Super Smash Bros. Ultimate

Ike (SSBU)/Up special

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Aether.
Hitbox visualization showing Ike's up special, Aether.
Hitbox visualization showing Ike's up special, Aether, when falling.
Hitbox visualization showing Ike's up special, Aether, when landing.
Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Timing
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Ike swings the sword upward, spins midair, and descends to the ground. This move makes it an effective out of shield option due to the super armor and KO potential prior to patch 8.0.0 buff to Aether. This move can also meteor opponents when Ike descends which can be used for gimps or last stock situations due to KOing the opponents first. Like every super armor move, this will be grabbed out of which can be situational for this move.

As a recovery, it only goes vertically, and due to Ike's predictable recovery, this makes it situational for recovering. He can be gimped from this, most notably with characters that have Counter due to redirecting the opponents hitbox and sending them almost horizontally which makes it useless for him to recover.

Update history[edit]

Super Smash Bros. Ultimate 8.0.0

  • Buff The first hit has transcendent priority, improving its utility out of shield.
  • Buff The landing hit launches at a lower angle (60° → 50°) and has much more knockback scaling (115 → 155). This drastically improves the move's KO potential, KOing at around 115% from the center stage if all hits connect, and grants Ike a new KO setup from his neutral aerial near the edge at mid percents, regardless of said move's nerfs.

Hitboxes[edit]

Rising[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 6.0% 0 AngleIcon88.png Standard 0 100 150 HitboxTableIcon(True).png 3.5 top 0.0 5.0 7.0 to 8.0 0.8× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Ike Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.0% 0 AngleIcon94.png Standard 0 100 150 HitboxTableIcon(True).png 1.5 top 0.0 3.0 to 7.0 15.0 0.8× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Ike Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 6.0% 0 AngleIcon96.png Standard 0 100 150 HitboxTableIcon(True).png 3.5 top 0.0 5.0 19.0 to 7.0 0.8× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Ike Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 6.0% 0 AngleIcon86.png Standard 0 100 145 HitboxTableIcon(True).png 3.5 top 0.0 13.5 7.0 to 8.0 0.8× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Ike Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
4 0 0 6.0% 0 AngleIcon94.png Standard 0 100 145 HitboxTableIcon(True).png 1.5 top 0.0 11.5 to 15.5 15.0 0.8× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Ike Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
5 0 0 6.0% 0 AngleIcon96.png Standard 0 100 140 HitboxTableIcon(True).png 3.5 top 0.0 13.5 19.0 to 7.0 0.8× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Ike Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Thrown Ragnell (clean hit)
0 0 0 2.0% 0 AngleIcon90.png Bone-based 0 100 90 HitboxTableIcon(False).png 5.0 haver 0.0 4.0 0.0 1.5× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 2.0% 0 AngleIcon90.png Bone-based 0 100 90 HitboxTableIcon(False).png 5.0 haver 0.0 10.0 0.0 1.5× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Thrown Ragnell (late hit)
0 0 0 1.0% 0 AngleIcon90.png Bone-based 0 100 40 HitboxTableIcon(False).png 5.0 haver 0.0 7.0 0.0 1.5× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 1.0% 0 AngleIcon90.png Bone-based 0 100 40 HitboxTableIcon(False).png 5.0 haver 0.0 7.0 0.0 1.5× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Apex hits
0 0 7 1.0% 0 Autolink angle (367) Standard 0 100 50 HitboxTableIcon(False).png 9.0 top 0.0 16.0 to 8.0 14.0 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Falling[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 3.0% 0 AngleIcon70.png Standard 120 30 0 HitboxTableIcon(True).png 6.5 sword 0.0 6.8 -1.0 to -12.0 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 3.0% 0 AngleIcon270.png Standard 0 100 165 HitboxTableIcon(True).png 4.8 sword 0.0 6.8 -1.0 to -13.0 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 3.0% 0 AngleIcon70.png Standard 0 50 0 HitboxTableIcon(True).png 4.8 sword 0.0 6.8 -1.0 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 3.0% 0 AngleIcon270.png Standard 0 100 150 HitboxTableIcon(True).png 4.8 sword 0.0 6.8 -1.0 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Landing[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.0% 0 AngleIcon50.png Standard 70 155 0 HitboxTableIcon(False).png 10.0 top 0.0 6.0 to 11.0 11.8 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Ike Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]