Mine / Craft / Create Block
Steve's neutral special when on the ground (but not near a Crafting Table) is Mine (採掘, Mine). Steve uses either a shovel, axe, or pickaxe depending on the terrain to "mine" resources from the ground or wall, which are used within the rest of his moveset. If Steve has no available tools, he will mine with his bare hands at a slower rate. The available resources are dirt, wood, stone, iron, gold, diamonds, and redstone, the frequency of which will vary based on the terrain—in general, materials matching a stage's physical composition are most likely to appear (e.g. wood in Kongo Jungle). On certain stages, dirt may be replaced with sand, ice, or wool, which is purely an aesthetic difference. On Battlefield and Ω form stages, the resources gained are determined by a special, "neutral" set and do not vary based on terrain. If Steve doesn't have enough room in his inventory, the excess resources will be discarded.
When next to a Crafting Table, his neutral special is Craft (クラフト, Craft). This can be used to restore the durability of Steve's sword, shovel, axe, and pickaxe, as well as upgrading them to higher material tier (in the order of wood, stone, iron, gold, and diamond) with the most valuable material being prioritized. Weapons don't need to be crafted individually, as all of them are crafted at the same time. If the most valuable material is equal to what Steve currently has, he will repair his tools instead of crafting new ones, which for some materials is cheaper in cost. The Crafting Table itself spawns next to Steve at the start of a match, and can be destroyed by Steve or other characters (it has 30 HP, and attacking it inflicts half the freeze frames as usual). By pressing the special move button while shielding, Steve can summon the Crafting Table to himself, though this costs a small amount of materials. Summoning the Crafting Table destroys it and creates a new one, restoring its HP. If destroyed, a new Crafting Table can be spawned next to Steve by using the summoning method, or it will happen automatically after four seconds (if Steve doesn't have the necessary materials, it won't respawn until he does so). If the table reappears while Steve is not above solid ground, it will plummet and be forced to respawn again, wasting some materials. If multiple Steve players are present, any Crafting Tables present can be used by any of them.
When in the air, his neutral special is Create Block (ブロック生成, Create Block). Steve places a block under himself, which will stay for a certain amount of time before being destroyed, or can be destroyed by Steve or other players by either attacking or jumping into them from below. The durability of the block varies (from weakest to strongest: dirt, wood, stone, and iron). Steve will place whichever block he has that is the weakest. There is a limit to the area in which blocks can be placed, signified by a pink outline on one side of the block; blocks adjacent to the limit will last for a shorter time before breaking. By holding the special button while walking or jumping, Steve will continue to place blocks adjacent to other blocks. Attempting to place a block in the location of an existing block will replace the old block with the new one. The blocks lack an edge to grab, allowing them to edgeguard opponents by walling off ledges that could otherwise be used for recoveries, though the edge itself is not disabled and characters can still grab the blocked edge if they can get close enough. They can also be used as impromptu platforms to both aid Steve's own recovery and allow him to perform grounded attacks in unusual locations. However, Steve cannot place blocks if he lets go of an edge until he lands. It can also be used as a recovery option and is arguably one of the best recovery options in the entire series due to standing on the blocks allowing for regular jumps to be used over and over again, though the aforementioned block border means that it is useless when far away from the stage.
When Steve is KO'd, he gains enough iron to leave him with at least three. If he has more than 8 iron, its display bar will lose its piece-by-piece markers and no longer increase in size.
If Kirby copies Steve, he uses an unbreakable iron tool to mine, and can only mine materials that can make blocks (dirt, wood, stone, and iron). He cannot craft tools or own a Crafting Table. When a Ditto copies Steve a crafting table will appear for the Ditto.
When a Stage Morph occurs, all blocks are destroyed before the transformation begins. The dirt, sand, wool, or ice in Steve's inventory will change to the new material appropriate for the new stage.
Blocks lose 0.02 HP per frame, or 1.2 HP per second. This is multiplied by 8 (to 0.16 per frame, 9.6 per second) if a character is standing on it, or it is at or adjacent to the block border.
Each terrain class has a predetermined sequence of materials. The position in each sequence is retained if Steve stops mining or mines elsewhere, but resets if Steve is KO'd. Once exhausted, each sequence repeats.
As evidenced by the title of the game, the main gameplay of Minecraft focuses on mining materials, and crafting them into different items. The different terrain can be hit with the player's fist, tool, or weapon, creating different materials to be placed in their inventory. The player must then use a Crafting Table (which they create with four blocks of any type of wooden planks) to be able to create different weapons, tools, and other items to use at their disposal. The mining animation is directly based on Minecraft, as well as the "pop" sounds that play when collecting materials.
The player may also place blocks onto the terrain itself, allowing for various types of buildings to be created. However, unlike in Ultimate, blocks can only be placed adjacent to other blocks and cannot be placed in midair without the use of commands. The "stop" symbol that appears when Steve attempts to build outside boundaries are identical to Barrier blocks, transparent blocks only available through the use of commands which allow players to create invisible boundaries for adventure maps meant to be played in survival mode, though the symbol is colored grey instead of red.
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