Puppit
| Puppit | |
|---|---|
A Puppit. | |
| Universe | Super Smash Bros. |
| Level(s) appears in | The Forest The Path to the Ruins The Wilds II The Swamp The Canyon Battleship Halberd Exterior Subspace I The Great Maze |
| Point worth | 500 |
Puppit (コッコン, Kokkon) is a common enemy in Adventure Mode: The Subspace Emissary that first appears at The Forest.
Enemy description[edit]
Puppits take the form of a marionette and float around the stage suspended from four strings, slashing at players with its long claws. Its attack is weak, but has good knockback. However, the Puppit itself has fairly low health. Puppits can also fire lasers from their eyes, which is telegraphed by their eyes flashing. This attack can be easily dodged by jumping as well as reflected and/or absorbed. During their entrance, Puppits are dropped down, their bodies poised in a random position. After a second, the Puppit will right itself and attack.
If a Puppit hasn't been defeated within 1920 frames (32 seconds), it will be pulled back up and despawn. Whether this counts as "defeating" depends on parameters defined for each instance.
Moveset[edit]
- Notes: The "d" below is a multiplier based on the difficulty value. Final damage is rounded down to the nearest whole number. The move names are fan-made in the absence of an official source.
| Name | Damage | Description |
|---|---|---|
| Double swipe | 2 + 1.7d (hit 1) 4 + 2.1d (hit 2) |
Puppit slashes at the player with its left then right claws. The first hit deals low fixed knockback and 4% additional shield damage. The second hit has moderate knockback and deals 9% shield damage. All hits deal slash damage. |
| Beam | 5 + 2.1d |
While a Puppit is in "chase" mode, it will gradually charge up to fire beams at the player. After firing its beams it will shake and rattle, as if cackling, even if none of the beams hit a player. The amount of time it takes to fully charge decreases as difficulty increases. It will fire 1.8 + 0.5d (rounded down, minimum 1) beams at the player with 50 - 4d frames between each shot. Each beam will have a random velocity between 3 and 5 units/frame and will last up to 60 frames (1 second). The beams are slightly affected by gravity, falling by 0.01 units/frame². |
| Careening | 12 - 0.5d | — |
HP and damage taken[edit]
| HP Values | |||||
|---|---|---|---|---|---|
| Minimum (early levels) | 10.5 | 12.5 | 14 | 16.5 | 19 |
| Maximum (late levels) | 12.3 | 14.7 | 16.3 | 18.3 | 20.5 |
| Damage taken | ×1.0 | ×0.7 | ×1.0 | ×1.0 | ×1.0 | ×0.7 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.75 |
Name origin[edit]
The enemy's name is a corruption of the word puppet.
Trophy[edit]
- Puppit
- A marionette enemy, suspended from above by piano strings. A Puppit proves vicious with long, sharp claws and a mysterious beam emitted from its eyes. You would think, based on the exterior wood pattern, that it's made of wood, but no one is sure. More importantly, who is the one manipulating those piano strings?! What an enemy! Mystery abounds!
: Super Smash Bros. Brawl
Names in other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| コッコン, Kokkon | ||
| Puppit | — | |
| Marionet | ||
| Kranett | ||
| Zarpo | ||
| Arthionet | ||
| 꼭두각스 | Puppet |
Trivia[edit]
- A similar enemy appeared in The Legend of Zelda: Twilight Princess. Both the Puppets of Twilight Princess and the Puppits in Brawl first appear in a forest-themed level. The Forest is also similar to the Sacred Grove, which is the location that Link also drew the Master Sword from its pedestal in Twilight Princess.