This stage is played on an F-Zero track where players have to use Captain Falcon's ship, F-Zero racers which race on an endless line following one another, and hovering objects as platforms. If a player falls on the track beneath the racers, the player will start speeding to the left and be KO'd, unless the player quickly jumps back to safety. At other times, there is no track under the racers, and a fall at that time would result in death. The background scrolls incredibly fast and death upon hitting the track is nearly instantaneous. Items that float in mid-air (Flippers, for example) are also affected by the stage's movement, scrolling to the left.
Players can KO opponents at 0% damage easily by luring them to the car at the far left, grabbing them, and throwing them to the left. The foe will try to get up first, but while getting up, they will be KO'd. This works better if the foe is a heavy and slow character, such as Bowser.
This stage is loosely based on the tracks Big Blue 1: Cylinder and Big Blue 2: Quick Turn from F-Zero X, which are the fifth tracks in the Jack Cup and Queen Cup, respectively. Unlike other F-Zero stages in the Super Smash Bros. games, this level is not set on a replica of a track but is instead randomly generated. Most of the track in Cylinder takes place on a cylinder shaped road, and portions of Quick Turn take place in tunnels or upside down. All the aforementioned features are notably absent in this stage with certain elements added that were not present in either Big Blue tracks, such as a giant loop and jumps. Certain elements, however, were retained, such as Pits on the track, which refilled F-Zero machines' energy and the buildings in the background.
In the manual for F-Zero, there is a comic book that depicts Captain Falcon's first bounty hunt mission, in which he managed to shoot and kill a murderer for 500,000 galactic credits, which made rival bounty hunter Samurai Goroh angry and tried to attack him. Captain Falcon managed to escape to his Falcon Flyer and fly away. This is the only appearance of the Falcon Flyer, and it never makes an appearance in any F-Zero game. In Melee and Brawl, the F-Zero machines' design are based on their appearances in F-Zero X, while Ultimate uses the revamped models from F-Zero GX.
Big Blue is banned in tournaments, in both Melee and Brawl. The primary reasons are that the track can easily cause SDs, the abundance of platforms causes the stage to favour good jumpers, and it allows excessive circle camping and stalling to be performed easily.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. Ultimate
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