This stage is played on an F-Zero track where players have to use Captain Falcon's ship, F-Zero racers that race on an endless line following one another, and hovering objects as platforms. If a player falls on the track beneath the racers, the player will start speeding to the left, and may be KO'd unless they quickly jump back to safety. In Ultimate, the cars damage the player and deal moderate knockback instead of passing through them. At other times, there is no track under the racers, and a fall at that time results in a KO. The background scrolls incredibly fast, so hitting the track is usually fatal. Items that float in mid-air (Flippers, for example) are also affected by the stage's movement, scrolling to the left.
Players can KO opponents at 0% damage easily by luring them to the car at the far left, grabbing them, and throwing them to the left. The foe will try to get up first, but while getting up, they will be KO'd. This works better if the foe is a heavy and slow character, such as Ganondorf.
Ω form and Battlefield form
In Super Smash Bros. Ultimate, the main platform of the Ω form and Battlefield form is reminiscent of the aesthetics of the Falcon Flyer and is the same size and shape as Final Destination and Battlefield, respectively. Like the regular form, the stage moves, and in the background can be seen the Big Blue track with F-Zero machines. The three soft platforms of the Battlefield form are metallic and are unique to this form.
With hazards off in Ultimate, no vehicles appear on the road and neither of the floating platform types appear in the air, making the Falcon Flyer (which stays in the middle, horizontally but not vertically, of the screen for the entire fight) the only platform. Uniquely, the camera remains zoomed out for the whole match, in a fashion similar to playing with Fixed Camera in Special Smash.
This stage is loosely based on the tracks Big Blue 1: Cylinder and Big Blue 2: Quick Turn from F-Zero X, which are the fifth tracks in the Jack Cup and Queen Cup, respectively. Unlike other F-Zero stages in the Super Smash Bros. games, this level is not set on a replica of a track, but is instead randomly generated. Most of Cylinder takes place on a cylindrical road, and portions of Quick Turn take place in tunnels or upside down. All of the aforementioned features are notably absent in this stage, and features that were not present in either Big Blue track are included, such as jumps and giant loops. However, certain elements are retained, such as Pits on the track (which refill the F-Zero machines' energy), and the various buildings in the background.
The Falcon Flyer originally appeared in the manual for F-Zero, where there is a comic book that depicts Captain Falcon's first bounty hunt mission. This is the only appearance of the Falcon Flyer, and it never makes an appearance in any F-Zero game.
In Melee and Brawl, the F-Zero machines' designs are based on their appearances in F-Zero X, while Ultimate uses designs based on the revamped models from F-Zero GX.
Big Blue is banned in tournaments, in both Melee and Brawl. The primary reasons are that the track can easily cause SDs, the abundance of platforms causes the stage to favour good jumpers, and it allows excessive circle camping and stalling to be performed easily.
Super Smash Bros. Melee
Super Smash Bros. Ultimate