Ike (SSBU)/Side special
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Overview[edit]
Hitboxes[edit]
Timing[edit]
Grounded[edit]
| Charges between | 14-15 |
|---|---|
| Searchbox | 15-26 |
| Interruptible | 54 |
| Animation length | 61 |
Aerial[edit]
The move enables ledge grabs from both sides starting on frame 16. Landing between frames frames 52-55 removes the move's landing lag.
| Charges between | 14-15 |
|---|---|
| Searchbox | 15-26 |
| Animation length | 55 |
Grounded hit[edit]
| Hitboxes | 2-3 |
|---|---|
| Interruptible | 35 |
| Animation length | 55 |
Aerial hit[edit]
The move enables ledge grabs from both sides starting on frame 13. The move has an additional 1 frame past the animation length where Ike can cancel out the move into another move.
| Hitboxes | 2-3 |
|---|---|
| Interruptible | 45 |
| Animation length | 57 |
Landing[edit]
The timings below are when Ike lands while helpless.
| Interruptible | 30 |
|---|---|
| Animation length | 49 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
Searchbox |
Parameters[edit]
| Base travel speed | 4.2 (ground) 3.6 (aerial) |
|---|---|
| Travel speed added per charge frame | 0.07 (ground) 0.07 (aerial) |
| Friction | 0.1 (ground) 0.065 (aerial) |
| Travel time | 12 frames |
| Charge frames for max distance | 70 frames |
| Horizontal speed modifier on ending | 0.38 (ground) 0.42 (aerial) |
| Speed modifier on attack ending | 0.8 (ground) 0.4 (aerial) |
| Damage added per frame of charge | 0.1 |
| Charge frames for max damage | 70 frames |
| Maximum hold time | 165 frames |
|
