Space Jump

From SmashWiki, the Super Smash Bros. wiki
Jump to: navigation, search
SSBB Icon.png
A Space Jump in progess. Mario is Player 1.

The Space Jump is a maneuver that can be done by Player 2 in The Subspace Emissary. When used, Player 2's character is quickly relocated to wherever Player 1 currently is, regardless of any obstacles in the way.

A Space Jump is used when:

  • Player 2 presses the pause button (Start or +).
  • Player 2 is about to be KO'd when not in hitstun.
  • Player 1 enters a vehicle such as a Barrel Cannon.

Additionally, the Pokémon Trainer will perform a similar move in the background to keep up with his Pokémon as they progress through a stage. However, the light that relocates him is reddish-orange, unlike the blue-white light for the playable characters themselves. This is not done in versus mode, as he will instead appear on the other side of the screen with no effects.

If a Space Jump is in progress while Player 1 is not on-screen after being KO'd, the teleporting player will be held in place until Player 1 respawns.

Origin[edit]

This move is an almost identical copy of a move in Kirby Super Star, where Kirby's partner could warp to Kirby's location if it was far from it. However, if the partner held the A button down, it would be locked in teleport indefinitely, and if the button was tapped repeatedly, the helper would eventually self-destruct. In the game's post-Brawl remake Kirby Super Star Ultra, this teleport function is even referred to as the Space Jump.

Trivia[edit]

  • The particles and "shoof" sound from completing a Space Jump are also used when characters appear at the start of a stage, or respawn after a KO.
  • Space Jump is also the name of an upgrade in the Metroid series, but they bear no similarities.