Rosalina & Luma (SSBU)
Rosalina & Luma (ロゼッタ&チコ, Rosetta & Chiko) are a playable fighter in Super Smash Bros. Ultimate. They were revealed for the game along with King Dedede and the rest of the veterans on June 12th, 2018, now as an unlockable fighter. Rosalina & Luma are collectively classified as Fighter #48.
Kerri Kane's portrayal of Rosalina from Mario Kart 7, Mario Golf: World Tour, and Smash 4 was repurposed for Ultimate in all regions in place of Laura Faye Smith, who currently voices Rosalina across various Mario media. Yuya Takezawa’s portrayal of Luma from Super Mario Galaxy, Mario Kart Wii and Super Mario Galaxy 2 that was used in Smash 4 was also repurposed for Ultimate in all regions.
How to unlock
Complete one of the following:
With the exception of the third method, Rosalina & Luma must then be defeated on Mario Galaxy.
Rosalina is a tall and floaty lightweight, much like Mewtwo, and Zelda. Rosalina is tied with Falco for being the fourteenth-lightest character in the game, and unlike Peach or Zelda, her overall grounded mobility is decent, thanks to her above-average initial dash speed and slightly above-average walking and dashing speeds. Despite having average air speed, very good air acceleration and above-average jump height, Rosalina's falling and fast falling speeds are among the slowest, while her gravity is the second lowest in the game. As a result of the latter three attributes, she is a very floaty character.
Due to being allied with Luma, Rosalina also follows the tag team archetype established by the Ice Climbers, and perpetuated by Olimar. Luma can remain next to Rosalina to attack with her, or it can be sent away with Luma Shot to attack from a distance. This allows Rosalina numerous possibilities to attack opponents, as she can essentially create combos by "pinballing" opponents back and forth between herself and Luma. Luma mechanically functions like a blend of Pikmin and Nana of the Ice Climbers: it uses a hit points (HP) mechanic like the former, in which it will be KOed if it is dealt 40%, and it responds to player inputs like the latter. Unlike Olimar, Rosalina cannot immediately summon Luma once it is KO'd, which forces her to wait 10 seconds (7 seconds if three players are present, and 5 seconds if four or more players are present) until another Luma appears. Luma also cannot experience status effects, such as stun or sleep, which can allow it to attack and fend off opponents if Rosalina happens to find herself put under a status effect that renders her unable to move or attack. Luma also cannot be grabbed, and is able to act when Rosalina herself does get grabbed.
While they are largely defensive characters, Rosalina & Luma have several offensive options that allow them to rack up damage if given the opportunity. They have many attacks with disjointed hitboxes, most notably each of Rosalina's aerials, which are also very useful for racking up damage. Their neutral aerial is a fast, low commitment option with upwards knockback, perfectly complimenting their aerial and juggling oriented fighting style. Her forward aerial keeps the opponent in place, hits multiple times, and combos well with her down throw like Ness' same combo. Her and Luma's back aerials are quick semi-spikes and can be used in a wide range of scenarios, such as edge-guarding and spacing. Their up aerial is one of their most effective attacks, as it possesses outstanding range, can be chained into itself and can KO off the top of some stages when used properly. Their down aerial is also a very potent edge-guarding option: Rosalina's hitbox is capable of meteor smashing, whereas Luma's hitbox can easily KO outright thanks to its very high knockback growth.
Rosalina & Luma are also gifted with a good set of smash attacks. Their forward smash possesses a large amount of range, making it very useful to finish off opponents. While it has the highest knockback growth out of Rosalina's attacks, it requires Luma's involvement to achieve its true KO potential. Their up smash is minimal start-up and, while it possesses less range, is still a great KOing option regardless and renders Rosalina's head intangible throughout its duration. Lastly, their down smash is not an outright KOing option, but instead a useful anti-pressure option thanks to it having less start-up and especially ending lag in comparison to their other smashes. Due to it also being a semi-spike, it can also be used for edge-guarding. Luma can also perform smash attacks away from Rosalina so, in a scenario where it is not safe to approach the opponent to KO, Rosalina still can attempt to KO by sending Luma out.
When used properly, Rosalina is practically immune to projectiles via Gravitational Pull. While it does not deal damage, it causes Rosalina to completely nullify any projectile near her. Despite not being a reflector, it shares the same ability of making incoming items and projectiles come under Rosalina's ownership, which means any opponents can be damaged by the orbiting item or projectile if they are too close. In addition, Gravitational Pull comes on frame 5 and has very little ending lag, making it difficult for an opponent to punish her for using it. This allows Rosalina to virtually shut down projectile-reliant playstyles of zoning-oriented characters such as Villager, as their over-reliance on projectiles causes them to have a difficult time fighting her so long as Gravitational Pull is properly used. Although situational, Gravitational Pull can also gimp certain recoveries, with the best examples being PK Thunder; Rosalina can immediately pull away the PSI lightning bolt projectile before Ness or Lucas can use it to recover, rendering them helpless as a result. Aside from Gravitational Pull, Luma can also be used to block projectiles, although this comes at the cost of depleting its HP.
Despite her various strengths, Rosalina has noticeable weaknesses. Her tall height sometimes makes it very hard to avoid attacks, while her light weight causes her to be very susceptible to early KOs. Although Launch Star provides very good recovery, it lacks any sort of hitbox, making her vulnerable to meteor smashes. Her disadvantage state is extremely poor, as she cannot deal with juggling very well thanks to her slow falling speed and average air speed, alongside no safe b-reverse options to provide a horizational mixup to her landing. Her biggest flaw, however, is that she is drastically weakened without Luma, as her respective attacks' knockback values are unimpressive and both Luma Shot and Star Bits are rendered useless. Although Luma will inevitably respawn, the 10 seconds it takes to do so can be more than enough time for the opponent to land a combo or score a KO on Rosalina. This is further compounded by Luma's inability to act out of a tumble until landing on the ground, as attacks that knock Luma off-stage will result in it being inevitably KO'd, regardless of how much HP it has. Most of the cast also has a reliable move to use in order to KO Luma and thus avoid the risk of being punished by Rosalina. However, both she and Luma have a particularly difficult time against characters with large disjoints or fast moves that deal high base knockback, especially because Luma takes more knockback than it did in SSB4.
Overall, Rosalina & Luma have a high learning curve, where players must learn to protect not only Rosalina, but also Luma, as well as learning when to separate them for Luma to achieve its maximum potential on creating combos and scoring KOs.
Changes from Super Smash Bros. 4
During the initial release of the game, Rosalina & Luma were drastically nerfed overall in the transition from SSB4 to Ultimate much like Corrin and Bayonetta, but also received significant buffs from game updates. Overall, Rosalina & Luma received a mixture of buffs and nerfs in their transition from SSB4 to Ultimate, being nerfed overall in a similar manner to Cloud, likely as a result of their previous top-tier (5th out of 55) placement.
The universal changes allow Rosalina & Luma to juggle and gimp opponents more easily, but also makes it more difficult for them to land and get back to the stage. All of their aerials have reduced landing lag, which allows them to chain moves more easily. Luma's respawn time has been shortened, and instead of always respawning after a fixed period of time in all modes of play, the respawn time now depends on the amount of players present in a match, being significantly shorter if there are at least four players in a match. Star Bits has more range, enhancing its zoning utility. Gravitational Pull now auto-equips items, which makes it easier for Rosalina to retaliate with throwable objects (such as Metal Blades, Gyros, Remote Bombs, and Vegetables). Rosalina's new neutral aerial has much less ending lag and offers better protection when Luma is gone, while her forward aerial is much faster too, especially in terms of ending lag. Luma also receives a new damage boost when detethered from Rosalina. This incentivizes Rosalina players to send Luma out and take advantage of her zoning potential. Her aerials have altered autocancel windows, allowing neutral and forward aerial to autocancel in a short hop, and the former can even do so in a short hop fast fall, improving her approach when combined with the universal improvement to mobility.
On the other hand, Rosalina & Luma also received critical nerfs to their potent movesets. Their neutral aerial has fewer active frames and Luma's increased startup, which makes it a less useful option for approaching which greatly hinders their ability to "wall out" certain characters. Rosalina's notorious up aerial had its endlag increased, meaning that it can no longer chain into itself as easily. Gravitational Pull is slower and has lower range, making it unsafe against characters with fast projectiles. Luma also does not move forward as much when using its neutral attack, which severely impedes Rosalina's ability to stop approaches, ledge trap, and zone her opponents. Finally, the biggest nerf involves Luma, who now is frailer than ever, as it has not only has less HP, but also takes more knockback from attacks, making it much easier to KO; in addition, Luma does not benefit from its additional damage multiplier if tethered to Rosalina, making it less effective when paired with her.
Due to the significant changes to their moveset, Rosalina & Luma are forced to play much more oppressively compared to in SSB4, which changes their playstyle substantially. Due to said playstyle being considerably less effective, however, they are considered to be noticeably worse than their iteration in SSB4. This has shown in their very minimal tournament results in Ultimate's early metagame with an overall smaller playerbase. Rosalina & Luma's overall perception became extremely negative, with players such as MkLeo, Dark Wizzy, and ESAM describing them as competitively unviable, and Dabuz, who was the best Rosalina & Luma player in SSB4, even going as far as to describe them as being some of the worst characters in the entire game. In more recent times, however, Dabuz has started using them more as a co-main to his Olimar, and both Homika and Kirihara have placed high with the duo at tournaments at their regions. On top of this, they have received significant buffs from balance patches, which have helped to negate some of their previous nerfs. This has led to most professionals who once believed the duo to be a low or even bottom tier characters to re-evaluate their opinions, with most of them now considering Rosalina & Luma to be firmly in the mid-tier. However, some others are convinced that Rosalina & Luma are possibly high tier characters; Dabuz, in particular, is convinced they have reclaimed their status as top tier characters. Although Rosalina & Luma are still agreed to be worse than in SSB4, their true viability remains questionable.
Rosalina & Luma have received a mix of buffs and nerfs via game updates, but have been buffed significantly overall. Most notably, Luma's physics have largely reverted to how they functioned in SSB4, thus undoing undesired behavior changes that it gained in the transition to Ultimate. Aside from this, Luma's re-spawn time has shortened even further, and some of its moves received minor buffs to their knockback and lag, with the latter improvements helping it synchronize better with Rosalina. However, Luma also received minor nerfs: Luma Shot and Star Bits had their shield damage outputs lowered due to a near-universal nerf to projectiles, and its hit points were decreased from 50 to 40.
Although Rosalina's buffs are not as drastic in comparison to Luma's, they are nevertheless worthwhile. Launch Star enables her to grab edges more reliably and increases her fast falling speed upon being used, both of which somewhat alleviate its safety issues. Neutral aerial's start-up lag was marginally decreased (a buff shared with Luma) and its hitboxes were improved, while down aerial's meteor smashing hitbox now functions consistently because of its sourspot being removed. Aside from these changes, Rosalina also received minor buffs in the forms of slight lag decreases for her grabs and forward aerial, shortened edge lockout times for her neutral and forward aerials, and a larger shield.
For a gallery of Rosalina & Luma's hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Upon Ultimate's release, players immediately noticed nerfs to Luma's attacks and survivability that severely hampered Rosalina's ability to stop approaches, ledge trap, and zone her opponents as effectively as in the duo's previous iteration. Additionally, swordfighters were prevalent in the early metagame, which made Luma very vulnerable to being outranged. Despite Meta Knight and Cloud, her worst matchups in SSB4, being significantly nerfed, some professionals claimed that Rosalina & Luma's nerfs were too harsh for the character to even be mid tier, and as a result they had little representation in the early metagame, especially since their best player, Dabuz, dropped the character.
However, Rosalina & Luma would receive significant buffs in 2.0.0 and 3.1.0 that negated some of their severe nerfs, especially to their range, power and frame data. As a result, Dabuz once again picked up Rosalina & Luma—albeit only as a co-main—while other players, such as Kirihara and Homika, started to gain better results. Although Rosalina & Luma are still agreed to be one of the most nerfed characters during the transition from SSB4 to Ultimate, their perception has significantly improved since the game's initial release, with most professionals now considering her to be a mid-tier or high tier with Dabuz putting her in top tier.
Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Ultimate from July 13th, 2019 to December 15th, 2019.
Classic Mode: One Star after Another
The opponents are characters from outer space or other planets, with the exception of Bowser, who is fought in reference to his boss battles in Super Mario Galaxy and Super Mario Galaxy 2. The boss of this route, Marx, fits in with the theme due to his final battle in Kirby Super Star taking place in space. In addition, Assist Trophies summon Starfy exclusively.
Note: Mario appears as a teammate in the sixth and final round.
Role in World of Light
Rosalina & Luma were among the fighters that were summoned to fight the army of Master Hands.
During the opening cutscene, Rosalina & Luma were present on the cliffside when Galeem unleashed his beams of light. They attempted to fly away alongside Diddy Kong, but both of them were hit by a light beam, vaporized, and placed under Galeem's imprisonment along with the other fighters, excluding Kirby.
Rosalina & Luma were among the many fighters that fell under Dharkon's control after Galeem was first defeated. They are found in The Dark Realm near the entrance of the Mysterious Dimension sub-area, where the spirit of MegaMan.EXE must be confronted before approaching them.
Rosalina's fighter spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Rosalina & Luma in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate.
Additionally, Rosalina makes an appearance in a few primary and support spirits, and a yellow Luma appears on its own as a support spirit.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video