Green Hill Zone

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Sonic the Hedgehog
Green Hill Zone
Green Hill Zone
Green Hill Zone in Super Smash Bros. for Nintendo 3DS.
SonicSymbol.svg
Universe Sonic
Appears in Brawl
SSB4 (3DS)
Home stage to Sonic
Availability Unlockable (SSBB)
Starter (SSB4)
Unlock criteria Unlock Sonic.
Crate type Presents
Tracks available In Brawl:
Green Hill Zone
Angel Island Zone
Scrap Brain Zone
Emerald Hill Zone
Sonic Boom
Super Sonic Racing
Open Your Heart
Live & Learn
Sonic Heroes
Right There, Ride On
HIS WORLD (Instrumental)
Seven Rings in Hand
Bolded tracks must be unlocked
In SSB4:
Green Hill Zone
Live & Learn (Alternate)
Tournament Legality
Brawl Singles: Banned
Doubles: Banned
Smash 4 Singles: Banned
Doubles: Banned
Article on Wikipedia Green Hill Zone

Green Hill Zone (グリーンヒルゾーン, Green Hill Zone) is the stage that represents Sonic the Hedgehog in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS. It is unlocked after Sonic himself is unlocked, and also the stage where he is fought for his unlocking battle.

Stage layout[edit]

The west view of Green Hill Zone

The stage consists in a single piece of land with a bridge on its left, walk-offs at both sides and a depression in the middle. The ground of the middle part is susceptible to attacks, and chunks of it crumble away if they sustain enough damage, transforming the center of the stage into a pit. The broken parts regenerate over time: players below it when this happens will fall through it.

Occasionally, checkpoint lampposts randomly spring up. They are normally blue, but when attacked they turn red and start spinning: in this state they are able to hurt players other than the original attacker. They only deal 10% damage, but cause decent knockback with KO capabilities. After a few seconds, spinning lampposts stop and can be attacked again. They disappear on their own after a while.

The background features a giant shuttle loop with a 1-Up monitor above it. Occasionally, Tails, Knuckles and Silver run along it.

Ω Form[edit]

The Omega form is a flat out stage removing the checkpoints and walk-off blast zones.

Tournament legality[edit]

Super Smash Bros. Brawl[edit]

On March 17th 2009, the BBR announced that the stage should be banned, as opposed to its former status as a counterpick, and the stage has since been universally banned in tournament play. Many players take issue with Green Hill Zone for its extremely campy nature: the most effective strategy when fighting here is to camp the signposts, which have a centralising effect due to their significant defensive power for an already highly defensive game, can severely elongate the flow of the match. Another major issue with the stage is its deep slope design, which, besides being awkward to fight on, can create a cave of life effect since players can DI and tech into the ground. Furthermore, both sides of the stage have permanent walk-off edges, favoring chain throws or simply camping the edge; the frequent absence of a lower blast-line also negates any off-stage play.

Origin[edit]

Green Hill Zone, as it originally appeared in Sonic the Hedgehog.

This stage originates from the eponymous level in the first Sonic the Hedgehog game; it later appeared as an Easter egg in Sonic Adventure 2, its first 3D appearance, and as the opening stage of Sonic Generations. It is depicted as a lush paradise, with many plants and a peculiar checkered ground design. Some parts of the ground, often located at the edge of cliffs, crumble when stepped on.

Shuttle loops, which have to be ran through by building up enough speed, first appeared in Green Hill Zone, and became a prominent feature in later Sonic games.

Item Boxes are another recurring element in Sonic games: they display a picture depicting the item they contain. If the image is Sonic's head, they grant the player an extra life.

Throughout Sonic the Hedgehog several lampposts, which act as checkpoints, appear. They are activated when the player runs past them: when this happens, the blue orb on their top turns red and spins for a short time.

The characters which appear in the loop are: Miles "Tails" Prower, Sonic's friend who first appeared in Sonic the Hedgehog 2; Knuckles the Echidna, Sonic's rival who made his debut in Sonic the Hedgehog 3; and Silver the Hedgehog, who debuted in the 2006 Sonic the Hedgehog.

Gallery[edit]

Trivia[edit]

The error on the DOJO.
  • When playing as Pokémon Trainer, he stands on top of the loop.
  • Due to the bridge being destructible and able to be affected by hitstun, the bridge will sometimes slow down attacks like Spin Dash or Wario Bike. This is rather ironic considering that, in the Sonic series, a player would ordinarily use the Spin Dash in an area with this stage's layout in order to quickly accelerate to max speed.
  • A mistake currently exists in the Spanish and United Kingdom versions of the DOJO!! of this stage's page: instead of displaying the Sonic universe icon, Sonic's head's silhouette, it has the symbol of the Mario universe, which is a mushroom.[1]
  • Green Hill Zone is the only stage in Brawl to have only one original remixed song.
  • The musical selection for Green Hill Zone in Brawl makes a subtle reference towards Sega in the first letters of each track that ends in "Zone": Scrap Brain Zone, Emerald Hill Zone, Green Hill Zone and Angel Island Zone.
  • Green Hill Zone appears as a stage in Sonic Battle, Sonic the Fighters (under the title "South Island"), and in Dengeki Bunko Fighting Climax.[2]. This one of five stages in the Super Smash Bros. series to be featured as a stage in other fighting games, the others being the Fountain of Dreams, Pyrosphere, Suzaku Castle, and Midgar.
  • Green Hill Zone is the only familiar third-party stage in the Super Smash Bros. series.

External links[edit]

References[edit]

  1. [1]
  2. [2]


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