Little Mac (SSBU)/Neutral attack/Infinite
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Overview[edit]
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 2-3, 22-23 |
---|---|
Rapid jab | 4, 6, 8, 10, 12, 14, 16, 18, 20, 22 |
Finisher | 5 |
Interruptible | 35 |
Animation length | 39 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Loop point |
![]() Interruptible |
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