Mushroomy Kingdom (いにしえっぽい王国, Ancient-ish Kingdom) is a stage in Super Smash Bros. Brawl based off levels in Super Mario Bros. This stage is a 2.5D (3D structure in a 2D perspective) replica of the original World 1-1 with enhanced graphics and a deserted look. Ruins can be seen in the background and life is absent apart from the fighters. Game director Masahiro Sakurai stated in the stage's update on the Smash Bros. DOJO!! that he wanted to create the impression that the kingdom had been abandoned since its initial appearance in 1985, 23 years prior to the release of Brawl. The stage returns as a familiar stage in Super Smash Bros. for Nintendo 3DS, albeit with the World 1-2 version removed; in that game, Dr. Mario is fought here when being unlocked. The stage also reappears in Super Smash Bros. Ultimate.
The stage scrolls to the right slowly and one can see familiar Mario landmarks like the flagpole and castle at the end of the level, but it keeps on scrolling, looping back to the level's start. There are both destructible Brick Blocks, as well as the indestructible ? Blocks, which release an item when struck, similar to their Melee appearance. Blocks that contained multiple coins in Super Mario Bros. will release multiple items (up to three) if hit more than once.
In Brawl only, Mushroomy Kingdom can also load as World 1-2, an underground stage. This stage has many Brick Blocks that need to be destroyed to pass through, and ends at the same pipe that it did in Super Mario Bros, but players must jump over it to continue fighting. Originally, this was where the first Warp Zone was situated. Its removal makes it one of the only features of the two levels that was not recreated for Brawl.
The Ω form features a platform made up blocks which form the steps towards the flagpole and appears to be after the fortress. The stage does not scroll.
Due to the stage's side-scrolling nature and ledges that can't be grabbed, this stage is banned from official tournaments. World 1-2 also has an unusually low ceiling, and it is possible to KO with some up throws at 0%. The blocks can additionally create caves of life, though this is more noticeable on World 1-2.
Mushroomy Kingdom has a randomizer script attached to it. When chosen at the Stage Selection screen, both World 1-1 and World 1-2 have a 50% chance of loading. However, it is possible to guarantee which version of the stage is used by holding down a certain button as it is selected. Following is a guide to doing this with all four controllers using the default control schemes:
This stage comes from the game Super Mario Bros. The Mushroom Kingdom is where the majority of the Mario games take place. As stated before, the game director of Brawl, Masahiro Sakurai, said in the stage's update on the Smash Bros. DOJO!! that he wanted to create the impression that the kingdom had been abandoned since its initial appearance in 1985, 23 years prior to the release of Brawl.
This stage is an accurate replica of the layout of Worlds 1-1 and 1-2 of Super Mario Bros. Several small changes were made to facilitate gameplay here: the Goombas, Koopa Troopas, Piranha Plants, coins, and World 1-2's Warp Zone were removed; the Warp Pipes that led to bonus rooms and the flagpole of World 1-2 were also made inaccessible. In World 1-1, the hidden 1-Up Mushroom Block was lowered by a block, and the block the flagpole stood on was removed. In World 1-2, the Brick Blocks on the ground after the pipes and at the end of the level were changed to ground blocks in the stage.
In Super Mario Bros., players can jump to hit a ? Block to get an item. These blocks release items in Brawl and Super Smash Bros. for 3DS as well, if they are jumped into from below or attacked. Originally, Mario could only break Brick Blocks by using Super Mushrooms or Fire Flowers in Super Mario Bros. In Brawl and Super Smash Bros. for 3DS, however, the player can break Brick Blocks without the use of items. At the end of the first three levels of the eight worlds, the player would have to jump on a flagpole to pull down the flag and then enter a small or large castle. In this stage in Brawl and Super Smash Bros. for 3DS, both the flagpole and the small castle are in the background, so characters can't jump on the flagpole, or go inside the castle.
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