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Terry (SSBU)/Final Smash

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Overview[edit]

Update history[edit]

Super Smash Bros. Ultimate 8.0.0

  • Buff Triple Wolf's last hit has altered knockback (40 base/155 scaling → 58/144), slightly improving its KO potential.

Hitboxes[edit]

Main Target - Hit by First Hit of Triple Geyser[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless
Triple Geyser 1
0 0 0 6.0% 0 AngleIcon20.png Standard 30 100 25 HitboxTableIcon(False).png 11.0 top 0.0 10.0 to 39.0 -1.0 to 9.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Explosive).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Dolly Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Uses weight-independent knockback.
ID Damage Angle Angle type BK KS FKV Effect Type Sound
Triple Geyser 2
0 6.0% Sakurai angle Forward 0 80 1 0.5× EffectIcon(Normal).png TypeIcon(Typeless).png M Dolly Punch
Triple Geyser 3
0 12.0% Sakurai angle Forward 0 80 1 0.3× EffectIcon(Normal).png TypeIcon(Typeless).png M Dolly Critical
Power Dunk
0 6.0% Sakurai angle Forward 0 80 1 0.0× EffectIcon(Normal).png TypeIcon(Typeless).png M None
Buster Wolf Hit 1
0 6.0% Sakurai angle Forward 0 80 1 0.0× EffectIcon(Normal).png TypeIcon(Typeless).png M None
Buster Wolf Hit 2
0 6.0% Sakurai angle Forward 0 80 1 0.0× EffectIcon(Normal).png TypeIcon(Typeless).png M None
Buster Wolf Hit 3
0 10.0% AngleIcon60.png Forward 58 144 0 0.0× EffectIcon(Normal).png TypeIcon(Typeless).png L None

Main Target - Hit by Second Hit of Triple Geyser[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless
Triple Geyser 2 Hit 1
0 0 0 6.0% 0 AngleIcon20.png Standard 30 100 25 HitboxTableIcon(False).png 11.0 top 0.0 10.0 to 39.0 -1.0 to 9.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Explosive).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Dolly Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Uses weight-independent knockback.
ID Damage Angle Angle type BK KS FKV Effect Type Sound
Triple Geyser 2 Hit 2
0 6.0% Sakurai angle Forward 0 80 1 0.5× EffectIcon(Normal).png TypeIcon(Typeless).png M Dolly Punch
Triple Geyser 3
0 12.0% Sakurai angle Forward 0 80 1 0.3× EffectIcon(Normal).png TypeIcon(Typeless).png M Dolly Critical
Power Dunk
0 6.0% Sakurai angle Forward 0 80 1 0.0× EffectIcon(Normal).png TypeIcon(Typeless).png M None
Buster Wolf Hit 1
0 6.0% Sakurai angle Forward 0 80 1 0.0× EffectIcon(Normal).png TypeIcon(Typeless).png M None
Buster Wolf Hit 2
0 6.0% Sakurai angle Forward 0 80 1 0.0× EffectIcon(Normal).png TypeIcon(Typeless).png M None
Buster Wolf Hit 3
0 10.0% AngleIcon60.png Forward 58 144 0 0.0× EffectIcon(Normal).png TypeIcon(Typeless).png L None

Main Target - Hit by Third Hit of Triple Geyser[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless
Triple Geyser 3
0 0 0 18.0% 0 AngleIcon45.png Standard 33 75 0 HitboxTableIcon(False).png 11.0 top 0.0 10.0 to 39.0 -1.0 to 9.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Explosive).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Dolly Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Uses weight-independent knockback.
ID Damage Angle Angle type BK KS FKV Effect Type Sound
Power Dunk
0 6.0% Sakurai angle Forward 0 80 1 0.0× EffectIcon(Normal).png TypeIcon(Typeless).png M None
Buster Wolf Hit 1
0 6.0% Sakurai angle Forward 0 80 1 0.0× EffectIcon(Normal).png TypeIcon(Typeless).png M None
Buster Wolf Hit 2
0 6.0% Sakurai angle Forward 0 80 1 0.0× EffectIcon(Normal).png TypeIcon(Typeless).png M None
Buster Wolf Hit 3
0 10.0% AngleIcon60.png Forward 58 144 0 0.0× EffectIcon(Normal).png TypeIcon(Typeless).png L None

Bystander[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless
Triple Geyser Hit 1
0 0 0 6.0% 0 AngleIcon20.png Standard 30 100 25 HitboxTableIcon(False).png 11.0 top 0.0 10.0 to 39.0 -1.0 to 9.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Explosive).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Dolly Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Triple Geyser Hit 2
0 0 0 6.0% 0 AngleIcon20.png Standard 30 100 25 HitboxTableIcon(False).png 11.0 top 0.0 10.0 to 39.0 -1.0 to 9.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Explosive).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Dolly Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Triple Geyser Hit 3
0 0 0 18.0% 0 AngleIcon45.png Standard 33 75 0 HitboxTableIcon(False).png 11.0 top 0.0 10.0 to 39.0 -1.0 to 9.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Explosive).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Dolly Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
All hits use weight-independent knockback.

Timing[edit]

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The editor who added this tag elaborates: Timing strip
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Target - Triple Geyser 1 Hits[edit]

Triple Geyser 1 40-53
Triple Geyser 2 54
Triple Geyser 3 74
Power Dunk 173
Buster Wolf 1 344
Buster Wolf 2 360
Buster Wolf 3 438

Target - Triple Geyser 1 Doesn't Hit[edit]

Triple Geyser 2 Hit 1 54-73
Triple Geyser 2 Hit 2 from 55-74 (one frame after Triple Geyser 2 Hit 1)
Triple Geyser 3 74
Power Dunk 173
Buster Wolf 1 344
Buster Wolf 2 360
Buster Wolf 3 438

Target - Triple Geyser 1 and 2 Don't Hit[edit]

Triple Geyser 3 74-83
Power Dunk 173
Buster Wolf 1 344
Buster Wolf 2 360
Buster Wolf 3 438

Bystander[edit]

Triple Geyser 1 40-53
Triple Geyser 2 54-73
Triple Geyser 3 74-83