Super Smash Bros. Ultimate

Power Wave

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Power Wave
Terry Neutral B SSBU.gif
Terry Neutral B 2 SSBU.gif

Power Wave in Ultimate.
User Terry
Universe Fatal Fury

Power Wave (パワーウェイブ, Power Wave) is Terry's neutral special move.

Overview[edit]

Terry slams his fist into the ground, creating a burst of energy that travels across the ground. Similar to the Hadoken, the move travels at two different speeds, depending on whether or not the player holds the button or taps it (Hadoken has heavy, medium, and light variants, but Power Wave only has heavy and light). Upon activation, Terry will either shout "Power Wave!" or "Rock you!", or grunt. Power Wave covers a lot of horizontal distance while having a relatively large hitbox, allowing it to control a lot of space for the player. It has decent vertical range as well, making it sometimes even cover short hop approaches. However, it has very little followup potential in comparison to Terry's other moves, making it almost strictly used for this. However, if a Power Wave has been active for a while, it is possible to follow up with Crack Shoot or even Buster Wolf.

If used in the air or at the ledge, Power Wave will instead be a burst of energy that covers a small distance in front Terry. This version does more damage and knockback in exchange for range. The aerial Power Wave has transcendent priority akin to Wolf's Blaster, allowing it to bypass projectiles completely. It also sends the opponent at a horizontal angle, making it a good option for gimping opponents off-stage. Due to its range and disjoint, as well as its ability to stall Terry in the air, this is also a very safe edgeguarding option as well. The aerial version also hits the ledge, enabling it to be a decent ledgetrapping option. Despite its appearance, it is considered a projectile like the grounded version.

Canceling[edit]

Terry can perform a Power Wave out of some standard attacks, as part of his special move canceling mechanic. By pressing the special button after connecting with one of certain standard attacks, Terry will cancel the endlag of the attack and perform a Power Wave. Compared to some of his other special moves, Power Wave is not nearly as effective for follow-ups, mainly because of Power Wave's very high endlag (FAF of 50); at close range, it can even be unsafe on hit.

However, there are scenarios where cancelling into Power Wave can be favorable. Once forward tilt sends into tumble, Burning Knuckle and Buster Wolf are no longer true followups, wherein Power Wave becomes more viable to build damage and force the opponent into shield. This can situationally be more useful than Crack Shoot, such as in scenarios that would forfeit centre-stage. Cancelling a neutral aerial into Power Wave is also viable off-stage for more effective gimps, as aerial Power Wave can sometimes be difficult to connect. Outside of these scenarios, however, cancelling into Power Wave is almost completely suboptimal.

Instructional quotes[edit]

Super Smash Bros. Ultimate Move List Terry (SSBU) Punch down and send a shock wave along the ground. The range of the shock wave is shorter in the air.
Super Smash Bros. Ultimate fighter tips Terry (SSBU) Hit the ground with a fist to send a shock wave out ahead of you. The longer you hold down the special-move button, the farther the move will go and the faster it'll travel!
Terry's neutral special isn't just for ground attacks. Use this ability while in the air or near an edge and the fire will continue forward. It has a short range, but it's great for keeping someone from returning.
The first time Terry's neutral special is used while airborne will cause Terry to stop descending for a moment. This is a good way to throw off an opponent who was expecting you to fall normally!

Origin[edit]

Terry using a Power Wave in Fatal Fury: King of Fighters.
Terry using a Power Wave in The King of Fighters '96.

Power Wave has been one of Terry's special moves since the original Fatal Fury, being used by him in every following Fatal Fury title and in The King of Fighters series. The move typically uses quarter-circle forward input, much like the Hadoken, but in Super Smash Bros. Ultimate, the quarter-circle forward motion is instead assigned to Burning Knuckle to make up for the lack of a punch and kick system. Ergo, Power Wave lacks a command input in Smash and is the only special move in Terry's moveset to do so. The heavy version is faster and deals more damage than the light version, but has a much longer recovery time to compensate. This is reflected in the held version of the move in Ultimate which retains the increases to projectile speed and power, but trades a longer recovery for a longer startup.

In its first appearance in Fatal Fury: King of Fighters, the move had energy rise from the ground in a short-lived wave motion, but the subsequent Fatal Fury 2 changed it to the familiar energy-traveling-across-the-ground mechanism seen in almost every iteration of the move since. The aerial version is based on the short-ranged version of the move seen in The King of Fighters '96 through The King of Fighters '98, which in turn was based on Round Wave, a stronger and shorter-ranged variant that debuted in Real Bout Fatal Fury.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese パワーウェイブ, Power Wave
UK English Power Wave
France French Power Wave
Germany German Power Wave
Spain Spanish Power Wave
Italy Italian Power Wave
China Chinese 能量波
South Korea Korean 파워 웨이브, Power Wave
Netherlands Dutch Krachtgolf
Russia Russian Энергетическая вoлна

Technical details[edit]