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Spot dodge

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Mario's spot dodge animation in Melee.

A spot dodge (その場回避, on-the-spot dodge)[1] or spotdodge, also called a sidestep, officially known as a sidestep dodge in Super Smash Bros. Melee[2] and Super Smash Bros. Brawl[3], and as an on-the-spot dodge in Super Smash Bros. Ultimate[4], named EscapeN by Melee's debug menu, and Brawl and Super Smash Bros. 4's internal character files, is a maneuver that renders the character intangible for a few frames, with the duration varying based on the game and character. Functionally similar to an air dodge, it is performed by pressing down while shielding, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging projectiles and items along with quickly counter-attacking foes during the ending lag of their missed attack, as well as avoiding grabs (as grabs beat shields). Terry can additionally perform a counterattack after using his spot dodge, being the only character that can do so.

The spot dodge is the shortest and fastest of the three dodges (roll, spot dodge, and air dodge), and the only one where the player effectively remains stationary.

Though the spot dodge animation shows the character leaning into the back or foreground, the intangible state gained allows the character to dodge all attacks, including those that come from the foreground or background, such as the lava wave in Norfair. The character's leaning position after the intangibility ends can also result in evading attacks due to the three-dimensional nature of hitboxes, most notably King Dedede in Brawl being significantly outside the playing plane for most of his spot dodge's ending lag.

Spot dodge frame list in Melee[edit]

Link spotdodging Fox's Blaster in Melee.
Characters Intangibility Frames Total Frames Total Intangibility Frames Ending Vulnerability Frames % Intangible
Dr. Mario (SSBM) Dr. Mario 2-15 22 14 7 63.7%
Falco (SSBM) Falco 2-15 22 14 7 63.7%
Fox (SSBM) Fox 2-15 22 14 7 63.7%
Kirby (SSBM) Kirby 2-15 22 14 7 63.7%
Link (SSBM) Link 2-15 22 14 7 63.7%
Luigi (SSBM) Luigi 2-15 22 14 7 63.7%
Mario (SSBM) Mario 2-15 22 14 7 63.7%
Pichu (SSBM) Pichu 2-15 22 14 7 63.7%
Pikachu (SSBM) Pikachu 2-15 22 14 7 63.7%
Samus (SSBM) Samus 2-15 22 14 7 63.7%
Sheik (SSBM) Sheik 2-15 22 14 7 63.7%
Yoshi (SSBM) Yoshi 2-15 22 14 7 63.7%
Young Link (SSBM) Young Link 2-15 22 14 7 63.7%
Jigglypuff (SSBM) Jigglypuff 2-15 27 14 12 51.9%
Ice Climbers (SSBM) Ice Climbers 2-18 27 17 9 63.0%
Marth (SSBM) Marth 2-18 27 17 9 63.0%
Ness (SSBM) Ness 2-18 27 17 9 63.0%
Peach (SSBM) Peach 2-18 27 17 9 63.0%
Roy (SSBM) Roy 2-18 27 17 9 63.0%
Mr. Game & Watch (SSBM) Mr. Game & Watch 2-12 32 11 20 34.4%
Ganondorf (SSBM) Ganondorf 2-20 32 19 12 59.4%
Captain Falcon (SSBM) Captain Falcon 3-20 32 18 12 56.3%
Zelda (SSBM) Zelda 3-20 32 18 12 56.3%
Mewtwo (SSBM) Mewtwo 2-21 37 20 16 54.1%
Donkey Kong (SSBM) Donkey Kong 2-23 37 22 14 59.5%
Bowser (SSBM) Bowser 4-24 42 21 18 50.0%

Spot dodge frame list in Brawl[edit]

Zero Suit Samus spotdodging Snake's Remote Missile in Brawl.
Characters Intangibility Frames Total Frames Total Intangibility Frames Ending Vulnerability Frames % Intangible
Falco (SSBB) Falco 2-20 22 19 2 86.4%
Link (SSBB) Link 2-20 22 19 2 86.4%
Pikachu (SSBB) Pikachu 2-20 22 19 2 86.4%
Toon Link (SSBB) Toon Link 2-20 22 19 2 86.4%
Yoshi (SSBB) Yoshi 2-20 22 19 2 86.4%
Marth (SSBB) Marth 2-20 24 19 4 79.2%
Captain Falcon (SSBB) Captain Falcon 2-20 25 19 5 76.0%
Charizard (SSBB) Charizard 2-20 25 19 5 76.0%
Diddy Kong (SSBB) Diddy Kong 2-20 25 19 5 76.0%
Fox (SSBB) Fox 2-20 25 19 5 76.0%
Ganondorf (SSBB) Ganondorf* 2-20 25 19 5 76.0%
Ice Climbers (SSBB) Ice Climbers 2-20 25 19 5 76.0%
Ike (SSBB) Ike 2-20 25 19 5 76.0%
Ivysaur (SSBB) Ivysaur 2-20 25 19 5 76.0%
Kirby (SSBB) Kirby 2-20 25 19 5 76.0%
Lucario (SSBB) Lucario 2-20 25 19 5 76.0%
Lucas (SSBB) Lucas 2-20 25 19 5 76.0%
Luigi (SSBB) Luigi 2-20 25 19 5 76.0%
Mario (SSBB) Mario 2-20 25 19 5 76.0%
Meta Knight (SSBB) Meta Knight 2-20 25 19 5 76.0%
Mr. Game & Watch (SSBB) Mr. Game & Watch 2-20 25 19 5 76.0%
Ness (SSBB) Ness 2-20 25 19 5 76.0%
Peach (SSBB) Peach 2-20 25 19 5 76.0%
Pit (SSBB) Pit 2-20 25 19 5 76.0%
R.O.B. (SSBB) R.O.B. 2-20 25 19 5 76.0%
Samus (SSBB) Samus 2-20 25 19 5 76.0%
Sheik (SSBB) Sheik 2-20 25 19 5 76.0%
Snake (SSBB) Snake 2-20 25 19 5 76.0%
Sonic (SSBB) Sonic 2-20 25 19 5 76.0%
Squirtle (SSBB) Squirtle 2-20 25 19 5 76.0%
Wario (SSBB) Wario 2-20 25 19 5 76.0%
Wolf (SSBB) Wolf 2-20 25 19 5 76.0%
Zelda (SSBB) Zelda 2-20 25 19 5 76.0%
Zero Suit Samus (SSBB) Zero Suit Samus 2-20 25 19 5 76.0%
Jigglypuff (SSBB) Jigglypuff 3-16 25 14 9 56.0%
Olimar (SSBB) Olimar 3-20 25 18 5 72.0%
King Dedede (SSBB) King Dedede** 2-20 27 19 7 70.4%
Donkey Kong (SSBB) Donkey Kong 2-23 30 22 7 73.3%
Bowser (SSBB) Bowser 3-24 32 22 8 68.8%

* Moves back slightly.

** Moves significantly back on the Z-axis, to where he's intangible to most attacks for all but 1 frame in his spot dodge. Attacks need to have wide hitboxes that reach far into the Z-axis, or hit low enough to hit Dedede's foot that sticks out, to hit him during his vulnerable frames in his spot dodge.

Spot dodge frame list in Smash 4[edit]

Villager spotdodging Shulk's forward smash in SSB4.

Prior to version 1.1.0 of Smash 4, all spotdodges had one more frame of intangibility. This list shows the frame data of spot dodges as of the current version of the game.

Characters Intangibility Frames Total Frames Total Intangibility Frames Ending Vulnerability Frames % Intangible
Duck Hunt (SSB4) Duck Hunt 2-16 24 15 8 62.5%
Fox (SSB4) Fox 2-15 24 14 9 58.3%
Little Mac (SSB4) Little Mac 2-15 24 14 9 58.3%
Meta Knight (SSB4) Meta Knight 2-15 24 14 9 58.3%
Pikachu (SSB4) Pikachu 2-15 24 14 9 58.3%
Sheik (SSB4) Sheik 2-15 24 14 9 58.3%
Sonic (SSB4) Sonic 2-15 24 14 9 58.3%
Toon Link (SSB4) Toon Link 2-15 24 14 9 58.3%
Zero Suit Samus (SSB4) Zero Suit Samus 2-15 24 14 9 58.3%
Mewtwo (SSB4) Mewtwo 2-14 24 13 10 54.2%
Dark Pit (SSB4) Dark Pit 2-16 25 15 9 60.0%
Diddy Kong (SSB4) Diddy Kong 2-16 25 15 9 60.0%
Falco (SSB4) Falco 2-16 25 15 9 60.0%
Greninja (SSB4) Greninja 2-16 25 15 9 60.0%
Mr. Game & Watch (SSB4) Mr. Game & Watch 2-16 25 15 9 60.0%
Pit (SSB4) Pit 2-16 25 15 9 60.0%
Wii Fit Trainer (SSB4) Wii Fit Trainer 2-16 25 15 9 60.0%
Dr. Mario (SSB4) Dr. Mario 2-17 26 16 9 61.5%
Kirby (SSB4) Kirby 3-17 26 15 9 57.7%
Lucina (SSB4) Lucina 3-17 26 15 9 57.7%
Luigi (SSB4) Luigi 2-17 26 16 9 61.5%
Mario (SSB4) Mario 2-17 26 16 9 61.5%
Marth (SSB4) Marth 3-17 26 15 9 57.7%
Mii Brawler (SSB4) Mii Brawler 2-17 26 16 9 61.5%
Mii Gunner (SSB4) Mii Gunner 2-17 26 16 9 61.5%
Olimar (SSB4) Olimar 3-17 26 15 9 57.7%
Pac-Man (SSB4) Pac-Man 2-17 26 16 9 61.5%
R.O.B. (SSB4) R.O.B. 2-17 26 16 9 61.5%
Rosalina & Luma (SSB4) Rosalina & Luma 2-17 26 16 9 61.5%
Roy (SSB4) Roy 2-17 26 16 9 61.5%
Samus (SSB4) Samus 2-17 26 16 9 61.5%
Wario (SSB4) Wario 3-17 26 15 9 57.7%
Lucario (SSB4) Lucario 2-15 26 14 9 53.8%
Corrin (SSB4) Corrin 3-17 26 15 9 57.7%
Bowser Jr. (SSB4) Bowser Jr. 3-18 27 16 9 59.3%
Captain Falcon (SSB4) Captain Falcon 3-18 27 16 9 59.3%
Charizard (SSB4) Charizard 3-18 27 16 9 59.3%
Cloud (SSB4) Cloud 3-18 27 16 9 59.3%
Ike (SSB4) Ike 3-18 27 16 9 59.3%
Link (SSB4) Link 3-18 27 16 9 59.3%
Lucas (SSB4) Lucas 3-18 27 16 9 59.3%
Mega Man (SSB4) Mega Man 3-18 27 16 9 59.3%
Mii Swordfighter (SSB4) Mii Swordfighter 3-18 27 16 9 59.3%
Ness (SSB4) Ness 3-18 27 16 9 59.3%
Palutena (SSB4) Palutena 3-18 27 16 9 59.3%
Peach (SSB4) Peach 3-18 27 16 9 59.3%
Robin (SSB4) Robin 3-18 27 16 9 59.3%
Shulk (SSB4) Shulk 3-18 27 16 9 59.3%
Villager (SSB4) Villager 3-18 27 16 9 59.3%
Yoshi (SSB4) Yoshi 3-18 27 16 9 59.3%
Zelda (SSB4) Zelda 3-18 27 16 9 59.3%
Ryu (SSB4) Ryu 3-17 27 15 9 55.6%
Bowser (SSB4) Bowser 4-19 28 16 9 57.1%
Donkey Kong (SSB4) Donkey Kong 4-19 28 16 9 57.1%
Ganondorf (SSB4) Ganondorf 4-19 28 16 9 57.1%
Jigglypuff (SSB4) Jigglypuff 4-19 28 16 9 57.1%
King Dedede (SSB4) King Dedede 4-19 28 16 9 57.1%
Bayonetta (SSB4) Bayonetta 5-19[5] 29 15 10 51.2%

Spot dodge frame list in Ultimate[edit]

In Ultimate, spot dodges have had their startup standardized across the cast, so every character gains intangibility starting on frame 3 (with the exception of Bayonetta, and Mythra who can instead activate Bat Within/Foresight starting on frame 2). Additionally, all characters' spot dodges can now be canceled 5 frames earlier than usual into any ground attack (including special moves, but excludin