Ike (アイク, Ike) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018. Ike is classified as fighter #32.
Ike has new voice clips in both versions of Ultimate; Michihiko Hagi reprises his role in the Japanese version, and Greg Chun now voicing Ike in English, reprising his role from Fire Emblem Heroes, replacing Jason Adkins who voiced him in Brawl and SSB4.
How to unlock
Complete one of the following:
With the exception of the third method, Ike must then be defeated on Coliseum.
Changes from Super Smash Bros. 4
Ike was noticeably buffed in the transition from SSB4 to Ultimate. His mobility has been improved to help with the new faster pace of Ultimate, and he shares the universal buffs of a 3-frame jumpsquat (reduced from 7 frames) and significant landing lag decreases for his aerials. Ike's neutral aerial has become an even better combo starter and approach option thanks to its faster startup, lower landing lag and reduced damage, and he has also received a new up aerial with greatly increased range, improving his powerful juggling capabilities, while Eruption can now generate a maximum of three flame pillars if fully charged, improving its already powerful ledge-trapping potential. Finally, Ike is able to combo with his down throw at low percents more reliably.
However, Ike still struggles in some areas and his nerfs were noticeable. His running speed was almost unchanged, making it much worse relative to the cast, now being the 12th slowest runner in the game and his recovery remains very exploitable due to Aether's short horizontal recovery distance, and Quick Draw not getting changes to help its recovery potential, which was made worse to the reduction in the size of most stage's ledges. The changes to rage have indirectly nerfed Ike as well, due to it being less effective for comebacks when he is at higher percents. Furthermore, his forward aerial, a staple of his neutral game in Brawl and SSB4, has been nerfed as well, with it dealing less damage, having increased ending lag, no longer autocanceling in a short hop, the hitboxes being repositioned creating new blindspots, and having decreased knockback, making it less useful as an edgeguarding tool and removing almost all its KO potential. Combined with his much slower grounded mobility relative to the cast, this hinders Ike's approach. His Aether is also worse against edgeguards because Ragnell does not pass through the stage anymore making Ike's recovery more vulnerable.
Thanks to these changes and improvements to his moveset, many players consider this to be Ike's best iteration in the series, with him getting great results in the early metagame thanks to players such as MkLeo, Marss and Ryuga. However, in recent times, Ike's popularity has somewhat diminished as he hasn't achieved nearly as many results as before while other characters have started to become more popular than him. As such, MkLeo mostly uses Lucina and Joker while Marss only uses him as a counterpick character. Due to these turn of events, Ike's tier placement is debatable as some smashers are starting to believe that he might not be nearly as effective as originally imagined. Regardless, he is still viewed to be significantly improved from SSB4.
Throws and other attacks
Ike has been slightly nerfed via update 2.0.0: Aether's meteor smashing hitbox had its knockback decreased, a nerf which was shared with Soaring Slash. However, using Aether for sacrificial KOs or edge trumping nevertheless remains a viable strategy. When coupled with Ike's other strengths being untouched, his viability remains firmly intact.
For a gallery of Ike's hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Starting the release, Ike was visually seen as a significantly improved character from the previous installment, where he was considered a low-mid tier character. He was then seen as a high-tier character. The game involved prominence of disjoints, which benefits Ike as he has disjoints, courtesy of Ragnell. Ike developed powerful results, especially from MkLeo. This caused him to have a powerful reception, with ZeRo, ESAM, and Mew2King designating him as a high tier character. Unfortunately, Ike has been less popular since MkLeo dropped him in favor of other characters; the general consensus is that while Ike is a good character, his gameplan is very linear and relies too much on easy to avoid moves, such as his neutral aerial. Regardless, Ike is still successful and is arguably considered to be his best iteration in Smash yet.
Any number following the Smasher name indicates placement on the Spring 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Ultimate from February 1st, 2019 to July 7th, 2019.
Classic Mode: The Black-Clad Warriors
Ike's opponents are all fighters in black alternate costumes, referencing his rivalry with the Black Knight.
Role in World of Light
Although Ike does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Ike was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He is one of the fighters found in the Mysterious Dimension sub-area, being an obligatory unlock before the next necessary fighter battle Meta Knight is encountered, and after Greninja has been awakened.
Ike's default Fighter Spirit can be obtained by completing Classic Mode, or by completing a challenge. Both his default and alternate Fighter Spirits are also available periodically for purchase in the shop for 500 coins. Unlocking Ike in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video