Special Smash is a term that refers to several types of versus modes available in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate. Although it has no appearance in Super Smash Bros. for Nintendo 3DS, many of the Final Battles in Smash Run enable one of the options seen in Special Smash; additionally, voice clip 86 of the announcer in the Sound Test is of him saying "Special Smash", which may indicate cut or planned content. In all iterations through Ultimate, battles played in Special Smash do not count for statistics or the completion of some challenges.
In Melee, Special mode is only played with one special condition at a time.
Special Brawl/Special Smash/Custom Smash
Unlike Melee's Special mode, where only one special condition could be played at any time, Special Brawl , Special Smash , and Custom Smash allow several options to be applied at the same time. It is also possible to play without any options enabled, creating a normal match where statistics are not recorded.
In Ultimate, the term "Special Smash" is not used for the mode itself, but for a sub-menu containing Custom Smash and the new mode Smashdown. Stamina is now a standard rule option, and Super Sudden Death has moved to an expanded standalone mode, also located in the Special Smash menu. Unlike the other modes in Special Smash, it's impossible to play Custom Smash on custom stages or with more than 4 players at a time, though both it and Super Sudden Death can be played on local wireless. Additionally, most effects from Custom Smash can be emulated, though limited, by using spirits.
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