Rosalina & Luma (SSBU)

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This article is about Rosalina & Luma's appearances in Super Smash Bros. Ultimate. For the characters in other contexts, see Rosalina and Luma.
Rosalina & Luma
in Super Smash Bros. Ultimate
Rosalina & Luma SSBU.png
Universe Mario
Other Smash Bros. appearance in SSB4

Availability Unlockable
Final Smash Grand Star
Luma mimicks Rosalina's attacks. Luma also increases Rosalina's reach and can even take a hit for her! If Rosalina gets hit, Luma gets very flustered and flutters both hands.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Rosalina & Luma (ロゼッタ&チコ, Rosetta & Chiko) are playable characters in Super Smash Bros. Ultimate, controlled as one. They were revealed for the game along with the rest of the veterans on June 12th, 2018. Continuing a trend often set in the Mario series, Rosalina & Luma are now unlockable characters. Rosalina & Luma are classified as fighter #48.

Kerri Kane's portrayal of Rosalina from Smash 4 was repurposed for Ultimate, as was Yuya Takezawa's portrayal of Luma from Super Mario Galaxy.

How to unlock[edit]

Complete one of the following:

With the exception of the third method, Rosalina & Luma must then be defeated on Mario Galaxy.

Changes from Super Smash Bros. 4[edit]

Rosalina has received a mixture of buffs and nerfs in her transition from Smash 4 to Ultimate, but has been overall nerfed. The universal changes allows Rosalina and Luma to juggle and gimp opponents more easily but makes it more difficult for them to land and get back to the stage.

All their aerials have reduced landing lag which allows them to chain moves more easily. Luma has more HP, lower respawn time, and can now be protected when Rosalina uses her shield. Star Bits has more range, enhancing its zoning utility. Gravitational Pull can now auto-equip items which makes it easier for Rosalina to retaliate with a throwable projectile (I.e. MechaKoopa, Gyro). Rosalina's new neutral aerial has less ending lag and offers better protection when Luma is gone. Luma also receives a new damage boost when detethered from Rosalina. This incentivizes Rosalina players to send Luma out and take advantage of her zoning potential.

On the other hand, Rosalina and Luma also received critical nerfs to their potent movesets. Their neutral aerial has fewer active frames and increased startup, which makes it a less useful option for approaching. Her notorious up aerial had its endlag increased, meaning it can no longer chain to itself as easily. Luma also doesn't move forward when using its neutral attack, which severely impedes Rosalina's ability to stop approaches, ledge trap, and zone her opponents. Finally, the biggest nerf involves Luma, who now panics when Rosalina takes damage, preventing her from controlling it while she's in hitstun; in addition, Luma doesn't benefit from its additional damage multiplier if tethered to Rosalina, making it less effective when paired with her.


  • Change As with all veterans returning from SSB4, Rosalina and Luma's models feature a more subdued color scheme. Rosalina's gown now features simple textile detailing.
  • Change Rosalina's slippers are now their usual silver, rather than matching the blue shade of her dress.
  • Change Luma always face the screen regardless of direction it turns towards; Rosalina's stance, on the other hand, is not mirrored.
  • Change As with Peach and Daisy, Rosalina's dress now has independent physics.
  • Change Rosalina's airdodge now causes a bright light to appear as she steps right or left. Additionally, her sidestep animation now features more effects as she teleports.
  • Change Luma now cries out at the end of its jab and smash attacks.
  • Change During Rosalina's Star KO, Luma will follow her by flying into the background, before exploding in a burst of stars once she is KO'd.
  • Change When a Luma is about to be KO'd, it will have a tired idle animation.


  • Buff Like all characters, Rosalina's jumpsquat animation now takes three frames to complete (down from 5).
  • Buff Rosalina's shield now covers Luma as well. [1]
  • Buff Luma now has more HP (50 → 60).
  • Buff Luma's respawn time has shortened (1v1: 12.5 seconds → 11, 3 players: 12.5 seconds → 9, 4 players: 12.5 seconds → 7, >4 players: 12.5 seconds → 5).
  • Buff Luma's attacks now benefit from a 1.5 damage amplifier when Rosalina launches it away.
  • Buff When opponents get near Luma, it autofaces them, in a similar way to Ryu's and Ken's mechanic.
  • Buff Rosalina walks faster (1.0835 → 1.138).
  • Buff Rosalina dashes much faster (1.632 → 1.795). Her initial dash is also much faster (1.5 → 2.035).
  • Buff The introduction of attack canceling benefits Rosalina more than other returning veterans as she can make Luma perform a grounded attack while she performs an aerial giving her unique attack options.
  • Nerf Luma now panics when Rosalina is in hitstun, preventing her from controlling it and escaping combos.
  • Nerf Luma no longer stalls in place when performing attacks airborne.
  • Change Rosalina is heavier (77 → 82), which increases her survivability, but also her susceptibility to combos.

Ground Attacks[edit]

  • Neutral attack:
    • Buff The first hit of Rosalina's jab has less startup lag (frame 8 → 5), The second hit of her jab deals more damage (1% → 2%) and both third hits of jab have less startup lag (frame 9 → 7). Both first hits of jab also have less ending lag (frame 23 → 21).
    • Nerf The first two hits of Luma's jab deals less damage (2% → 1%).
    • Nerf Luma's jab movement and range have decreased significantly, no longer pushing Luma forward. This hinders Rosalina's ability to space with jab.
    • Nerf Luma's jab 3 knockback growth greatly decreased, removing its Ko potential. Jab 3 also has a shorter duration (frames 9-11 (Rosa), 9-13 (Luma) → 7-8 (both)).
    • Buff Luma's rapid jab knockback growth greatly increased, making it a good killing option near the ledge. The final hit also has less startup lag (frame 9 (Rosa), 8 (Luma) → 6 (both)).
    • Nerf Rapid jab deals much less damage (1.7% (Rosa), 1.2% (Luma) → 0.3% (Rosa), 0.1% (Luma)) greatly hindering its damage racking potential. The final hit also has a shorter duration (frames 9-11 (Rosa), 8-12 (Luma) → 6-7 (both)).
  • Forward tilt:
    • Buff Forward tilt deals more damage (6%/5% → 7.5%/6.7% (Rosa), 4.3% → 6.7%/4.5% (Luma)). Luma's forward tilt also has less ending lag (frame 39 → 38).
    • Nerf Luma's forward tilt has a shorter duration (frames 8-11 → 8-10).
  • Up tilt:
    • Buff Rosalina's up tilt has a larger horizontal hitbox, deals more damage when hit clean (8% → 10%) and has decreased start up lag with a longer duration (frames 9-17 → 7-17). Luma's up tilt also deals more damage (8%/4%/3% → 12%/6%/4.5%).
    • Nerf Rosalina's up tilt now has a weaker late hit and has less intangibility (frames 4-11 → 4-10). Luma's up tilt has more ending lag (frame 31 → 41).
  • Down tilt:
    • Buff Down tilt deals more damage (4.5% → 5.5% (Rosa), 3.5% → 5.2% (Luma)).
    • Nerf Luma's down tilt has more ending lag (frame 32 → 33).
  • Dash attack:
    • Buff Dash attack has decreased ending lag (frame 49 → 41), making it safer to use.
  • Forward smash:
    • Change Luma's forward smash hitbox has less range but has increased knockback to compensate for the change.
  • Down smash:
    • Nerf Luma's down smash has more ending lag (frame 36 → 42).

Aerial Attacks[edit]

  • Buff All aerials have less landing lag (11 frames → 8 (neutral), 20 frames → 16 (forward), 16 frames → 10 (back), 18 frames → 11 (up), 20 frames → 12 (down)).
  • Neutral aerial:
    • Change Rosalina has a new neutral aerial: she spins her wand around herself.
    • Buff Neutral aerial now hits in front of Rosalina first, improving its usability and safety. It also has greatly decreased ending lag (frame 66 → 44) and the second hit of Luma's neutral aerial has less startup lag (frame 26 → 13). It can auto-cancel in a short hop and Luma can perform two neutral aerials in a short hop. It also deals more damage (5% → 10% (Rosa early), 7.5% → 8% (Rosa late), 4% (Luma front), 3% (Luma back) → 4.5% (Luma)).
    • Nerf Neutral aerial has increased startup lag with a shorter duration (frames 9-34 (clean), 35-46 (late) → 10-26/27-33 (Rosa), frames 3-6 (Luma hit 1), frames 26-29 (Luma hit 2) → 8-9/13-14)).
  • Forward aerial:
    • Buff Rosalina's forward aerial has less startup (frame 11 → 10) and ending lag (frame 76 → 60), allowing it to now auto-cancel in a short hop.
    • Nerf Luma's forward aerial has a shorter duration (frames 11-14 → 11-13) and has more ending lag (frame 58 → 60).
  • Up aerial:
    • Nerf Luma's up aerial has more startup lag and both up aerials have a shorter duration (frames 8-29 → 8-19 (Rosa), frames 3-10 → 6-11 (Luma)). Up aerial's ending lag has also increased (frame 42 → 50).
  • Down aerial:
    • Nerf Luma's down aerial has increased startup lag (frame 8 → 15) and ending lag (frame 42 → 50).

Special Moves[edit]

  • Luma Shot:
    • Buff Luma Shot endlag decreased, making it safer to send Luma out.
    • Nerf Luma Shot travels less distance, and Luma halts all momentum at the end of the move.
    • Nerf Luma Shot can no longer be held indefinitely.
  • Star Bits:
    • Buff Star Bits has greatly increased range.
  • Launch Star
    • Buff Rosalina's head doesn't poke out during her 2-frame animation, making it safer when snapping the ledge.
  • Gravitational Pull:
    • Buff Gravitational Pull can now equip items instead of only pulling them in.
    • Buff Gravitational Pull endlag slightly decreased.
    • Nerf Gravitational Pull active frames decreased, making it not pulling objects after the animation has ended.
    • Nerf Gravitational Pull range has been reduced.
  • Final Smash:
    • Change Rosalina's Final Smash now uses a Grand Star during her Final Smash, and the name was changed as well, going from Power Star to Grand Star. The change however, is only aesthetic, and the move overall functions the same as it did in SSB4.
    • Change During Grand Star, an outer space backdrop temporarily appears.
    • Buff Grand Star pulls opponents in towards the multi-hitting star, making it more effective as a damage dealing attack. The Grand Star itself also covers more area, and grows significantly faster.
    • Nerf Grand Star has a shorter duration.
      • Nerf Due to this, Grand Star deals significantly less damage than what it was capable of doing in Smash 4.

Classic Mode: One Star after Another[edit]

The opponents are characters from space or other planets.

Round Opponent Stage Music Notes
1 Olimar Distant Planet Stage Clear / Title Theme - Pikmin
2 Fox and Wolf Venom Main Theme - Star Fox
3 Samus Brinstar Title Theme - Metroid
4 Ridley Brinstar Depths Brinstar Depths (Melee)
5 6 Kirbys Dream Land Green Greens (for 3DS / Wii U)
6 Bowser Mario Galaxy Fated Battle Mario appears as a teammate.
Bonus Stage
Final Marx ? Vs. Marx Mario appears as a teammate.

Note: When used, the only Assist Trophy summoned is Starfy.

Role in World of Light[edit]

Rosalina and Luma were among the fighters that were summoned to fight the army of Master Hands.

During the opening cutscene, Rosalina and Luma were present on the cliffside when Galeem unleashed his beams of light. They attempted to fly away alongside Diddy Kong, but were hit by a beam of light, and vaporized, placing the two under Galeem's imprisonment along with the other fighters, excluding Kirby.

Rosalina was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. She is found in the Realm of Darkness near the entrance of the Mysterious Dimension sub-area, where the spirit of Megaman.EXE must be confronted before getting to her.

Alternate costumes[edit]

Rosalina Palette (SSBU).png
RosalinaHeadSSBU.png RosalinaHeadPinkSSBU.png RosalinaHeadYellowSSBU.png RosalinaHeadGreenSSBU.png RosalinaHeadRedSSBU.png RosalinaHeadPurpleSSBU.png RosalinaHeadBlackSSBU.png RosalinaHeadWhiteSSBU.png


Character Showcase Video[edit]


  • Rosalina & Luma’s video on the official website features a visual glitch: when Rosalina uses her new neutral aerial her dress goes abnormally high, revealing her legs disjointed from her body.
  • One of the screenshots on the official website featuring Rosalina in a white-and-red dress and a seemingly dazed Pichu is a reference to the White Mage, a classic healing class from the Final Fantasy series.
  • Despite Rosalina's Final Smash being a Power Star in her video like in Super Smash Bros. for Nintendo 3DS/Wii U, she instead summons a Grand Star in the final version of the game.
  • Rosalina's entry on the official Super Smash Blog was on October 31st, one day off from the game's 11th anniversary, which is on November 1st. It's possible that this was done because the final Super Smash Bros. Ultimate Direct was held on November 1st, and to avoid Rosalina's entry overlapping with new info from the Direct, her entry had to be written earlier than intended.
    • However, Japan, being 14 hours ahead of Eastern Standard Time, would have received the update on November 1st.
  • While most other characters have the announcer say "(character) wins!" at the victory screen, Rosalina & Luma have the announcer say "Rosalina & Luma win!". The "(character) win!" audio clip is usually reserved for the Japanese version, though it is most likely used with Rosalina & Luma because of their two-in-one nature and name. Ice Climbers also share this distinction.

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