SSB64 Icon.png
SSBM Icon.png
SSBB Icon.png
SSB4 Icon.png
SSBU Icon.png

Kirby's Adventure

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Kirby's Adventure
Box art of Kirby's Adventure.
KirbySymbol.svg
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Released Japan March 26, 1993
USA May 1, 1993
Europe December 1, 1993
Genre(s) Platformer
Platform(s) Nintendo Entertainment System
Game Boy Advance
Virtual Console
Article on WiKirby Kirby's Adventure

Kirby's Adventure (星のカービィ 夢の泉の物語, Kirby of the Stars: The Story of the Fountain of Dreams) is a 1993 platforming video game developed by HAL Laboratory for the Nintendo Entertainment System. The second game in the Kirby series, it also appears as a Masterpiece in Super Smash Bros. Brawl and Super Smash Bros. for Wii U. In Brawl, it can be played for 120 seconds and starts at Vegetable Valley. In Super Smash Bros. for Wii U, it can be played for 180 seconds and has two save files: one at the beginning of the game and another one at the final Dedede/Nightmare fight. However, it must be unlocked by clearing Solo Classic with Kirby on intensity 5.5 or higher.

In the Super Smash Bros. series[edit]

Screenshot from the Masterpiece in Brawl.

Fighter[edit]

Meta Knight, a fighter in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate first appeared in this game.

Moves[edit]

While the origin of Kirby's neutral special move, Inhale, first appeared in Kirby's Dream Land, it was this game that gave Kirby the ability to copy enemies, which would become a recurring element in the Kirby series. Kirby's dash attack in Super Smash Bros. Melee and Super Smash Bros. Ultimate is based on the Burning (called FireBall in Kirby's Adventure) ability from this game. His side special move, Hammer, is based on the Hammer ability from this game. Like its lighter counterpart Sword, it comes with two different attacks: a heavy swing when used on the ground, and a somersault attack when used in midair or underwater. It can be obtained by inhaling Bonkers. Kirby's back throw is based on the Backdrop ability from this game. Also, one of Kirby's custom moves, Ice Breath, is based on Ice Kirby from this game.

Stage[edit]

The Fountain of Dreams stage in Melee and Ultimate comes from the location of the same name in this game. It is the home of the Star Rod, which gives good dreams to the inhabitants of Dream Land. After the Star Rod was stolen and broken by King Dedede to trap Nightmare, Kirby, not knowing that, had to collect the seven parts by traveling throughout the seven levels of the game and bring them back to the fountain.

Item[edit]

The Star Rod comes from this game. It acts as the primary power source of the Fountain of Dreams, and without it, people are unable to properly sleep or dream. Although initially broken into seven shards by King Dedede, the Star Rod is restored by Kirby, only for him to discover that Dedede had shattered the Star Rod in order to prevent the main villain of the game, Nightmare, from taking over the Fountain of Dreams; directly after this, Kirby is then tasked with using the Star Rod in order to defeat Nightmare, which he successfully performs.

Assist Trophy[edit]

Nightmare appears as an Assist Trophy in Super Smash Bros. 4 and Super Smash Bros. Ultimate. He is the final boss of this game. Due to the threat he posed to Dream Land, King Dedede sealed away Nightmare by dismantling the Star Rod. Kirby, however, didn't know this was Dedede's intention, and re-assembled the Star Rod in full by defeating Dedede's minions and ultimately defeating the king himself at the Fountain of Dreams. Once the Star Rod was placed back in the fountain, Nightmare was released, and Dedede then inhaled Kirby and fired him off to fight Nightmare.

Enemy[edit]

Bonkers, an enemy in Smash Run, first appeared in this game. In order to attack, Bonkers may charge at Kirby, jump in the air and swing his hammer, or throw coconuts at Kirby to deal damage.

Music[edit]

The tracks Butter Building, introduced in Super Smash Bros. Brawl, and Butter Building Ver. 2, introduced in Super Smash Bros. 4 tracks come from this game. Both prominently feature the song Butter Building, which first appeared in the world of the same name. Butter Building is an electric guitar-based remix that additionally features parts of the Star Jingle, Green Greens from Kirby's Dream Land, and the Kirby's Dream Land title screen music, while Butter Building Ver. 2 also includes the Vegetable Valley and Ice Cream Island themes from Kirby's Adventure. Super Smash Bros. 4 also introduced Ice Cream Island, which additionally includes the game's boss theme and the Kirby Dance jingle.

The Boss Theme Medley includes two songs from Kirby's Adventure, both the standard boss theme and the recurring song The Arena, which originally played in mini game stages wherein Kirby would fight a mid boss to earn a Maxim Tomato and the chance to copy that mid boss's ability. Additionally, though credited as being from Kirby's Air Ride, Forest Stage was originally used as music for forest areas in Kirby's Adventure.

Miscellaneous[edit]

Kirby's blue alternate costumes in all Super Smash Bros. games is based on Ice Kirby or Freeze Kirby. Additionally, his dark blue alternate costume in Super Smash Bros. 4 is based on Meta Knight.