Ike (SSBU)/Down special
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Overview[edit]
Hitboxes[edit]
Timing[edit]
Counter[edit]
| Full intangibility | 8-15 |
|---|---|
| Head intangible | 8-33 |
| Counter | 9-33 |
| Interruptible | 74 |
| Animation length | 91 |
| Ike | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Body | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Head |
Attack[edit]
Upon countering an attack, Ike immediately transitions to the first frame of this state, in which he freezes for 25 frames alongside the opponent before the counterattack proceeds.
| Intangibility | 1-5 |
|---|---|
| Hitboxes | 5-6 |
| Interruptible | 44 |
| Animation length | 62 |
Lag time |
Hitbox |
Vulnerable |
Counter |
Intangible |
Interruptible |
Parameters[edit]
| Horizontal speed multiplier on startup | 0.5 |
|---|---|
| Air friction | 0.0025 |
| Gravity | 0.04 |
| Fall speed | 1.2 |
| Counter hitlag on activation | 25 frames |
| Counter damage multiplier | 1.2 |
| Counter minimum damage | 10% |
| Counter maximum damage | 50% |
| Counter bubble size | 10u |
| Counter bubble bone | top |
| Counter bubble offsets | [0, 8.7, 0] |