A victory pose is a short animation that any character or team characters does after winning a match, while the losers stand in the background or in a separate window, applauding. Typically, every character will have three different poses that will be performed randomly at the end of a match. The results screen will then appear after the victory poses are finished.
Each installment of the game has its own screen transitions into the victory screen upon the completion of a match, where the victor performs their victory pose.
Victory Screen Transitions
In Super Smash Bros., a transition animation plays before transferring to a black screen. Among these are by falling apart in a checkerboard pattern and folding into a paper plane before flying away. After this animation, the victor's series symbol appears before zooming out into the background of a tinted stage (in the color of the victor's damage meter), with the stage consisting of a checkerboard floor and clouds in the distance. The victor performs their victory pose while confetti falls down the screen, with the losers standing beside the victor, clapping.
In Super Smash Bros. Melee, the game immediately transfers to a black background, with the same zoom-out animation for the series symbol. The losers instead clap in a window within the results screen overlay. In a team battle, characters stand in different elevations when doing a victory pose. This can make them apparently float beside their teammates after they win a team battle, which is unique within the series.
In Super Smash Bros. Brawl, there is no transition animation and the screen immediately turns black with the series symbol zooming out after filling the screen, like in Melee. However, the camera is slightly more dynamic, zooming out in different ways while the victor performs their victory pose. This game's backdrop features a cloudy sunset backdrop with sand-colored ground, with all players once again sharing the screen using their full models, with the losers applauding for the victor.
In Super Smash Bros. 4, screen transitions much like the ones from SSB64 return, alongside camera angles from Brawl. However, they are visually more intense and dynamic compared to all previous installations, with screen transitions including a slash across the screen or a glass-shattering effect, and camera angles being considerably more fluid. While the game still features a similar sunset-backdrop as Brawl (though with the addition of several monuments in the distance), an additional spotlight in the shape of the Smash Bros. logo focuses on the victor as their animation plays. Once the announcer calls out the victor's name, the screen will dramatically shift to the shade of the victor's player color (either red, blue, yellow, green, orange, cyan, purple, or slate for human players, grey for CPU players, or mauve for amiibo). This lasts for the entire results screen on the 3DS version, but quickly reverts to the normal background if playing on the Wii U. The losers clap off-screen in a separate "results" window like in Melee, although they do not clap on the results screen in Super Smash Bros. for Nintendo 3DS or in team battles in either version of SSB4.
In Smash 4's team battles, only the lead character animates their victory pose; in a timed match, this is the fighter with the best score; in a stock match, the one with the most stocks/least amount of damage. Their teammates play their after-pose idle animations the whole time instead. In addition, victors will only use a single, fixed victory animation instead of randomly choosing from their existing ones. Some characters will use one of two poses depending on if they were in the lead or not.
In all installments except Melee, canceling a game and going into the "No Contest" screen will show all characters standing and clapping onscreen. Characters in Melee simply clap in their respective "results" windows instead.
While a majority of characters will applaud for the victor, there exist some exceptions.
The victory poses are picked randomly. However, if the player is holding down on a specific button during the match's end, it will force the character to use a specific animation.
In Melee, holding down B, Y, or X determines the victory pose that will occur.
In Brawl, the game follows a mechanic similar to its predecessor. The B, Y and X buttons on the GameCube controller can be held down before the victory screen to choose a pose, and holding the D-pad in a certain direction will also determine the pose. The DOJO!! claims the pose chosen is based upon the taunt being used by the character at the time the match ended, if any. While this is true in part since the D-pad is also used for taunting since Brawl, the pose is based upon the held button, regardless if the character managed to strike a taunt or not. This means that a character unable to move (such as being helpless, grabbed, etc), can still have their victory pose chosen by using the D-pad.
In SSB4, the victory pose can be chosen by pressing the D-pad up, right, or left. Holding down on the D-pad will not determine anything and the pose will be chosen randomly. Also, the held pose might be changed to a different one in replays.
Lists of victory poses
Ads keep SmashWiki independent and free :)