Big Blue

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F-Zero Grand Prix: Big Blue
SSBU-Big Blue.png
Big Blue in Super Smash Bros. Ultimate.
Universe F-Zero
Appears in Melee
Home stage to Melee:
Captain Falcon
Captain Falcon
Captain Falcon
Availability Unlockable (Melee and Brawl)
Starter (Ultimate)
Unlock criteria Play 150 vs. matches (Melee)
Play 10 Brawls as Captain Falcon (Brawl)
Crate type Futuristic (Brawl)
Maximum players 4 (Melee and Brawl)
8 (Ultimate)
Tracks available In Melee:
Big Blue
Mach Rider (Alternate)
In Brawl:
Big Blue (Melee)
Mute City (Melee)
Bolded track must be unlocked
Tournament legality
Melee Singles: Banned
Doubles: Banned
Brawl Singles: Banned
Doubles: Banned
Article on F-Zero Wiki Big Blue

Big Blue (ビッグブルー, Big Blue) is a stage from the F-Zero franchise appearing in Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. Ultimate.

Stage overview[edit]

This stage is played on an F-Zero track where players have to use Captain Falcon's ship, F-Zero racers which race on an endless line following one another, and hovering objects as platforms. If a player falls on the track beneath the racers, the player will start speeding to the left and be KO'd, unless the player quickly jumps back to safety. At other times, there is no track under the racers, and a fall at that time would result in death. The background scrolls incredibly fast and death upon hitting the track is nearly instantaneous. Items that float in mid-air (Flippers, for example) are also affected by the stage's movement, scrolling to the left.

Players can KO opponents at 0% damage easily by luring them to the car at the far left, grabbing them, and throwing them to the left. The foe will try to get up first, but while getting up, they will be KO'd. This works better if the foe is a heavy and slow character, such as Bowser.


Big Blue 1: Cylinder as it originally appeared in F-Zero X.

This stage is loosely based on the tracks Big Blue 1: Cylinder and Big Blue 2: Quick Turn from F-Zero X, which are the fifth tracks in the Jack Cup and Queen Cup, respectively. Unlike other F-Zero stages in the Super Smash Bros. games, this level is not set on a replica of a track but is instead randomly generated. Most of the track in Cylinder takes place on a cylinder shaped road, and portions of Quick Turn take place in tunnels or upside down. All the aforementioned features are notably absent in this stage with certain elements added that were not present in either Big Blue tracks, such as a giant loop and jumps. Certain elements, however, were retained, such as Pits on the track, which refilled F-Zero machines' energy and the buildings in the background.

In the manual for F-Zero, there is a comic book that depicts Captain Falcon's first bounty hunt mission, in which he managed to shoot and kill a murderer for 500,000 galactic credits, which made rival bounty hunter Samurai Goroh angry and tried to attack him. Captain Falcon managed to escape to his Falcon Flyer and fly away. This is the only appearance of the Falcon Flyer, and it never makes an appearance in any F-Zero game. In Melee and Brawl, the F-Zero machines' design are based on their appearances in F-Zero X, while Ultimate uses the revamped models from F-Zero GX.

Tournament legality[edit]

Big Blue is banned in tournaments, in both Melee and Brawl. The primary reasons are that the track can easily cause SDs, the abundance of platforms causes the stage to favour good jumpers, and it allows excessive circle camping and stalling to be performed easily.


Super Smash Bros. Melee[edit]

Super Smash Bros. Brawl[edit]

Super Smash Bros. Ultimate[edit]


  • This is the only non-Past stage in Melee not used in All-Star Mode.
  • This is the only unlockable Melee stage that returns for Brawl.
  • In Brawl, Sonic can run on the ground of this stage and survive if he is wearing a Bunny Hood; in fact, he is fast enough to run off the right side of the stage. When Sonic is giant, from either eating a Super Mushroom or being in a Giant Brawl, he runs at the same speed as the cars, then slowly picks up speed, although not fast enough to SD off the right side of the stage. Wario can also survive running on the ground of this stage if he is riding his Wario Bike as Wario-Man; in fact, his bike becomes so fast that he actually outspeeds the cars on the stage as well. He can also survive running on the ground of this stage without being Wario-Man if he is riding his Wario Bike and performing a wheelie. It is also possible to SD towards the front of the stage with this. This happens because doing a wheelie makes the bike move faster, and bounces along the ground a bit, so it is not always affected by the fast track. Fox's Landmaster Tank can also survive riding on the ground (it apparently gets pushed along by the racers).
    • In fact, if the stage is modded so the cars are removed (save for the Falcon Flyer), it can be seen that Sonic with a Bunny Hood can actually outrun the camera in some parts.
  • In Brawl, floating items no longer go flying off the screen, but Bumpers can't be placed in midair.
  • When Pokémon Trainer is used, another fast moving platform will be there for the Trainer to stand on.
  • If an Electrode is summoned, but falls onto the track, it will bounce continuously until it either explodes or goes past the blast line.

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