Little Mac (SSBU)/Up special
Overview[edit]
Little Mac performs a spinning uppercut, hitting opponents multiple times before launching them away with an upwards punch. The move is among the least damaging of its kind, dealing only 10% without the 1v1 multiplier, but makes up for it with sizable kill power, KOing Mario at around 110% off the top of Final Destination.
The move is perhaps best known for being a significant contributor to Little Mac's underwhelming recovery, granting him a paltry amount of vertical distance once used in the air. It doesn't rise much higher than an aerial jump and provides very little horizontal drift, with only a small amount of possible directional influence before the final hit that completely halts Little Mac's horizontal and vertical momentum. These factors combined make it arguably the worst up special recovery-wise in the game.
However, despite its setbacks and contributions to Little Mac's disadvantage state, Rising Uppercut still manages to be a rather useful tool in his kit, oftentimes seeing use multiple times a stock. For starters, it's one of his main options out of shield due to the hitboxes coming out at frame 3, tied for the fastest out of shield option in the game. The first hit is only a small disjoint, however, so it won't be able to hit opponents who've properly spaced their attacks on shield.
Rising Uppercut's impressive speed means that it's also commonly used as a combo finisher at multiple percents. At mid-percents, it can be comboed into from one or two up tilts. At high percents, it can be done off of a down tilt if the player does a quick dash then jump in between for a setup that becomes more forgiving depending on the opponent's weight. While these are the most common use cases for the move as a finisher, it can also be found in some rarer setups, like off of a down throw or an upwards angled forward smash with Special Zoom.
Lastly, alongside its quick speed, the move has invincibility from frames 1 to 3. This grants it utility as a strong but committal combo breaker. If it hits, it's capable of reversing the opponent's advantage state very fast, potentially taking early and unexpected stocks. If it misses, Little Mac will be left wide open for a punish. As such, in this regard, it's to be used very carefully or in moments of desperation.
Update History[edit]
Rising Uppercut's final hit has higher knockback scaling (190 → 197).
Hitboxes[edit]
Timing[edit]
| Intangibility | 1-3 |
|---|---|
| Hit 1 | 3 |
| Multihits (rehit rate: 4) | 6-21 |
| Final hit | 26 |
| Animation length | 57 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|