Fire in Ultimate.
|Mr. Game & Watch
|Game & Watch
Two firefighters appear under Mr. Game & Watch and bounce him upwards using their trampoline. In Super Smash Bros. Brawl and Super Smash Bros. 4, the firefighters have a slight push effect around them. Mr. Game & Watch deals 6% damage and decent knockback on the way up before reaching the peak of his ascent and falling. Ironically, despite its name, the move does no flame damage.
In Super Smash Bros. Melee, Mr. Game & Watch becomes helpless at the peak of the jump. Since Brawl, he instead opens a parachute to slow down his descent, allowing for much greater horizontal coverage for recoveries. The parachute can be canceled at any time by using any other move and will not cause him to become helpless, but it won't be able to used again until after landing. The combination of this and his down aerial, which makes him plummet at a very high speed in contrast, gives him a unique movement option. If the parachute is canceled as soon as it opens at the peak of the ascent, he will fast-fall, allowing for mindgames.
In Ultimate, the move has been heavily buffed, as the initial windbox has been replaced with a frame 3 damaging hitbox (now giving it the fastest startup out of all of Mr. Game & Watch's attacks). Combined with the move granting intangibility during its ascent and the ability to cancel the descent into any action, Fire is frequently considered the best out of shield option in the entire game: it has immense overall utility, such as granting an incredibly safe escape option, combo potential at a range of percents, and edgeguarding recovering opponents.
|When he's in danger of falling, Fire calls out a rescue brigade to send him skyward once more.
|Launches into the air and opens a parachute, allowing him to glide down.
Special Move customization was added in Super Smash Bros. 4. These are the variations:
|2. Heavy Trampoline
|3. Trampoline Launch
|"Launch into the air and open a parachute, allowing you to glide down."
|"Lower vertical distance, but you do more damage on the way up."
|"Launches you and any foes next to you into the air. No parachute included."
- Fire: Default.
- Heavy Trampoline: Does 16% damage. Less vertical recovery, only has a hitbox at the very beginning of the launch (not on the way up) and includes the parachute.
- Trampoline Launch: Does 8% damage, 12% if it hits at the start. More vertical recovery, is faster and has a powerful hitbox on the way up. Doesn't include the parachute. Works similar to Melee's version of Fire.
Fire uses an army of Mr. Game & Watch puppet fighters and is fought on the Flat Zone X stage. During the battle, the player's fighter must defeat the fighters within one minute while the Mr. Game & Watch puppet fighters frequently use Fire.
|Game & Watch Series
|Air Defense ↑
|Game & Watch Series
Fire is a Game & Watch game where the player takes the role of two firefighters trying to save people from a burning building. Various people jump out of various floors at various speeds, with the player's job being to use a trampoline to bounce them into the awaiting Ambulance on the other side of the screen.
The parachute introduced in Brawl as part of the move (also used in Melee as a neutral aerial) comes from the game Parachute, in which person in a rowboat tries to catch skydiving paratroopers from a helicopter to prevent them from falling into water.
Fire in Super Smash Bros. for Nintendo 3DS.
Floating with the parachute in Super Smash Bros. for Wii U.
Fire as shown by the Move List in Ultimate.
Names in other languages
- Fire is the only special move that does not change Mr. Game & Watch's appearance in Ultimate.
- Although the move has changed in Brawl onward to include the parachute from the game of the same name, it keeps the name of only the first action of the move even though a parachute does not appear in Fire.