Terry (SSBU)/Neutral special

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Terry neutral special hitbox visualizations
Ground + Tapped TerryNSpecialGroundedTapped.gif
Ground + Held TerryNSpecialGroundedHeld.gif
Aerial + Tapped TerryNSpecialAerialTapped.gif
Aerial + Held TerryNSpecialAerialHeld.gif

Overview

Terry punches the ground and causes energy to erupt from below, performing Power Wave. The move is quite slow, coming out frame 18 at best, but lasts long enough so that it can act as a strong stage control tool. As such, it can be compared to Hadoken in terms of utility, down to the mediocre followup potential.

The main draw to Power Wave is its ability to cover grounded space exceptionally well. Due to its sheer activity, it's possible for the move to become very positive on shield from a distance, while allowing for shield break setups with Crack Shoot or blockstrings with Terry's normal moves, notably forward tilt. The light Power Wave, in particular, covers the stage very well, allowing Terry to use Crack Shoot to cover virtually the entire stage. On the flip side though, Power Wave is pitiful up close, being a free grab for the entire cast, and a perfect shield allows players to close the distance against Terry with impunity. As such, Power Wave is only effective from afar for the purpose of encouraging approaches, allowing Terry to make use of his short-ranged attacks.

If used in the air, Terry will let out a single burst of energy with transcendent priority. This can be used to situationally muscle through projectiles and force tech situations, but the move shines the most off-stage for gimping characters with poor recoveries, such as Roy. The priority also allows Terry to bypass disjoints, making it even better against swordfighter characters trying to recover. It also has recovery utility for the fact it stalls Terry in the air, allowing him to cancel momentum when knocked back far. However, horizontal momentum is cancelled as well, making it somewhat risky in other situations, as Terry may not be able to make it back to the stage. It can be used to mix up landing as well, which is a good mixup in disadvantage.

Hitboxes

Grounded

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
Tapped (clean)
0 0 8.0% -4.0 AngleIcon55.png 50 20 0 2.4 top 0.0 12.0 to 2.0 -5.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 8.0% -4.0 AngleIcon55.png 50 20 0 1.8 top 0.0 2.0 -10.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Tapped (late)
0 0 8.0% -4.0 AngleIcon55.png 50 20 0 2.4 top 0.0 9.0 to 2.0 -4.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 8.0% -4.0 AngleIcon55.png 50 20 0 1.8 top 0.0 2.0 -8.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Tapped (latest)
0 0 8.0% -4.0 AngleIcon55.png 50 20 0 2.4 top 0.0 6.5 to 2.0 -2.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 8.0% -4.0 AngleIcon55.png 50 20 0 1.8 top 0.0 2.0 -6.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Held (clean)
0 0 9.0% -4.0 AngleIcon55.png 50 20 0 2.4 top 0.0 12.0 to 2.0 -5.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 9.0% -4.0 AngleIcon55.png 50 20 0 1.8 top 0.0 2.0 -10.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Held (late)
0 0 9.0% -4.0 AngleIcon55.png 50 20 0 2.4 top 0.0 9.0 to 2.0 -4.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 9.0% -4.0 AngleIcon55.png 50 20 0 1.8 top 0.0 2.0 -8.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Held (latest)
0 0 9.0% -4.0 AngleIcon55.png 50 20 0 2.4 top 0.0 6.5 to 2.0 -2.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 9.0% -4.0 AngleIcon55.png 50 20 0 1.8 top 0.0 2.0 -6.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png

Aerial

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
Tapped (first frame)
0 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 10.0 to 0.0 -2.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -3.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Tapped (second frame)
0 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 9.4 to 0.0 -0.8 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -4.6 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Tapped (third frame)
0 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 8.8 to 0.0 0.4 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -6.2 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Tapped (fourth frame)
0 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 8.2 to 0.0 1.6 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -7.8 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Tapped (fifth frame)
0 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 7.6 to 0.0 2.8 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -9.4 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Tapped (sixth frame)
0 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 7.0 to 0.0 4.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -11.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Tapped (seventh frame)
0 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 6.4 to 0.0 5.2 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -12.6 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Tapped (eight frame)
0 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 5.8 to 0.0 6.4 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -14.2 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Tapped (ninth frame)
0 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 5.2 to 0.0 7.6 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -15.8 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Tapped (tenth frame)
0 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 4.6 to 0.0 8.8 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 10.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -17.4 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Held (first frame)
0 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 10.0 to 0.0 -2.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -3.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Held (second frame)
0 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 9.4 to 0.0 -0.8 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -4.6 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Held (third frame)
0 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 8.8 to 0.0 0.4 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -6.2 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Held (fourth frame)
0 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 8.2 to 0.0 1.6 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -7.8 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Held (fifth frame)
0 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 7.6 to 0.0 2.8 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -9.4 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Held (sixth frame)
0 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 7.0 to 0.0 4.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -11.0 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Held (seventh frame)
0 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 6.4 to 0.0 5.2 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -12.6 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Held (eight frame)
0 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 5.8 to 0.0 6.4 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -14.2 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Held (ninth frame)
0 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 5.2 to 0.0 7.6 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -15.8 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
Held (tenth frame)
0 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 4.6 to 0.0 8.8 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png
1 0 11.0% -3.2 AngleIcon45.png 85 30 0 3.0 top 0.0 0.0 -17.4 to 0.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Energy).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsIndirect.png

Timing

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Frame Strip, FAF/AL
You can discuss this issue on the talk page or edit this page to improve it.
Grounded+Tapped Hitboxes 18-86
Grounded+Held Hitboxes 21-66
Aerial+Tapped Hitboxes 18-27
Aerial+Held Hitboxes 21-24
Interruptible ?
Animation length ?
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible