that it can only be done until the stage moves on from that portion.
Super Smash Bros. Brawl
Super Smash Bros. Ultimate
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