Rosalina & Luma (SSBU)
Rosalina & Luma (ロゼッタ&チコ, Rosetta & Chiko) are playable characters in Super Smash Bros. Ultimate. They were revealed for the game along with the rest of the veterans on June 12th, 2018. Continuing a trend often set in the Mario series, Rosalina & Luma are now unlockable characters. Although they are a team, Rosalina & Luma are collectively classified as fighter #48.
As in Smash 4, Kerri Kane's portrayal of Rosalina from Mario Kart 7 and Mario Golf: World Tour was repurposed for Ultimate in place of Laura Faye Smith, who voiced Rosalina in most Mario media around the release of Ultimate, and Yuya Takezawa's portrayal of Luma from Super Mario Galaxy, Mario Kart Wii, Super Mario Galaxy 2, and Mario Tennis Open was repurposed for Ultimate as well.
How to unlock
Complete one of the following:
With the exception of the third method, Rosalina & Luma must then be defeated on Mario Galaxy.
Rosalina is a tall and floaty lightweight, much like Mewtwo, and Zelda. Rosalina is tied with Falco for being the fourteenth-lightest character in the game, and unlike Peach or Zelda, her overall grounded mobility is decent, thanks to her above-average initial dash speed and slightly above-average walking and dashing speeds. Despite having average air speed, very good air acceleration and above-average jump height, Rosalina's falling and fast falling speeds are among the slowest, while her gravity is the second lowest in the game. As a result of the latter three attributes, she is a very floaty character.
Due to being allied with Luma, Rosalina also follows the tag team archetype established by the Ice Climbers, and perpetuated by Olimar. Luma can remain next to Rosalina to attack with her, or it can be sent away with Luma Shot to attack from a distance. This allows Rosalina numerous possibilities to attack opponents, as she can essentially create combos by "pinballing" opponents back and forth between herself and Luma. Luma mechanically functions like a blend of Pikmin and Nana of the Ice Climbers: it uses a hit points (HP) mechanic like the former, in which it will be KOed if it is dealt 40%, and it responds to player inputs like the latter. Unlike Olimar, Rosalina cannot immediately summon Luma once it is KO'd, which forces her to wait 10 seconds (7 seconds if three players are present, and 5 seconds if four or more players are present) until another Luma appears. Luma also cannot experience status effects, such as stun or sleep, which can allow it to attack and fend off opponents if Rosalina happens to find herself put under a status effect that renders her unable to move or attack. Luma also cannot be grabbed, and is able to act when Rosalina herself does get grabbed.
Changes from Super Smash Bros. 4
During the initial release of the game, Rosalina & Luma were drastically nerfed overall in the transition from Smash 4 to Ultimate, but also received significant buffs from game updates. Overall, Rosalina & Luma received a mixture of buffs and nerfs in their transition from SSB4 to Ultimate, being noticeably nerfed overall in a similar manner to Corrin, likely as a result of their previous top-tier (5th out of 55) placement.
The universal changes allow Rosalina & Luma to juggle and gimp opponents more easily, but also makes it more difficult for them to land and get back to the stage. All of their aerials have reduced landing lag, which allows them to chain moves more easily. Luma's respawn time has been shortened, and instead of always respawning after a fixed period of time in all modes of play, the respawn time now depends on the amount of players present in a match, being significantly shorter if there are at least four players in a match. Star Bits has more range, enhancing its zoning utility. Gravitational Pull now auto-equips items, which makes it easier for Rosalina to retaliate with throwable objects (such as Metal Blades, Gyros, Remote Bombs, and Vegetables). Rosalina's new neutral aerial has much less ending lag and offers better protection when Luma is gone, while her forward aerial is much faster too, especially in terms of ending lag. Luma also receives a new damage boost when detethered from Rosalina. This incentivizes Rosalina players to send Luma out and take advantage of her zoning potential. Her aerials have altered autocancel windows, allowing neutral and forward aerial to autocancel in a short hop, and the former can even do so in a short hop fast fall, improving her approach when combined with the universal improvement to mobility.
On the other hand, Rosalina & Luma also received critical nerfs to their potent movesets. Their neutral aerial has fewer active frames and Luma's increased startup, which makes it a less useful option for approaching which greatly hinders their ability to "wall out" certain characters. Rosalina's notorious up aerial had its endlag increased, meaning that it can no longer chain into itself as easily. Gravitational Pull is slower and has lower range, making it unsafe against characters with fast projectiles. Luma also does not move forward as much when using its neutral attack, which severely impedes Rosalina's ability to stop approaches, ledge trap, and zone her opponents. Finally, the biggest nerf involves Luma, who now is frailer than ever, as it has not only has less HP, but also takes more knockback from attacks, making it much easier to KO; in addition, Luma does not benefit from its additional damage multiplier if tethered to Rosalina, making it less effective when paired with her.
Due to the significant changes to their moveset, Rosalina & Luma are forced to play much more oppressively compared to in SSB4, which changes their playstyle substantially. Due to said playstyle being considerably less effective, however, they are considered to be noticeably worse than their iteration in SSB4. This has shown in their very minimal tournament results in Ultimate's early metagame with an overall smaller playerbase. Rosalina & Luma's overall perception became extremely negative, with players such as MkLeo, Dark Wizzy, and ESAM describing them as competitively unviable, and Dabuz, who was the best Rosalina & Luma player in SSB4, even going as far as to describe them as being some of the worst characters in the entire game. In more recent times, however, Dabuz has started using them more as a co-main to his Olimar, and both Homika and Kirihara have placed high with the duo at tournaments at their regions. On top of this, they have received significant buffs from balance patches, which have helped to negate some of their previous nerfs. This has led to most professional who once believed the duo to be a low- even bottom-tier character to re-evaluate their opinions, with most of them now considering Rosalina & Luma to be a solid mid-tier, and some are even convinced that the duo is possibly a high-tier character, with Dabuz convinced she is top tier. Although Rosalina & Luma is still agreed to be noticeably worse than her previous incarnation, her true viability remains questionable.
Rosalina & Luma have been drastically buffed overall by game updates, likely due to their poor competitive reception during the early metagame. Luma's physics have been improved notably, removing undesired behavior changes and adding more movement options; Rosalina's down aerial meteor smash is easier to land; Luma now respawns more quickly; and Rosalina's grab has faster startup. However, they have also received some nerfs, as Luma Shot and Star Bits deal less shield damage, and Luma is even easier to KO thanks to its further-reduced HP.
For a gallery of Rosalina & Luma's hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Upon Ultimate's release, players immediately noticed nerfs to Luma's attacks and survivability that severely hampered Rosalina's ability to stop approaches, ledge trap, and zone her opponents as effectively as in the duo's previous iteration. Additionally, swordfighters were prevalent in the early metagame, which made Luma very vulnerable to being outranged. Despite Meta Knight and Cloud, her worst matchups in SSB4, being significantly nerfed, professional claimed that Rosalina & Luma's nerfs were too harsh for them to even be a mid tier, and as a result they had little representation in the early metagame, especially since their best player, Dabuz dropped the character.
However, Rosalina & Luma would receive significant buffs in 2.0.0 and 3.1.0 that negated some of their severe nerfs, especially to their range, power and frame data. As a result, Dabuz once again picked up Rosalina & Luma—albeit only as a co-main—while other players, such as Kirihara and Homika, started to gain better results. Although Rosalina & Luma are still agreed to be one of the most nerfed characters during the transition from SSB4 to Ultimate, their perception has significantly improved since the game's initial release, with most professionals now considering her to be a mid-tier or high tier with Dabuz putting her in top tier.
Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Ultimate from July 13th, 2019 to December 15th, 2019.
Classic Mode: One Star after Another
The opponents are characters from space or other planets. The boss of this route, Marx fits in with the theme due to his final battle in Kirby Super Star taking place in space. Mario appears as a teammate in the sixth and final round. In addition, Assist Trophies summon Starfy exclusively.
Role in World of Light
Rosalina and Luma were among the fighters that were summoned to fight the army of Master Hands.
During the opening cutscene, Rosalina and Luma were present on the cliffside when Galeem unleashed his beams of light. They attempted to fly away alongside Diddy Kong, but both of them were hit by a light beam, vaporized, and placed under Galeem's imprisonment along with the other fighters, excluding Kirby.
Rosalina & Luma were one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. They are found in the Dark Realm near the entrance of the Mysterious Dimension sub-area, where the spirit of Megaman.EXE must be confronted before approaching them.
Rosalina’s Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Rosalina & Luma in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
Additionally, Rosalina makes an appearance in a few Primary and Support Spirits, and Luma appears on its own as a Support Spirit.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video