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Hitbox visualization showing Little Mac's rapid jab.
Hitbox visualization showing Little Mac's rapid jab finisher.
Overview[edit]
Hitboxes[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Rapid jab
|
0 |
0 |
0 |
0.5% |
0 |
|
Forward |
14 |
8 |
0 |
|
7.0 |
top |
0.0 |
8.0 |
10.5 |
0.5× |
0.2× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
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Rapid jab finisher
|
0 |
0 |
0 |
3.0% |
0 |
|
Forward |
90 |
123 |
0 |
|
3.0 |
top |
0.0 |
14.5 to 4.0 |
8.5 |
2.5× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
3.0% |
0 |
|
Forward |
90 |
123 |
0 |
|
3.0 |
top |
0.0 |
14.5 to 4.0 |
13.0 |
2.5× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
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After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points
|
2-3, 22-23
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Rapid jab
|
4, 6, 8, 10, 12, 14, 16, 18, 20, 22
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Finisher
|
5
|
Interruptible
|
35
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Animation length
|
39
|
|
|
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Little Mac's moveset
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