Saffron City has one main platform attached to a small platform above a door. To the right is a narrow platform and to the left are two elevators (moving platforms). Between these and slightly lower than the other platforms is yet another narrow platform. There are many gaps in-between that character and items can fall into. It is this feature, as well as the fact that it is a stage upon the tops of tall buildings, that makes it similar to the Fourside stage in Super Smash Bros. Melee.
Every now and then, the door of the Silph Co. building opens, and if the door has been open for a while or if a character approaches the door when it is open, one of five Pokémon will emerge from it. These Pokémon are:
Flying Pokémon, including Butterfree, Pidgey, and Fearow are occasionally seen flying across the background and may also appear in swarms. Though it is very rare, Moltres sometimes makes its way across the background. Moltres is one of the easiest to spot of these Pokémon, as it is bright orange.
This stage is loosely based on Saffron City from Pokémon Red and Green (later released as Pokémon Red and Blue outside of Japan). Saffron City is the second largest city in the Kanto region, behind Celadon City, and one of the largest cities in the entire Pokémon universe. The main building in Saffron City, Silph Co., is a major producer of items that benefit Pokémon trainers, such as: Potions, Repels, Technical Machines, and various Poké Balls. In Pokémon Red, Blue, and Yellow, Team Rocket orchestrates a take over of Silph Co. to steal their top-secret project: the Master Ball, which is able to catch any Pokémon without fail, and it is up to the player to stop them. After this has been done, the Saffron Gym becomes accessible. This stage takes place on top of the roof of Silph Co.; however, it's design is different than how it originally appears in the Pokémon games. The other buildings, including the ones in the background, do not bear resemblance to any building in Saffron City.
This stage is commonly banned in both Japanese and American tournaments due to its overly large size promoting excessive camping, and the random Pokémon hazards disrupting gameplay. Ness' recovery also suffers here; it is impossible to recover using PK Thunder between the buildings should he fall in.
Super Smash Bros.
Super Smash Bros. Ultimate
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