Super Smash Bros. Brawl

Puppit

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Puppit
Puppit.JPG
SubspaceSymbol.svg

A Puppit.

Universe Super Smash Bros.
Level(s) appears in The Forest
The Path to the Ruins
The Wilds II
The Swamp
The Canyon
Battleship Halberd Exterior
Subspace I
The Great Maze
Point worth 500

Puppit (コッコン, Kokkon) is a common enemy in Adventure Mode: The Subspace Emissary that first appears at The Forest.

Enemy description[edit]

Puppits take the form of a marionette and float around the stage suspended from four strings, slashing at players with its long claws. Its attack is weak, but has good knockback. However, the Puppit itself has fairly low health. Puppits can also fire lasers from their eyes, which is telegraphed by their eyes flashing. This attack can be easily dodged by jumping as well as reflected and/or absorbed. During their entrance, Puppits are dropped down, their bodies poised in a random position. After a second, the Puppit will right itself and attack.

If a Puppit hasn't been defeated within 1920 frames (32 seconds), it will be pulled back up and despawn. Whether this counts as "defeating" depends on parameters defined for each instance.

Moveset[edit]

Notes: The "d" below is a multiplier based on the difficulty value. Final damage is rounded down to the nearest whole number. The move names are fan-made in the absence of an official source.
Name Damage Description
Double swipe 2 + 1.7d (hit 1)
4 + 2.1d (hit 2)
Puppit slashes at the player with its left then right claws. The first hit deals low fixed knockback and 4% additional shield damage. The second hit has moderate knockback and deals 9% shield damage. All hits deal slash damage.
Beam 5 + 2.1d

While a Puppit is in "chase" mode, it will gradually charge up to fire beams at the player. After firing its beams it will shake and rattle, as if cackling, even if none of the beams hit a player.

The amount of time it takes to fully charge decreases as difficulty increases. It will fire 1.8 + 0.5d (rounded down, minimum 1) beams at the player with 50 - 4d frames between each shot. Each beam will have a random velocity between 3 and 5 units/frame and will last up to 60 frames (1 second). The beams are slightly affected by gravity, falling by 0.01 units/frame².

Careening 12 - 0.5d

HP and damage taken[edit]

HP Values Lowest difficulty Below-middle difficulty Middle difficulty Above-middle difficulty Highest difficulty
Minimum (early levels) 10.5 12.5 14 16.5 19
Maximum (late levels) 12.3 14.7 16.3 18.3 20.5
  Normal Slash Electric Freezing Flame Grass (effect) Water (effect) Darkness Aura (effect) Specials: Direct Specials: Indirect
Damage taken ×1.0 ×0.7 ×1.0 ×1.0 ×1.0 ×0.7 ×1.0 ×1.0 ×1.0 ×1.0 ×0.75

Name origin[edit]

The enemy's name is a corruption of the word puppet.

Trophy[edit]

Puppit's trophy in Brawl
Puppit
A marionette enemy, suspended from above by piano strings. A Puppit proves vicious with long, sharp claws and a mysterious beam emitted from its eyes. You would think, based on the exterior wood pattern, that it's made of wood, but no one is sure. More importantly, who is the one manipulating those piano strings?! What an enemy! Mystery abounds!
Wii: Super Smash Bros. Brawl

Names in other languages[edit]

Language Name Meaning
Japan Japanese コッコン, Kokkon
UK English Puppit
France French Marionet
Germany German Kranett
Spain Spanish Zarpo
Italy Italian Arthionet
South Korea Korean 꼭두각스 Puppet

Trivia[edit]