SSB4 Icon.png
SSBU Icon.png

Electroshock Arm

From SmashWiki, the Super Smash Bros. wiki
Electroshock Arm
Dark Pit Side B SSBU.gif
Electroshock Arm in Super Smash Bros. Ultimate.
User Dark Pit
Universe Kid Icarus
Article on Icaruspedia Electroshock Arm

The Electroshock Arm (豪腕デンショッカー, Strong/Stout-Arm Electric Shocker) is Dark Pit's side special move.

Overview[edit]

The move is an electrical variant of Pit's Upperdash Arm. The move has exactly the same effects and frame data as Pit's version having super armor on frames 11-26 and being able to deflect projectiles while active. However, unlike the Upperdash Arm, the Electroshock Arm throws its target at a 30-40˚ angle instead of vertically. The Electroshock Arm also deals 1% more damage, and Dark Pit occasionally blurts "Electroshock!" if the move connects.

The move has a proximity detection hitbox out on frame 16-35 on the ground, or 19-35 in the air, just like Upperdash Arm. Dark Pit suffers from great ending lag should a player use the move in midair as well (though just like Upperdash Arm, it does not put him into a helpless state like so).

Although generally KOing later than Upperdash Arm due to its mainly diagonal knockback, the move can KO opponents much earlier near the sides of the stage as it sends opponents towards the side blast lines, starting at 50%. The move is hence best used against opponents who tend to stray near the edge a lot, and it can be worth the risk using the move offstage as an edgeguard to guarantee an early kill.

Instructional quotes[edit]

Super Smash Bros. for Nintendo 3DS case foldout DarkPitHeadSSB4-3.png A steadfast forward charge with a weapon that launches foes diagonally upward.
Super Smash Bros. Ultimate Move List DarkPitHeadSSBU.png Charges forward with a weapon that launches foes diagonally upward.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Electroshock Arm 2. Electrocut Arm 3. Quickshock Arm
DarkPitSide1-SSB4.png
DarkPitSide2-SSB4.png
DarkPitSide3-SSB4.png
"A steadfast forward charge with a weapon that launches foes diagonally upward." "Ready your weapon, and strike if an enemy comes in range. You won't flinch while readied." "Charge forward with such speed, you won't stop even after delivering an uppercut."
  1. Electroshock Arm: Default.
  2. Electrocut Arm: A counterattack with super armor on frames 7-40 that allows Dark Pit to uppercut enemies if they try to hit him. It will not let him dash and will cause him to step back slightly, making the move more difficult to land. Dark Pit will initiate the attack if an enemy comes close, regardless if they hit him or not. This move can be canceled when used on the very edge of the stage. Has slightly less range to activate the move than Pit's Interception Arm. Like Interception Arm, the counterattack has super armor on frames 1-8.
  3. Quickshock Arm: A faster, longer dash that continues after the uppercut, making it hard to control, but in some cases useful for chasing enemies after landing the hit, to possibly avoid punishes when hitting a shielding opponent, or to slide across the stage if aimed properly near and towards a ledge.

Origin[edit]

The Electroshock Arm as it appears in Uprising.

The Electroshock Arm is one of the Arm weapons introduced in Kid Icarus: Uprising. This weapon inflicts paralysis and has expanding charged shots. Unlike the Silver Bow and Dark Pit Staff, Dark Pit never uses this weapon in Uprising (unless the player equips it when controlling him).

Gallery[edit]