From SmashWiki, the Super Smash Bros. wiki
- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Aether.
Hitbox visualization showing Ike's up special, Aether.
Hitbox visualization showing Ike's up special, Aether, when falling.
Hitbox visualization showing Ike's up special, Aether, when landing.
Overview[edit]
Ike swings the sword upward, spins midair, and descends to the ground. This move makes it an effective out of shield option due to the super armor and KO potential prior to patch 8.0.0 buff to Aether. This move can also meteor opponents when Ike descends which can be used for gimps or last stock situations due to KOing the opponents first. Like every super armor move, this will be grabbed out of which can be situational for this move.
As a recovery, it only goes vertically, and due to Ike's predictable recovery, this makes it situational for recovering. He can be gimped from this, most notably with characters that have Counter due to redirecting the opponents hitbox and sending them almost horizontally which makes it useless for him to recover.
Update history[edit]
8.0.0
The first hit has transcendent priority, improving its utility out of shield.
The landing hit launches at a lower angle (60° → 50°) and has much more knockback scaling (115 → 155). This drastically improves the move's KO potential, KOing at around 115% from the center stage if all hits connect, and grants Ike a new KO setup from his neutral aerial near the edge at mid percents, regardless of said move's nerfs.
Hitboxes[edit]
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
| Hit 1
|
| 0 |
0 |
0 |
6.0% |
0 |
 |
Standard |
0 |
100 |
150 |
 |
3.5 |
top |
0.0 |
5.0 |
7.0 to 8.0 |
0.8× |
0× |
0% |
 |
 |
 |
 |
 |
 |
Ike Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
0 |
6.0% |
0 |
 |
Standard |
0 |
100 |
150 |
 |
1.5 |
top |
0.0 |
3.0 to 7.0 |
15.0 |
0.8× |
0× |
0% |
 |
 |
 |
 |
 |
 |
Ike Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 2 |
0 |
0 |
6.0% |
0 |
 |
Standard |
0 |
100 |
150 |
 |
3.5 |
top |
0.0 |
5.0 |
19.0 to 7.0 |
0.8× |
0× |
0% |
 |
 |
 |
 |
 |
 |
Ike Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 3 |
0 |
0 |
6.0% |
0 |
 |
Standard |
0 |
100 |
145 |
 |
3.5 |
top |
0.0 |
13.5 |
7.0 to 8.0 |
0.8× |
0× |
0% |
 |
 |
 |
 |
 |
 |
Ike Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 4 |
0 |
0 |
6.0% |
0 |
 |
Standard |
0 |
100 |
145 |
 |
1.5 |
top |
0.0 |
11.5 to 15.5 |
15.0 |
0.8× |
0× |
0% |
 |
 |
 |
 |
 |
 |
Ike Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 5 |
0 |
0 |
6.0% |
0 |
 |
Standard |
0 |
100 |
140 |
 |
3.5 |
top |
0.0 |
13.5 |
19.0 to 7.0 |
0.8× |
0× |
0% |
 |
 |
 |
 |
 |
 |
Ike Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Thrown Ragnell (clean hit)
|
| 0 |
0 |
0 |
2.0% |
0 |
 |
Bone-based |
0 |
100 |
90 |
 |
5.0 |
haver |
0.0 |
4.0 |
0.0 |
1.5× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
0 |
2.0% |
0 |
 |
Bone-based |
0 |
100 |
90 |
 |
5.0 |
haver |
0.0 |
10.0 |
0.0 |
1.5× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Thrown Ragnell (late hit)
|
| 0 |
0 |
0 |
1.0% |
0 |
 |
Bone-based |
0 |
100 |
40 |
 |
5.0 |
haver |
0.0 |
7.0 |
0.0 |
1.5× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
0 |
1.0% |
0 |
 |
Bone-based |
0 |
100 |
40 |
 |
5.0 |
haver |
0.0 |
7.0 |
0.0 |
1.5× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Apex hits
|
| 0 |
0 |
7 |
1.0% |
0 |
 |
Standard |
0 |
100 |
50 |
 |
9.0 |
top |
0.0 |
16.0 to 8.0 |
14.0 |
0.5× |
0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
|
Falling[edit]
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
| Early hit
|
| 0 |
0 |
0 |
3.0% |
0 |
 |
Standard |
120 |
30 |
0 |
 |
6.5 |
sword |
0.0 |
6.8 |
-1.0 to -12.0 |
0.5× |
0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
0 |
3.0% |
0 |
 |
Standard |
0 |
100 |
165 |
 |
4.8 |
sword |
0.0 |
6.8 |
-1.0 to -13.0 |
0.5× |
0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Late hit
|
| 0 |
0 |
0 |
3.0% |
0 |
 |
Standard |
0 |
50 |
0 |
 |
4.8 |
sword |
0.0 |
6.8 |
-1.0 |
0.5× |
0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
0 |
3.0% |
0 |
 |
Standard |
0 |
100 |
150 |
 |
4.8 |
sword |
0.0 |
6.8 |
-1.0 |
0.5× |
0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
|
Landing[edit]
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
| 0 |
0 |
0 |
6.0% |
0 |
 |
Standard |
70 |
155 |
0 |
 |
10.0 |
top |
0.0 |
6.0 to 11.0 |
11.8 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Ike Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
The falling hit lasts as long as Ike continues falling. It sets his vertical speed to -6. The timings below are when he initiates and lands with the move at ground level.
The jump starts on frame 36, and the move enables ledge grabs from the front starting on frame 59. It cannot grab ledges from behind.
| Super armor
|
5-36 (ground) 15-36 (air)
|
| Hit 1
|
15-16
|
| Hits 2-3
|
44-54 (rehit rate: 7)
|
| Falling (early, late)
|
61, 62-70
|
Landing[edit]
| Hitbox
|
1-4
|
| Interruptible
|
37
|
| Animation length
|
53
|
Parameters[edit]
| Aerial height multiplier
|
0.95
|
| Period before landing after jump
|
20 frames
|
| Additional air acceleration multiplier
|
13
|
| Ledge grab limit
|
5
|
- Aether uses the universal 6 ledge grab limit rather than the 5 ledge grab limit coded in the move's parameters. This is not present in Chrom's Soaring Slash.