Midna (ミドナ, Midna) is a major character in The Legend of Zelda: Twilight Princess.
Midna originates in The Legend of Zelda: Twilight Princess, where she is one of the main characters. She assists Link along his quest, especially when he is Wolf Link, through giving him tips and helping him with her abilities.
Initially a hostile and manipulative character when she and Link meet, Midna forces Link in helping her find parts of a dark relic called the Fused Shadows. Midna's motives and true identity are revealed later on in the game; she was the ruler of the Twilight realm (thus, she is called the "Twilight Princess"), but was transformed and banished by a jealous Zant. Knowing who Link was all along, she initially used him to get revenge, but ultimately stopped her agenda after realizing how selfish she had been. Her change of heart is further shown when near the end of the game, she warps Link and Zelda out to the Eldin province of Hyrule Field to safety. Thought to have been killed in her battle to end Ganon, Midna was later revived and restored to her true form. Afterwards, she bids Link and Zelda farewell.
In Twilight Princess, one of such abilities is changing her hair into the shape of a hand and using it to grab objects. The only instance in which this is used to physically grab enemies is during the battle against Beast Ganon. Her hair-hand is used more extensively as a weapon in her Hyrule Warriors appearance.
Midna appears by name in the title of Midna's Lament, an unlockable musical track playable on the Bridge of Eldin stage. Also, she appears in two trophies, and two stickers, though one is alongside Wolf Link.
A mysterious masked being. Midna was a princess in the Twilight Realm who was transformed into an imp by Zant. Midna's personality is characterized by a sharp tongue and a tendency to act on whims. Midna pairs with Link to save the world. She also possesses powerful magic skills, such as the ability to warp through space.
As an Assist Trophy
Midna appears as an Assist Trophy. She stays in place and attacks nearby players with her hair extended into an arm form, grabbing and throwing anything she can get at. If there are no nearby enemies, Midna will teleport closer. If forced offstage, she will teleport back onstage again. As Midna's attacks are considered grabs, players cannot shield to avoid her attacks, though they can be dodged. Getting grabbed and thrown deals 20% damage total. However, she can be attacked, and eventually defeated. Attacking her constantly can stunlock her for long enough that she disappears without retaliating.
As an Assist Trophy
Midna returns as an Assist Trophy, functioning identically to how she did in Smash 4, albeit KOing now earns a point. Training Mode describes her Assist Trophy with the following: Warps around the stage, grabbing and throwing opponents with a powerful swing.