List of SSBU Music (Castlevania series)
This is a list of music tracks pertaining to the Castlevania universe in Super Smash Bros. Ultimate. All tracks listed here play on Dracula's Castle, and, as of the 8.1.0 update, Battlefield, Small Battlefield, Big Battlefield, and Final Destination. Contents
Vampire Killer (Remix)[edit]
Origin[edit]This track is a remix of the first stage theme in the original Castlevania. The instrumentation and overall structure is largely similar to the orchestral metal approach of the Castlevania Judgment version, but the arrangement is extended and incorporates a portion not found in the original melody. Composition & Arrangements[edit]Source: Castlevania Arrangement Supervisor: Shinji Ushiroda Composition: Konami Digital Entertainment Co., Ltd. Arrangement: Nintendo Composition Copyright Konami Digital Entertainment Co., Ltd. Arrangement Copyright Nintendo Other uses[edit]This track was used in Simon's character trailer on the official website and in the World of Light sub-world Dracula's Castle when the player is in the main halls or the dungeon. Vampire Killer[edit]
Origin[edit]This track is a remix taken directly from the spin-off fighting game Castlevania Judgment, where it was featured as Simon's theme. The original track was used in the first stage of the original Castlevania. Composition & Arrangements[edit]Source: Castlevania From Castlevania Judgment Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Other uses[edit]This track was used in Simon's reveal trailer. Starker / Wicked Child[edit]
Origin[edit]This track is a remixed medley of the Stage 2 and Stage 3 themes from Castlevania. The first title is commonly referred to as "Stalker," with "Starker" being a rare mistranslation of the title. The arrangement is faithful to the original songs, but uses an orchestral approach with additional interludes to connect the two themes. Composition & Arrangements[edit]Source: Castlevania Arrangement Supervisor: Hideki Sakamoto Composition: Konami Digital Entertainment Co., Ltd. Arrangement: noisycroak Co., Ltd. Composition Copyright Konami Digital Entertainment Co., Ltd. Arrangement Copyright Nintendo Other uses[edit]Both halves of the track play separately in different areas of the Dracula's Castle sub-world in World of Light; they play when the player is in the chapel, the outer wall, or underground. Out of Time[edit]
Origin[edit]This track is a remix of the music that plays during the Clock Tower stage in Castlevania. The song takes a similar orchestral metal approach to the soundtrack of Castlevania Judgment. Composition & Arrangements[edit]Source: Castlevania Arrangement Supervisor: Yasushi Asada Composition: Konami Digital Entertainment Co., Ltd. Arrangement: noisycroak Co., Ltd. Composition Copyright Konami Digital Entertainment Co., Ltd. Arrangement Copyright Nintendo Other uses[edit]This track is used in the World of Light sub-world Dracula's Castle when the player is in the clock tower and was used during the Super Smash Bros. Ultimate Direct of August 8, 2018 when Masahiro Sakurai explains the Dracula's Castle stage. Nothing to Lose[edit]
Origin[edit]This track is a remix taken directly from Castlevania: Harmony of Despair, a multiplayer crossover game. The original track played during the first phase of the Dracula boss battle in Castlevania. Composition & Arrangements[edit]Source: Castlevania From Castlevania: Harmony of Despair Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Other uses[edit]This track was used in Simon and Richter's reveal trailer, in the World of Light sub-world Dracula's Castle when the player is at the castle keep and when fighting Dracula in his first form in Simon, Luigi, and Sephiroth's Classic Mode route. Black Night[edit]
Origin[edit]This track is a remix taken directly from Castlevania: The Arcade. The original track played during the second phase of the Dracula boss battle in Castlevania. Composition & Arrangements[edit]Source: Castlevania From Castlevania: The Arcade Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Note[edit]This track is used when fighting Dracula in his second form in Simon, Luigi, and Sephiroth's Classic Mode and World of Light. Bloody Tears / Monster Dance[edit]
Origin[edit]This track is a remixed medley of the daytime and nighttime themes from Castlevania II: Simon's Quest. It uses an orchestral metal approach, particularly incorporating a harpsichord and pipe organ for the "Bloody Tears" segment and a choir for the "Monster Dance" segment. Original bridges are used to link the two songs, incorporating the sound of a chiming church bell to reflect the game's day-and-night cycles. Composition & Arrangements[edit]Source: Castlevania II: Simon's Quest Arrangement Supervisor: Michiko Naruke Composition: Konami Digital Entertainment Co., Ltd. Arrangement: Naru2 Co., Ltd. Composition Copyright Konami Digital Entertainment Co., Ltd. Arrangement Copyright Nintendo Other uses[edit]This track is used in Simon's Classic Mode credits. Dwelling of Doom[edit]
Origin[edit]This track is taken directly from the Famicom Disk System version of Castlevania II: Simon's Quest, which sounds subtly different to the NES version due to differing sound hardware. In the original game, the song plays inside mansions. Composition & Arrangements[edit]Source: Castlevania II: Simon's Quest Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Other uses[edit]This track is used when fighting Dracula in Pac-Man's Classic Mode. Cross Your Heart[edit]
Origin[edit]This track is a remix of the music used for first stage of Haunted Castle, an arcade remake of the original Castlevania. The arrangement is similar to the Castlevania: The Arcade remix of the song, but includes a choir and an additional guitar solo. Composition & Arrangements[edit]Source: Haunted Castle Arrangement Supervisor: Takeshi Kuramochi Composition: Konami Digital Entertainment Co., Ltd. Arrangement: INSPION Inc. Composition Copyright Konami Digital Entertainment Co., Ltd. Arrangement Copyright Nintendo Japanese title: 十字架を胸に, Cross on Chest Can't Wait Until Night[edit]
Origin[edit]This track is a remix taken directly from Castlevania: Harmony of Despair. The original track played during the bridge stage of Haunted Castle, and was incorporated with "Heart of Fire", the music from Stage 5 of the original Castlevania, to create Julius Belmont's theme from Castlevania: Aria of Sorrow. The version of the track used for Castlevania: Harmony of Despair is a remix of the Aria of Sorrow version. Composition & Arrangements[edit]Source: Haunted Castle From Castlevania: Harmony of Despair Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Japanese title: 夜まで待てない, Can't Wait Till the Night Beginning[edit]
Origin[edit]This track is a remix of the theme used for Stage 1 of Castlevania III: Dracula's Curse. The song's structure is based on its arrangement in Castlevania: The Arcade, but includes synth voices that emulate the sound of the original NES theme. Composition & Arrangements[edit]Source: Castlevania III: Dracula's Curse Arrangement: Kenji Ito Composition: Konami Digital Entertainment Co., Ltd. Composition Copyright Konami Digital Entertainment Co., Ltd. Arrangement Copyright Nintendo Mad Forest[edit]
Origin[edit]This track is a remix taken directly from Castlevania Judgment, where it was featured as Sypha's theme. The original track was used for the forest area of Castlevania III: Dracula's Curse. Composition & Arrangements[edit]Source: Castlevania III: Dracula's Curse From Castlevania Judgment Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Aquarius[edit]
Origin[edit]This track is a remix of the first song used in the Sunken City of Poltergeists stage in Castlevania III: Dracula's Curse. While the overall piece is similar to the Castlevania: Harmony of Despair version of the song, it includes original aspects, such as an electric guitar-focused refrain. Composition & Arrangements[edit]Source: Castlevania III: Dracula's Curse Arrangement Supervisor: Yoshito Sekigawa Composition: Konami Digital Entertainment Co., Ltd. Arrangement: INTELLIGENT SYSTEMS Composition Copyright Konami Digital Entertainment Co., Ltd. Arrangement Copyright Nintendo Simon Belmont Theme[edit]
Origin[edit]This track is taken directly from Super Castlevania IV, where it is used in the background of the first stage and during the final boss. Composition & Arrangements[edit]Source: Super Castlevania IV Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Japanese title: シモン・ベルモンドのテーマ, Simon Belmondo's Theme Simon Belmont Theme (The Arcade)[edit]
Origin[edit]This track is a remix taken directly from Castlevania: The Arcade. The original track played during the first stage and final boss in Super Castlevania IV. Composition & Arrangements[edit]Source: Super Castlevania IV From Castlevania: The Arcade Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Japanese title: シモン・ベルモンドのテーマ (THE ARCADE), Simon Belmondo's Theme (THE ARCADE) Divine Bloodlines[edit]
Origin[edit]This track is a remix of the theme that plays during the first stage of Castlevania: Rondo of Blood, albeit with many alterations. It combines aspects of the various remixes of the original track from throughout the Castlevania series. The overall format this remix follows is based on the Portrait of Ruin version, "Bloodlines Bequeathed"; the opening riff is based on the Dracula X version, while the strings used for the main melody are very similar to "Opposing Bloodlines" from Castlevania 64. The latter part of the track borrows from "Blood Relations" from Symphony of the Night, which plays when Alucard fights the possessed Richter in Dracula's throne room. Like the "Out of Time" arrangement, it is given an orchestral metal approach similar to the Castlevania Judgment soundtrack. Composition & Arrangements[edit]Source: Castlevania: Rondo of Blood Arrangement Supervisor: Yasushi Asada Composition: Konami Digital Entertainment Co., Ltd. Arrangement: noisycroak Co., Ltd. Composition Copyright Konami Digital Entertainment Co., Ltd. Arrangement Copyright Nintendo Japanese title: 乾坤の血族, Blood Relations of Heaven and Earth Other uses[edit]This track was used in Richter's reveal trailer, as well as his character trailer on the official website. Slash[edit]
Origin[edit]This track is a remix taken directly from Castlevania: Harmony of Despair. The original track played in the background of Stage 4' in Castlevania: Rondo of Blood. Composition & Arrangements[edit]Source: Castlevania: Rondo of Blood From Castlevania: Harmony of Despair Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Dance of Illusions[edit]
Origin[edit]This track is a remix taken directly from Castlevania Judgment, where it was featured as Dracula's theme. The original track was used as Dracula's boss theme in Castlevania: Rondo of Blood, and is a recurring battle theme against him throughout the series. Composition & Arrangements[edit]Source: Castlevania: Rondo of Blood From Castlevania Judgment Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Japanese title: 幻想的舞曲, Illusionary Dance Other uses[edit]This track is used when fighting Dracula in Richter’s Classic Mode. Iron-Blue Intention[edit]
Origin[edit]This track is a remix of the song used in Stage 4 of Castlevania Bloodlines. It takes an orchestral approach and primarily features a pipe organ for its main melody, while also including a modern drumkit and electric bass. Composition & Arrangements[edit]Source: Castlevania Bloodlines Arrangement: Manami Kiyota Composition: Konami Digital Entertainment Co., Ltd. Composition Copyright Konami Digital Entertainment Co., Ltd. Arrangement Copyright Nintendo Dracula's Castle[edit]
Origin[edit]This track is a remix taken directly from Castlevania Judgment, where it was featured as Alucard's theme. The original track was used in the opening area of Dracula's Castle in Castlevania: Symphony of the Night. Composition & Arrangements[edit]Source: Castlevania: Symphony of the Night From Castlevania Judgment Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Japanese title: ドラキュラ城, Dracula Castle Other uses[edit]This track is used in Richter's Classic Mode credits. Dance of Gold[edit]
Origin[edit]This track is a remix of the music used for the Alchemy Laboratory area in Castlevania: Symphony of the Night. Whereas the original song is a lushly orchestrated waltz, the remix introduces a heavy metal style that occasionally includes orchestral breaks mimicking the original. Composition & Arrangements[edit]Source: Castlevania: Symphony of the Night Arrangement Supervisor: Masami Ueda Composition: Konami Digital Entertainment Co., Ltd. Arrangement: PlatinumGames Inc. Composition Copyright Konami Digital Entertainment Co., Ltd. Arrangement Copyright Nintendo Japanese title: 黄金の舞曲, Golden Dance Lost Painting[edit]
Origin[edit]This track is a remix of the music heard in the Reverse Caverns, Anti-Chapel, and Forbidden Library areas in Castlevania: Symphony of the Night's Reverse Castle. The original song had an ambient, synth and pad-based melody with light percussion; the remix, meanwhile, is more of a trance-styled song that features electric guitar and rhodes. Composition & Arrangements[edit]Source: Castlevania: Symphony of the Night Arrangement Supervisor: Tetsuya Shibata Composition: Konami Digital Entertainment Co., Ltd. Arrangement: Unique Note Co., Ltd. Composition Copyright Konami Digital Entertainment Co., Ltd. Arrangement Copyright Nintendo Japanese title: 失われた彩画, Lost Painting The Tragic Prince[edit]
Origin[edit]This track is a remix taken directly from Castlevania: Harmony of Despair, where it is listed as "Pitiful Scion". The original track played in the Clock Tower area in Castlevania: Symphony of the Night. Composition & Arrangements[edit]Source: Castlevania: Symphony of the Night From Castlevania: Harmony of Despair Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Japanese title: 悲境の貴公子, Young Nobleman of Sadness Awake[edit]
Origin[edit]This track is a remix of the song used in the Catacomb area in Castlevania: Circle of the Moon. The remix begins as a fairly faithful remaster of the original, orchestral song that incorporates faster-paced metal elements as it continues. Composition & Arrangements[edit]Source: Castlevania: Circle of the Moon Arrangement Supervisor: Yoshito Sekigawa Composition: Konami Digital Entertainment Co., Ltd. Arrangement: INTELLIGENT SYSTEMS Composition Copyright Konami Digital Entertainment Co., Ltd. Arrangement Copyright Nintendo Ruined Castle Gallery[edit]
Origin[edit]This track is a remix taken directly from Castlevania: Harmony of Despair. The original track played in the Castle Corridor area in Castlevania: Aria of Sorrow. Composition & Arrangements[edit]Source: Castlevania: Aria of Sorrow From Castlevania: Harmony of Despair Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Japanese title: 荒城回廊, Ruined Castle Corridor Lament of Innocence[edit]
Origin[edit]This track is a remix of Leon Belmont's theme from Castlevania: Lament of Innocence. As with the original, the song is a hybrid between a realistic orchestra with a techno-style bass and drumline, as well as incorporating a female vocalist. A later segment of this track features a reprise of Dracula's theme from Super Castlevania IV. Composition & Arrangements[edit]Source: Castlevania: Lament of Innocence Arrangement: ACE (TOMOri Kudo / CHiCO) Composition: Konami Digital Entertainment Co., Ltd. Composition Copyright Konami Digital Entertainment Co., Ltd. Arrangement Copyright Nintendo Japanese title: 真実の嘆き, Lament of Truth Jet Black Incursion[edit]
Origin[edit]This track is taken directly from Castlevania: Dawn of Sorrow, where it is the background theme of the first stage and known in the sound test as "Pitch Black Intrusion". Composition & Arrangements[edit]Source: Castlevania: Dawn of Sorrow Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Japanese title: 漆黒の進攻, Pitch-Black Attack Crash in the Dark Night[edit]
Origin[edit]This track is a remix taken directly from Castlevania: Harmony of Despair. The original track appeared as a boss theme in Castlevania: Dawn of Sorrow and known in the sound test as "Into the Dark Night". Composition & Arrangements[edit]Source: Castlevania: Dawn of Sorrow From Castlevania: Harmony of Despair Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Japanese title: 闇夜の激突, Clash in the Dark Night Ripped Silence[edit]
Origin[edit]This track is a remix taken directly from Castlevania: Harmony of Despair. The original track appears as a boss theme in Castlevania: Portrait of Ruin. In both games, it is known as "Piercing Silence". Composition & Arrangements[edit]Source: Castlevania: Portrait of Ruin From Castlevania: Harmony of Despair Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Japanese title: 切り裂かれた静寂, Torn Silence Hail from the Past[edit]
Origin[edit]Though credited as a direct port from Castlevania: Portrait of Ruin, this track is actually an arrangement from the game's soundtrack album. In the original game, this music plays in the background of the Sandy Grave area. Composition & Arrangements[edit]Source: Castlevania: Portrait of Ruin Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Jail of Jewel[edit]
Origin[edit]This track is taken directly from the soundtrack to Castlevania: Portrait of Ruin, where it is used as the background music of the Great Stairway area in Dracula's Castle. Composition & Arrangements[edit]Source: Castlevania: Portrait of Ruin Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Twilight Stigmata[edit]
Origin[edit]This track is a remix directly from Castlevania: Harmony of Despair, where it is listed as "An Empty Tome". The original track appeared in Castlevania: Order of Ecclesia, where it played in the entrance of Dracula's Castle, as well as the game's opening movie. It is considered as the theme of Shanoa, the main character of that game. Composition & Arrangements[edit]Source: Castlevania: Order of Ecclesia From Castlevania: Harmony of Despair Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Japanese title: 黄昏の聖痕, Dusk's Holy Mark Jet Black Wings[edit]
Origin[edit]This track is a remix taken directly from Castlevania: Harmony of Despair. The original track played in certain areas of Dracula's Castle in Castlevania: Order of Ecclesia, where it is listed as "Ebony Wings". Composition & Arrangements[edit]Source: Castlevania: Order of Ecclesia From Castlevania: Harmony of Despair Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Japanese title: 漆黒の翼, Pitch-Black Wings Go! Getsu Fuma[edit]
Origin[edit]This track is a remix taken directly from Castlevania: Harmony of Despair. It originally appeared as the overworld theme in Getsu Fūma Den, a Famicom game developed by Konami that referenced and is referenced by Castlevania. Composition & Arrangements[edit]Source: Getsu Fūma Den From Castlevania: Harmony of Despair Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Japanese title: いけ!月風魔, Go! Lunar Wind Demon Trivia[edit]
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