Terry (SSBU)/Neutral attack/Hit 2
A short-straight punch from Terry, dealing two hits as a reference to his home games, aiding in combo utility. As one of the only neutral attacks in the game with multiple hits, this move is very unique.
This move's most noticeable feature is its ability to be cancelled into specials, allowing for Terry to confirm his infamous Power Dunk or Rising Tackle. However, both are vulnerable to SDI, causing it to become a mindgame if Terry just does it raw. If the player begins a combo with down tilt, Power Dunk becomes much more consistent. However, Rising Tackle, if done as a command special, will do more damage with a strong hit, and drifting in will make it more consistent across the board. It will also KO more early. However, it necessitates charge partitioning to work.
Due to the long-lasting hitboxes (3-7 overall), FAF of 19, and the reward on hit, Terry players often use the move in neutral alongside Hit 1. It isn't uncommon to see a Terry player run in, use hits 1 and 2, then run away or advance pressure. This move is generally considered to be safe on whiff if executed optimally, being an FAF of 25 considering a player cancelled Hit 1 to 2 perfectly.
Unlike the first hit of neutral attack, this section of the combo is very negative on shield, at -17. As a result, it has little potential for shield mixups. It also has smaller potential for blockstrings or shield break combos than his other cancellable moves, only being +2 on shield.