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Screen

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This article is about the widescreen Options menu. For the KO in which a character is launched toward the camera, see Screen KO. For the menu option in Super Smash Bros., see Screen Adjust.
A comparison of 4:3 and 16:9 matte, with 4:3 in blue and 16:9 in red. In Flat Zone 2, the "Super Smash Bros." text is shown on the console in 4:3 ratio. On widescreen, the text is not visible on the Game & Watch console.

The Screen menu in Super Smash Bros. Brawl gives an in-game means of changing the widescreen settings of the Wii console to match the television being used. It is accessed via the Options menu from the main menu. By default, it inherits the setting enabled in the main Wii console options, though players can choose to override this setting.

The two options are:

  • 4:3 Standard - Causes the game to render the output with a narrower "full screen" camera view.
  • 16:9 Widescreen - Causes the game to render the output with a wider camera view, allowing more of the playing field to be shown.

A circle appears in the background on this menu to help the player see which screen size is more suited to their TV.

Taken on a Wii itself, then the image decrypted on my computer.Taken on a Wii itself, then the image decrypted on my computer and resized with Paint.
Part of the MediaWiki software. For use in {{ImageCaption}}Part of the MediaWiki software. For use in {{ImageCaption}}
As the Wii was set to 16:9 ratio, the left image of Peach appears "compressed"
due to the game still outputting at 4:3. The corrected image appears on the right.

Changing the screen ratio does not change the Wii's output resolution, which remains at 640×480, even on the default PAL setting of 576i 50Hz; only the way the picture is rendered within that resolution is changed. As a result, snapshots captured on a widescreen-set console will appear in a 4:3 aspect ratio if decrypted and viewed on a PC.

This feature was added due to a significant amount of the population still using CRT television screens with a 4:3 aspect ratio during the launch of Brawl. While widescreen had been available for decades by that point, compatible screens were much more expensive and had inferior picture quality until much more recently. CRT sets had also grown a reputation for having extremely low display lag compared to its modern contemporaries, becoming a preferred method of playing retro games developed with that type of hardware in mind.

A method to switch between 4:3 and 16:9 ratios did not return in Super Smash Bros. for Wii U, and instead, the selection between 4:3 and 16:9 is done by modifying the settings of the Wii U. Regardless, Smash 4 itself does not support 4:3 ratio; if the Wii U is set to output at 4:3, the game will be letterboxed as to keep it at a 16:9 ratio. The Nintendo Switch has no way to adjust aspect ratios, meaning Ultimate can only be natively played at a 16:9 ratio.

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