Super Smash Bros. series

Dash

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Mario dashing in Melee
Mario dashing in Brawl
"Run" redirects here. For information on the CPU mode in Brawl, see List of CPU modes.
For the Japanese term "Dash Fighter", see Clone.

A dash is a form of ground movement faster than walking. It is performed by tapping sideways on the control stick. The player's character enters their initial dash animation, in which they change directions with very little lag, and then proceeds to their running animation. In Brawl, a character attempting to dash can trip instead. In Smash 4 and Ultimate, dashing off a platform will cause the character to perform a short flipping animation, and landing on another platform while continuing to hold the control stick in that direction will allow them to continue dashing. While dashing, characters can also perform their dash attack, shield, or jump. The Bunny Hood and Super Mushroom items increases a character's running speed.

Initial dash[edit]

The initial dash is the first part of a character's dash, during which a character gains a quick burst of speed before transitioning into their run. During a character's initial dash, they accelerate significantly more quickly than they do while in their run animation, and this applies to the dash turnaround animation as well, allowing a fighter to turn around relatively quickly. In addition, during an initial dash, certain options that are normally available to the player cannot be performed, such as shielding, and in Ultimate, canceling into a tilt. Initial dashes have their own speed limits independent from a character's regular running speed, and these speeds are rarely the same as a character's running speed.

The concept of the initial dash is vital to many forms of ground movement, especially in Melee, such as dash-dancing, fox-trotting, and pivoting. However, from Brawl onwards, the window for turning around during an initial dash does not last for the entire dash, instead only lasting for the first 6 frames, making dash-dancing much harder, and fox-trotting is also not entirely dependent on the length of the initial dash. An example of this is Sheik and Roy in Smash 4, who have nearly identical fox-trots despite Roy's initial dash being over twice as long as Sheik's (17 frames to her 8 frames). In Ultimate, a pivot dash can be performed at the end of a character's initial dash, similarly to dash dancing, but with much more restrictive timing, and with the additional 2 frames of startup that pivot dashes have in Ultimate.

Other terminology[edit]

The turn-around animation plays when the character attempts to change directions after their initial dash. Unlike in an initial dash, attempting to turn around during a run can take as long as 51 frames (Marth in Melee), and before Smash 4, it can only be canceled with a jump (and therefore up smash and up special) or reversed side special. However, from Brawl onwards, canceling the jump with an up smash or up special also reverses its direction, and in Smash 4, the turn-around animation can be canceled with a reversed forward tilt or forward smash. In Ultimate it can be canceled with all ground moves, doing which will make characters keep some momentum from the animation. Coupled with the universal speed buffs, this allows characters like Chrom and Sheik with high ground speed but laggy dash attacks to use running forward tilt as an approach option. Any shield input is also ignored during this animation, and due to the way the Ultimate input system works, pressing the grab button will produce a 1 frame attack input, allowing for uncharged smash attacks.

A stutter step is the term for when a character begins to dash but stops almost immediately, often used for positioning and mind games. Along with merely stopping, characters can also dash cancel via a variety of other methods.

The skidding animation plays when the character stops running after their initial dash and attempts to stop their momentum. The length of this animation varies between characters, but it can also vary depending on the speed the character is running at relative to their maximum running speed. Shorter skidding animations are preferred, particularly in Smash games where dash canceling is impossible. For example, in Smash 4, Bowser, Charizard, Ganondorf, and Lucario have extremely short skidding animations even after stopping at maximum speed, which effectively allows them to do any attack out of their runs with little lag in between, or even seamlessly begin another dash in the opposite direction. This animation can only be canceled with a jump, or with an item pick up if one is nearby. Its first few frames can also be canceled into any special move.

In Super Smash Bros. Melee[edit]

Initial dash[edit]

Because the initial dash animation translates into the running animation much later than in Brawl, it is a vital tool for movement in general and dash-dancing in particular. During the initial dash, the following actions can be used:

  • Altering the speed of the dash with the control stick, most notably backward to Moonwalk.
  • Turning around by mashing the control stick in the opposite direction. Turning around takes one frame during which the character is standing and can do all ground attacks except neutral B. If the control stick stays in a neutral position after this pivot frame, the character will keep standing.
  • Pressing A or C-Stick forward/backward during the first 3 frames to do a small step forward smash. This is only possible after dashing forward, not backward.
  • Pressing A after the first 3 frames to do a dash attack.
  • Pressing L or R to shield. During the first two frames of a forward dash, L/R always triggers a roll. On frame 3, they trigger the shield, but with 1 frame delay.
  • Pressing L+A, R+A or Z to do a dash grab.
  • Jumping and jump canceling.
  • Using forward special.
  • Pressing forward again to enter run break animation. From here you can crouch immediately and do any move. This can be used for a quick dash into dtilt, or a non-JC down special.

Run[edit]

During the run — the later part of the dash — different options are available:

  • Pressing down to crouch. (Spending 1 frame in the RunBrake animation is necessary before the crouch can start.)
  • Turning around by mashing or pushing the control stick in the opposite direction. Turning around takes very long, up to 51 frames (Marth). During the turnaround animation, only a jump can interrupt it.
  • Pressing A or C-Stick forward/backward during the first 3 frames to do a small step forward smash. This is only possible after dashing forward, not backward.
  • Pressing A to do a dash attack.
  • Pressing L or R to shield.
  • Pressing L+A, R+A, or Z to do a dash grab.
  • Jumping and jump canceling.
  • Using special moves.

Running speed[edit]

Running speed is the rate at which a character can run.

Super Smash Bros. rankings[edit]

JPN
Rank Character Run speed
1 C. Falcon's head icon from SSB. Captain Falcon 70
2 Fox's head icon from SSB. Fox 60
3 Pikachu's head icon from SSB. Pikachu 55
4 Samus's head icon from SSB. Samus 54
5 Yoshi's head icon from SSB. Yoshi 50
6-7 DK's head icon from SSB. Donkey Kong 48
Kirby's head icon from SSB. Kirby
8 Mario's head icon from SSB. Mario 44
9-10 Link's head icon from SSB. Link 42
Jigglypuff's head icon from SSB. Jigglypuff
11-12 Luigi's head icon from SSB. Luigi 40
Ness's head icon from SSB. Ness
NA
Rank Character Initial Dash Run speed
1 C. Falcon's head icon from SSB. Captain Falcon 80 75
2 Fox's head icon from SSB. Fox 81 60
3 Pikachu's head icon from SSB. Pikachu 60 55
4 Samus's head icon from SSB. Samus 56 54
5 Yoshi's head icon from SSB. Yoshi 40 50
6-7 Kirby's head icon from SSB. Kirby 61 48
DK's head icon from SSB. Donkey Kong 60
8 Mario's head icon from SSB. Mario 54 44
9-10 Link's head icon from SSB. Link 68 42
Jigglypuff's head icon from SSB. Jigglypuff 50
11-12 Ness's head icon from SSB. Ness 68 40
Luigi's head icon from SSB. Luigi 50

The Japanese version data and NA dash data was taken from Antdgar's Frame Data

Super Smash Bros. Melee rankings[edit]

Starting in Melee, much like with air acceleration, there exist two acceleration values for each character's initial dash speed until it reaches their run speed: a base value that determines the minimum acceleration, and an additional value that is scaled based on how much the control stick is tilted. A character's maximum potential acceleration is the sum of these two values. For example, Pikachu has a base value of 0.01 and an additional value of 0.15, so its dash acceleration can vary from 0.01 at minimum input to 0.16 at maximum input. If the character's initial dash speed is equal to their run speed, the acceleration values are not used, while if it is higher, the character's traction value is used to decrease it down to their run speed.

Rank Character Initial Dash Run Speed Dash Frames Base Acceleration Additional Acceleration
1 CaptainFalconHeadSSBM.png Captain Falcon 2 2.3 15 +.01 +.15
2 FoxHeadSSBM.png Fox 1.9 2.2 11 +.02 +.10
3 PikachuHeadSSBM.png Pikachu 1.8 1.8 13 +.08
4 SheikHeadSSBM.png Sheik 1.7 7 +.10
5 MarthHeadSSBM.png Marth 1.5 15 +.00 +.06
6 PichuHeadSSBM.png Pichu 1.8 1.72 13 +.02 -.08
7 RoyHeadSSBM.png Roy 1.4 1.61 15 +.00 +.07
8 YoungLinkHeadSSBM.png Young Link 1.8 1.6 13 +.02 -.08
9 DonkeyKongHeadSSBM.png Donkey Kong 1.6 15 +.05
10 YoshiHeadSSBM.png Yoshi 1.33 13 +.08
11 FalcoHeadSSBM.png Falco 1.9 1.5 11 -.08
12-13 MarioHeadSSBM.png Mario 1.5 1.5 10 +.06
DrMarioHeadSSBM.png Dr. Mario
14 MrGame&WatchHeadSSBM.png Mr. Game & Watch 8
15 BowserHeadSSBM.png Bowser 1 13 +.04
16 SamusHeadSSBM.png Samus 1.86 1.4 8 -.10
17 MewtwoHeadSSBM.png Mewtwo 1.4 1.4 18 +.10 +.00
18 IceClimbersHeadSSBM.png Ice Climbers 13 +.02 +.05
19 KirbyHeadSSBM.png Kirby 12 +.08
20 NessHeadSSBM.png Ness 1.3 13 +.04
21 GanondorfHeadSSBM.png Ganondorf 1.3 1.35 15 +.01 +.08
22 LuigiHeadSSBM.png Luigi 1.34 1.34 10 +.02 +.06
23 PeachHeadSSBM.png Peach 1.3 1.3 15 +.10
24 LinkHeadSSBM.png Link 12
25 JigglypuffHeadSSBM.png Jigglypuff 1.4 1.1 13 -.065
26 ZeldaHeadSSBM.png Zelda 1.1 15 +.10

Source

Super Smash Bros. Brawl rankings[edit]

Rank Character Initial Dash Run Speed Dash Frames Base Acceleration Additional Acceleration
1 SonicHeadSSBB.png Sonic 1.5 3.5 11 +.04 +.15
N/A Wario-Man 1.3 3.5 13 +.04 +.0954
2 CaptainFalconHeadSSBB.png Captain Falcon 2.05 2.18 16 +.02 +.1618
3 FoxHeadSSBB.png Fox 2.1 2.08 11 +.04 +.1111
4 ZeroSuitSamusHeadSSBB.png Zero Suit Samus 1.7 1.93 13 +.04 +.0942
5 SheikHeadSSBB.png Sheik 1.92 8 +.1143
6 MetaKnightHeadSSBB.png Meta Knight 1.75 1.847 13 +.0948
7 CharizardHeadSSBB.png Charizard 1.3 1.8 11 +.02 +.0963
8 PikachuHeadSSBB.png Pikachu 1.8 1.765 14 +.04 +.0912
9 DiddyKongHeadSSBB.png Diddy Kong 1.7 1.721 11 +.15
10 MarthHeadSSBB.png Marth 1.5 1.7 17 +.01 +.082
N/A Giga Bowser 1.9 1.7 15 +.05 +.12
11 YoshiHeadSSBB.png Yoshi 1.33 1.68 15 +.04 +.096
12 ToonLinkHeadSSBB.png Toon Link 1.5 1.65 13 +.0998
13 DonkeyKongHeadSSBB.png Donkey Kong 1.6 1.622 16 +.0667
14 PitHeadSSBB.png Pit 1.5 1.583 13 +.1134
15 MrGame&WatchHeadSSBB.png Mr. Game & Watch 1.553 9 +.0823
16 BowserHeadSSBB.png Bowser 1 1.527 14 +.0648
17 MarioHeadSSBB.png Mario 1.5 1.5 11 +.0998
18 IvysaurHeadSSBB.png Ivysaur 1.4 +.08
19 ROBHeadSSBB.png R.O.B. 1.3 +.1128
20 LucasHeadSSBB.png Lucas +.02 +.0756
21 SamusHeadSSBB.png Samus 1.86 1.445 9 +.04 +.12
22 FalcoHeadSSBB.png Falco 1.9 1.432 12 +.112
23 LucarioHeadSSBB.png Lucario 1.8 1.414 11 +.15
24 WolfHeadSSBB.png Wolf 1.7 1.4 +.0998
25 OlimarHeadSSBB.png Olimar 1.4 +.0872
26 NessHeadSSBB.png Ness 1.3 1.393 14 +.0651
27 IceClimbersHeadSSBB.png Ice Climbers 1.4 1.388 +.0736
28 IkeHeadSSBB.png Ike 1.5 1.371 11 +.01 +.0724
29 KirbyHeadSSBB.png Kirby 1.4 13 +.04 +.0954
30 SquirtleHeadSSBB.png Squirtle 1.6 1.37 11 +.1 +.2
31 SnakeHeadSSBB.png Snake 1.1 1.35 13 +.04 +.1154
32 PeachHeadSSBB.png Peach 1.5 16 +.1181
33 WarioHeadSSBB.png Wario 1.3 13 +.0954
34 LuigiHeadSSBB.png Luigi 1.28 1.34 11 +.0786
35 LinkHeadSSBB.png Link 1.3 1.328 13 +.1197
36 ZeldaHeadSSBB.png Zelda 1.25 1.224 16 +.1175
37 KingDededeHeadSSBB.png King Dedede 1.4 1.22 11 +.01 +.0858
38 GanondorfHeadSSBB.png Ganondorf 1.3 1.16 16 +.02 +.0963
39 JigglypuffHeadSSBB.png Jigglypuff 1.4 1.1 14 +.04 +.0829

Note that several slow runners can use their dash attack to travel a far distance quicker, and some characters have a DACUS to increase mobility. The most notable case of this is Snake, whose DACUS gives him much more stage control and ability to evade opponents.

Super Smash Bros. 4 rankings[edit]

Rank Character Initial Dash Run Speed Dash Frames Base Acceleration Additional Acceleration
1 Sonic's stock icon in Super Smash Bros. for Wii U. Sonic 1.5 3.5 11 +.04 +.15
N/A Wario-Man 1.3 3.5 13 +.04 +.0998
N/A Giga Mac 2.05 2.8 16 +.06 +.1618
2 Captain Falcon's stock icon in Super Smash Bros. for Wii U. Captain Falcon 1.7 2.32 16 +.1 +.06
3 Little Mac's stock icon in Super Smash Bros. for Wii U. Little Mac 2.05 2.24 +.02 +.1618
4 Fox's stock icon in Super Smash Bros. for Wii U. Fox 2.4 2.184 11 +.04 +.1111
5 Zero Suit Samus's stock icon in Super Smash Bros. for Wii U. Zero Suit Samus 1.7 2.1 13 +.0942
N/A Mii Brawler's stock icon in Super Smash Bros. for Wii U. Mii Brawler (lightest) 1.952 2.0984 11 +.0488 +.0998
6 Greninja's stock icon in Super Smash Bros. for Wii U. Greninja 1.6 2.08 11 +.05 +.12
7 Mewtwo's stock icon in Super Smash Bros. for Wii U. Mewtwo 1.4 2.05 +.1 0
8 Sheik's stock icon in Super Smash Bros. for Wii U. Sheik 1.7 2.016 8 +.04 +.1143
9 Charizard's stock icon in Super Smash Bros. for Wii U. Charizard 1 2 11 +.015 +.0963
N/A Giga Bowser 1.9 2 14 +.05 +.12
10 CloudHeadSSB4-U.png Cloud 1.8 1.97 11 +.01 +.09
11 RoyHeadSSB4-U.png Roy 1.4 1.95 17 0 +.07
12 Meta Knight's stock icon in Super Smash Bros. for Wii U. Meta Knight 1.7 1.9 13 +.04 +.0948
13 Palutena's stock icon in Super Smash Bros. for Wii U. Palutena 1.5 1.888 14 +.1181
14 Yoshi's stock icon in Super Smash Bros. for Wii U. Yoshi 1.33 1.86 15 +.096
15 Pikachu's stock icon in Super Smash Bros. for Wii U. Pikachu 1.8 1.85325 14 +.0912
N/A Mii Swordfighter's stock icon in Super Smash Bros. for Wii U. Mii Swordfighter (lightest) 1.586 1.83 13 +.0488 +.1197
16 Diddy Kong's stock icon in Super Smash Bros. for Wii U. Diddy Kong 1.7 1.824 11 +.04 +.15
17 Bowser's stock icon in Super Smash Bros. for Wii U. Bowser 1 1.792 14 +.0648
18-19 Marth's stock icon in Super Smash Bros. for Wii U. Marth 1.5 1.785 17 +.01 +.082
Lucina's stock icon in Super Smash Bros. for Wii U. Lucina
20 Toon Link's stock icon in Super Smash Bros. for Wii U. Toon Link 1.7325 13 +.04 +.0998
21 Mii Brawler's stock icon in Super Smash Bros. for Wii U. Mii Brawler (default) 1.6 1.72 11
22 Donkey Kong's stock icon in Super Smash Bros. for Wii U. Donkey Kong 1.7031 16 +.0667
23 Wii Fit Trainer's stock icon in Super Smash Bros. for Wii U. Wii Fit Trainer 1.5 1.696 +.0998
24-25 Pit's stock icon in Super Smash Bros. for Wii U. Pit 1.5 1.66215 13 +.1134
Dark Pit's stock icon in Super Smash Bros. for Wii U. Dark Pit
26 Rosalina and Luma's stock icon in Super Smash Bros. for Wii U. Rosalina & Luma 1.632 16 +.1181
27 Duck Hunt's stock icon in Super Smash Bros. for Wii U. Duck Hunt 1.55 1.63 11 +.0998
28 BayonettaHeadSSB4-U.png Bayonetta 1.7 1.6 +.0942
29-30 Mario's stock icon in Super Smash Bros. for Wii U. Mario 1.6 +.0998
RyuHeadSSB4-U.png Ryu
N/A Mii Gunner's stock icon in Super Smash Bros. for Wii U. Mii Gunner (lightest) 1.952 1.586 9 +.0488 +.0998
31 Kirby's stock icon in Super Smash Bros. for Wii U. Kirby 1.5 1.57 13 +.04 +.0954
32 ROBHeadGreySSB4-U.png R.O.B. 1.3 1.568 11 +.1128
33 Lucario's stock icon in Super Smash Bros. for Wii U. Lucario 1.8 1.55 +.15
34 Mr. Game & Watch's stock icon in Super Smash Bros. for Wii U. Mr. Game & Watch 1.5 1.5264 9 +.0823
35-36 Pac-Man's stock icon in Super Smash Bros. for Wii U. Pac-Man 1.6 1.52 11 +.0998
Shulk's stock icon in Super Smash Bros. for Wii U. Shulk 1.5 1.52 +.01 +.0724
37 SamusHeadSSB4-U.png Samus 1.86 1.504 9 +.04 +.12
38-42 Ike's stock icon in Super Smash Bros. for Wii U. Ike 1.5 1.5 11 +.01 +.0724
LucasHeadSSB4-U.png Lucas 1.3 +.02 +.08
Mii Swordfighter's stock icon in Super Smash Bros. for Wii U. Mii Swordfighter (default) 13 +.04 +.1197
Wario's stock icon in Super Smash Bros. for Wii U. Wario +.0954
Luigi's stock icon in Super Smash Bros. for Wii U. Luigi 1.28 11 +.0786
N/A Mega Lucario 1.8 1.4847 11 +.04 +.15
43 Falco's stock icon in Super Smash Bros. for Wii U. Falco 1.9 1.472 12 +.04 +.112
44 Olimar's stock icon in Super Smash Bros. for Wii U. Olimar 1.6 1.47 11 +.0998
45 Ness's stock icon in Super Smash Bros. for Wii U. Ness 1.3 1.46265 14 +.0651
46 Mega Man's stock icon in Super Smash Bros. for Wii U. Mega Man 1.5 1.456 11 +.0998
47 CorrinHeadSSB4-U.png Corrin 1.8 1.45 8 +.01 +.0724
48 Bowser Jr.'s stock icon in Super Smash Bros. for Wii U. Bowser Jr. 1.6 1.424 11 +.04 +.0998
49 Peach's stock icon in Super Smash Bros. for Wii U. Peach 1.5 1.4175 16 +.1181
N/A Mii Brawler's stock icon in Super Smash Bros. for Wii U. Mii Brawler (heaviest) 1.312 1.4104 11 +.0328 +.0998
50 Link's stock icon in Super Smash Bros. for Wii U. Link 1.3 1.3944 11 +.04 +.1197
51 King Dedede's stock icon in Super Smash Bros. for Wii U. King Dedede 1.4 1.36 +.01 +.0858
52 Dr. Mario's stock icon in Super Smash Bros. for Wii U. Dr. Mario 1.3312 1.3312 11 +.03328 +.0830336
53-54 Mii Gunner's stock icon in Super Smash Bros. for Wii U. Mii Gunner (default) 1.6 1.3 9 +.04 +.0998
Zelda's stock icon in Super Smash Bros. for Wii U. Zelda 16 +.1175
55 Villager's stock icon in Super Smash Bros. for Wii U. Villager 1.5 1.27 14 +.0998
N/A Mii Swordfighter's stock icon in Super Smash Bros. for Wii U. Mii Swordfighter (heaviest) 1.066 1.23 13 +.0328 +.1197
56 Ganondorf's stock icon in Super Smash Bros. for Wii U. Ganondorf 1.3 1.218 16 +.02 +.0963
57 Jigglypuff's stock icon in Super Smash Bros. for Wii U. Jigglypuff 1.4 1.155 14 +.04 +.0829
58 Robin's stock icon in Super Smash Bros. for Wii U. Robin 1.5 1.15 17 +.01 +.082
N/A Mii Gunner's stock icon in Super Smash Bros. for Wii U. Mii Gunner (heaviest) 1.312 1.066 9 +.0328 +.0998

Update history[edit]

1.1.3[edit]
  • Buff Kirby's run speed: 1.5 → 1.57
  • Buff Lucario's run speed: 1.4847 → 1.55
  • Buff Mewtwo's run speed: 1.696 → 1.9
1.1.5[edit]
  • Nerf Corrin's run speed: 1.5 → 1.45
  • Buff Mewtwo's run speed: 1.9 → 2.05

Super Smash Bros. Ultimate rankings[edit]

In Ultimate, run speeds have been buffed across the board by roughly 10%, with the exception of a few characters (for example, Snake’s run speed was increased by more than 10%, Ike and Dr. Mario’s were increased by less than 10%, and Ryu’s wasn’t changed at all). Additionally, most initial dashes have seen significant speed increases, which when combined with the altered foxtrot mechanics gives all characters an effective dash-dance. However, turnaround dashes now have 3 frames of delay before fighters begin accelerating, as opposed to the 1 frame delay of a regular dash, making it take slightly longer for fighters to begin retreating by dashing.

Rank Character Initial Dash Run Speed Dash Frames Pivot Dash Frames Base Acceleration Additional Acceleration
1 SonicHeadSSBU.png Sonic 2.31 3.85 10 12 + 0.044 + 0.165
2 CaptainFalconHeadSSBU.png Captain Falcon 1.98 2.552 15 17 + 0.11 + 0.066
3 LittleMacHeadSSBU.png Little Mac 2.365 2.464 + 0.033 + 0.17798
4 SheikHeadSSBU.png Sheik 2.178 2.42 7 9 + 0.044 + 0.121
5 MythraHeadSSBU.png Mythra 2.45 2.41 10 13 + 0.02 + 0.12
6 FoxHeadSSBU.png Fox 2.09 2.402 12 + 0.044 + 0.12221
7 ZeroSuitSamusHeadSSBU.png Zero Suit Samus 2.42 2.31 12 14 + 0.10362
8 GreninjaHeadSSBU.png Greninja 2.178 2.288 10 12 + 0.055 + 0.132
9 MewtwoHeadSSBU.png Mewtwo 2.255 2.255 + 0.11 0
10-11 CharizardHeadSSBU.png Charizard 2.288 2.2 + 0.0165 + 0.10593
RidleyHeadSSBU.png Ridley 1.8 + 0.04 + 0.0998
12 Banjo&KazooieHeadSSBU.png Banjo & Kazooie 1.68 2.18 + 0.08 + 0.07
13 CloudHeadSSBU.png Cloud 2.145 2.167 10 12 + 0.011 + 0.099
14-15 RoyHeadSSBU.png Roy 2.2 2.145 10 12 + 0.033 + 0.077
ChromHeadSSBU.png Chrom
16 MetaKnightHeadSSBU.png Meta Knight 2.211 2.09 12 14 + 0.044 + 0.10428
17 PalutenaHeadSSBU.png Palutena 2.035 2.077 10 12 + 0.12991
18 JokerHeadSSBU.png Joker 1.9 2.06 + 0.04 + 0.11
19 YoshiHeadSSBU.png Yoshi 1.98 2.046 14 16 + 0.044 + 0.1056
20 PikachuHeadSSBU.png Pikachu 2.039 13 15 + 0.132
21 DiddyKongHeadSSBU.png Diddy Kong 2.09 2.006 10 12 + 0.165
22 BowserHeadSSBU.png Bowser 2.255 1.971 13 15 + 0.07128
23-24 MarthHeadSSBU.png Marth 1.964 10 12 + 0.0902
LucinaHeadSSBU.png Lucina
25 InklingHeadSSBU.png Inkling 2.118 1.925 + 0.10978
26 MiiBrawlerHeadSSBU.png Mii Brawler 1.87 1.92 + 0.10978
27 ToonLinkHeadSSBU.png Toon Link 1.914 1.906 12 14 + 0.10978
28 PichuHeadSSBU.png Pichu 1.98 1.892 10 12 + 0.06 + 0.14
29 DonkeyKongHeadSSBU.png Donkey Kong 2.09 1.873 15 17 + 0.044 + 0.07337
30 WiiFitTrainerHeadSSBU.png Wii Fit Trainer 2.024 1.866 + 0.10978
31 Sephiroth's stock icon. Sephiroth 1.92 1.86 10 12 + 0.03 + 0.09
32 HeroHeadSSBU.png Hero 1.88 1.84 + 0.03 + 0.08
33-34 PitHeadSSBU.png Pit 2.09 1.828 12 14 + 0.044 + 0.12474
DarkPitHeadSSBU.png Dark Pit
35 RosalinaHeadSSBU.png Rosalina & Luma 2.035 1.795 15 17 + 0.12991
36 DuckHuntHeadSSBU.png Duck Hunt 1.76 1.793 10 12 + 0.10978
37-40 MarioHeadSSBU.png Mario 1.936 1.76 + 0.10978
KenHeadSSBU.png Ken + 0.11
BayonettaHeadSSBU.png Bayonetta + 0.10362
SquirtleHeadSSBU.png Squirtle + 0.088
41 YoungLinkHeadSSBU.png Young Link 2.09 1.749 12 14 + 0.0902
42 KirbyHeadSSBU.png Kirby 1.9 1.727 + 0.10494
43 ROBHeadGreySSBU.png R.O.B. 2.002 1.725 10 12 + 0.12408
44-45 PiranhaPlantHeadSSBU.png Piranha Plant 1.82 1.72 + 0.06 + 0.08
TerryHeadSSBU.png Terry 1.65 + 0.04 + 0.12
46 LucarioHeadSSBU.png Lucario 2.255 1.705 + 0.044 + 0.165
N/A IceClimbersHeadSSBU.png Ice Climbers (partner) 1.68 1.683 12 10 + 0.0484 + 0.089056
47 MrGame&WatchHeadSSBU.png Mr. Game & Watch 1.98 1.679 8 + 0.044 + 0.09053
48-49 ShulkHeadSSBU.png Shulk 1.87 1.672 10 12 + 0.011 + 0.07964
Pac-ManHeadSSBU.png Pac-Man 1.87 1.672 + 0.044 + 0.10978
50-51 SamusHeadSSBU.png Samus 1.654 + 0.132
DarkSamusHeadSSBU.png Dark Samus 15
52-54 WarioHeadSSBU.png Wario 1.837 1.65 12 14 + 0.10494
LucasHeadSSBU.png Lucas 1.815 10 12 + 0.022 + 0.088
LuigiHeadSSBU.png Luigi 1.815 + 0.044 + 0.08646
55 FalcoHeadSSBU.png Falco 2.035 1.619 11 13 + 0.1232
56 OlimarHeadSSBU.png Olimar 1.606 1.617 10 12 + 0.09592
57 NessHeadSSBU.png Ness 1.826 1.609 13 15 + 0.07161
58 MegaManHeadSSBU.png Mega Man 1.958 1.602 10 12 + 0.10978
59 RyuHeadSSBU.png Ryu 1.76 1.6 + 0.04 + 0.1
60-64 IvysaurHeadSSBU.png Ivysaur 1.903 1.595 + 0.044 + 0.099
CorrinHeadSSBU.png Corrin 1.892 7 9 + 0.011 + 0.07964
PeachHeadSSBU.png Peach 1.826 15 17 + 0.044 + 0.12991
DaisyHeadSSBU.png Daisy
SnakeHeadSSBU.png Snake 1.76 10 12 + 0.12694
65 MiiSwordfighterHeadSSBU.png Mii Swordfighter 1.74 1.58 12 14 + 0.13167
66 BowserJrHeadSSBU.png Bowser Jr. 1.76 1.566 10 12 + 0.10978
67-68 MinMinHeadSSBU.png Min Min 1.9 1.55 + 0.04 + 0.11
KazuyaHeadSSBU.png Kazuya 1.58
69 WolfHeadSSBU.png Wolf 2.09 1.54 + 0.044 + 0.10978
70 LinkHeadSSBU.png Link 1.98 1.534 12 14 + 0.13167
71 IceClimbersHeadSSBU.png Ice Climbers (leader) 1.68 1.53 12 10 + 0.08096
72-73 SimonHeadSSBU.png Simon 1.73 1.52 10 12 + 0.04 + 0.0998
RichterHeadSSBU.png Richter
74 IkeHeadSSBU.png Ike 1.815 1.507 + 0.02 + 0.0724
75 KingDededeHeadSSBU.png King Dedede 1.496 + 0.044 + 0.09438
76 KingKRoolHeadSSBU.png King K. Rool 1.936 1.485 + 0.066
77 IsabelleHeadSSBU.png Isabelle 1.815 1.48 + 0.10978
78 Steve's stock icon. Steve 1.45 1.45 + 0.115 0
79-80 ZeldaHeadSSBU.png Zelda 1.958 1.43 15 17 + 0.044 + 0.12925
BylethHeadSSBU.png Byleth 1.8 + 0.02 + 0.13
81 DrMarioHeadSSBU.png Dr. Mario 1.5375712 1.397792 10 12 + 0.0349448 + 0.087187276
82 VillagerHeadSSBU.png Villager 1.815 1.397 13 15 + 0.044 + 0.10978
83 PyraHeadSSBU.png Pyra 1.69 1.38 11 13 + 0.015 + 0.11
84 MiiGunnerHeadSSBU.png Mii Gunner 1.63 1.37 8 10 + 0.044 + 0.10978
85 GanondorfHeadSSBU.png Ganondorf 1.87 1.34 15 17 + 0.033 + 0.10593
86 JigglypuffHeadSSBU.png Jigglypuff 1.65 1.271 13 15 + 0.044 + 0.09119
87 RobinHeadSSBU.png Robin 1.815 1.265 16 18 + 0.011 + 0.0902
88 IncineroarHeadSSBU.png Incineroar 1.76 1.18 10 12 + 0.02 + 0.09

Super Smash Bros. for Wii U digital manual description[edit]

"Quickly tap Control Stick left or right to dash. You will continue dashing until you release Control Stick."

See also[edit]

Trivia[edit]

  • In SSB4 and Ultimate, Dr. Mario's dash speed (along with most of his other attributes) is actually coded to be identical to Mario's. However, due to external multipliers, his dash speed is slower in-game as a result.
  • In Smash 4, Sonic and Lucas are the only characters whose dashing speeds remain untouched from their previous appearances.
  • Mewtwo is the character who holds the title for the largest dashing speed increase from one game to another; its dashing speed was increased by 0.65 units in its transition from Melee to Smash 4. Conversely, Ganondorf holds the title for the largest decrease from one game to another; his dashing speed was decreased by 0.19 units in his transition from Melee to Brawl.
  • Charizard is the character who holds the title for the largest initial dash increase from one game to another; its initial dash was increased by 1.288 units in its transition from Smash 4 to Ultimate.
  • There are some inconsistencies for some characters' running speeds in their origin games, presumably due to balancing reasons:
    • While generally being faster than Mario in the Mario games, like in New Super Luigi U and the Super Mario Galaxy series, Luigi has been slower in every game in the Super Smash Bros. series to date.
      • This is likely a reference to him being slower than Mario in earlier and possibly outdated appearances, such as Super Mario Bros. 2, as a trade-off for higher jumps.
    • In most Mario series spin-offs, Bowser often has among the lowest speed stats, but has above average run speed in all Super Smash Bros. games featuring him.
    • Wolf and Falco dash slower than Fox, despite being faster than him in Star Fox: Assault.
    • Ike is a generally slow character in the Smash games, despite having great speed stats in Fire Emblem: Path of Radiance and Radiant Dawn. Also the case with Byleth.
      • However, in Fire Emblem: Fates as a secret Amiibo fighter, Ike has poor speed stats, likely in reference to his Smash appearances.
    • Lucario dashes significantly slower than Pikachu, Pichu, and Ivysaur (in Brawl) despite Pikachu having the same base Speed stat and Pichu and Ivysaur being slower in the Pokémon games.
      • Also, in Pokémon, Mega Lucario gets a notable speed increase, but Mega Lucario runs slower than regular Lucario in Smash 4.
    • King K. Rool is canonically faster than Donkey Kong and Diddy Kong in the Donkey Kong Country games when running away, yet is immensely slower than them in Ultimate.
  • Donkey Kong, Diddy Kong, Samus, Zero Suit Samus, Dark Samus, Kirby, King Dedede, Sonic, Luigi, Wario, Lucas, Villager, Cloud, Banjo & Kazooie, and Steve all dash the same way they do in their origin games.
    • In the case of Banjo & Kazooie, their dash is the Talon Trot, which causes Kazooie to take the forefront while Banjo stays behind; this adjusts the positions of their hurtboxes accordingly, with Kazooie temporarily gaining one.